Why isn't Square and X normalised for action and jumping?

Ikagura Ikagura

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I cannot explain how much I find it more natural to have the thumb in a 45° angle (like when you're ready to grip something like primates do) instead of a wider one for the action you're doing the most.

I'm wondering why it was decided that A was in the right and B under when some other pads decided to invert the order as well.

I'm wondering sometimes if ergonomics are more because we're used. I remember how Yokoi wanted the D-pad to be on the right instead as it's our leading hand (for most).
 
I cannot explain how much I find it more natural to have the thumb in a 45° angle (like when you're ready to grip something like primates do) instead of a wider one for the action you're doing the most.

I'm wondering why it was decided that A was in the right and B under when some other pads decided to invert the order as well.

I'm wondering sometimes if ergonomics are more because we're used. I remember how Yokoi wanted the D-pad to be on the right instead as it's our leading hand (for most).
As someone who frequently transitions from different control layouts I fully agree it does drive me nuts that there’s no modern standardization of what should be a streamlined format by now.
 
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I miss this.
 
For the confirm/action button being on the right or bottom has never really mattered to me, although I do find it on the right a bit more comfortable.
I'm wondering why it was decided that A was in the right and B under when some other pads decided to invert the order as well.
While Im not sure if this is exactly what you're talking about, in Japan it's actually the same orientation mostly. X and O on a PlayStation controller are in the same format as A and B on a Nintendo controller.
(A /O= Confirm, B/X = Cancel) When they brought the PlayStation over here they flipped them to X=Confirm and O=Cancel for some reason. Certain games like Ridge Racer R4 keep the original Japaneses orientation.
 
Eu amo muito esse cara!!!😍😍😍

Ele me ajudou a aprender português, meu amigo do Brasil me mostrou esse canal quando estávamos conversando sobre jogos de anime
 
Controllers should replicate the buttons on a mouse.
There's a BIG LEFT BUTTON a small middle button and a BIG RIGHT BUTTON, problem solved.
Nah, you're the one who should change in our favor

1747149553758.png


Eu amo muito esse cara!!!😍😍😍

Ele me ajudou a aprender português, meu amigo do Brasil me mostrou esse canal quando estávamos conversando sobre jogos de anime
O Sr. Wilson é foda :3

Foi ele que me deu um impulso pra dar uma segunda chance pro Castlevania 64 hahaha
 
I prefer L2 for jumping, R2 for shooting/attacking.

Males sense. I use L1/R1 sometimes. In games like Contra, I dont like to use the thumb for both jumping and shooting.
 
What I never understood is the brilliant mind who thought about changing japanese O and X. Do they know what does "maru" and "batsu" means?
Given it was the era where they tried erasing the identity of entire games and media franchises to "appeal to Western audiences," I doubt it severely
 
Males sense. I use L1/R1 sometimes. In games like Contra, I dont like to use the thumb for both jumping and shooting.
I hate how certain DOOM ports force you to use Y or B to shoot, it's so counter-intuitive to pulling a trigger.

There's one game I actually prefer the R2 to be Block, mainly because you have to use Punch and Kick in tandem with blocking to Grab or Counter specifically.
 
I hate how certain DOOM ports force you to use Y or B to shoot, it's so counter-intuitive to pulling a trigger.

There's one game I actually prefer the R2 to be Block, mainly because you have to use Punch and Kick in tandem with blocking to Grab or Counter specifically.
Playing an FPS with a controller is just plain wrong.
 
That always seemed to confound people, lol.
It's a Sega-style 6-button with two larger buttons.
Yeah but the buttons being larger makes a difference.

It's very clear which buttton is the jump/accept and which is the attack/back. Only two primarily buttons, in a comfortable position too.

And having 4 secondary buttons associated with directions allows for a lot of possibilities.
 
What I never understood is the brilliant mind who thought about changing japanese O and X. Do they know what does "maru" and "batsu" means?
they know but japan isn't the entire world so to hell with it.
 
Cross/A for jump!
Square/X for action!

Strangely though, whilst I was brought up on games where
Cross/A was "Confirm"
and
Triangle/Y was "Cancel",
I've come to appreciate the Japanese style control scheme of
Circle/B to Confirm
and
Cross/A to Cancel
 
I always thought that because in Japan, "O" means correct/check and "X" usually means "wrong" but it is the other way in NA.

they know but japan isn't the entire world so to hell with it.
Well, they make their games for their own internal market, so if they get any extra revenue from worldwide? Good.
It's like when the USA releases movies, they don't care a lot about the worldwide releases, only domestic gross.
 
Consoles should also try to use more dramatic symbols on their buttons in general. If I'm playing with somebody who plays Nintendo or Xbox and I say hit X and I meant Playstation controls, confusion ensues and I get an aneurysm.

I guess I could say "cross" instead, but I feel like that's indicative of some kind of sociopathy.
 
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