Why is Twinrova (Ocarina of time) considered such a great boss fight?

Mago

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I replayed this game recently and I can't stop being confused about this. I've seen this constantly listed as the best boss fight in the game and while I don't think Ocarina of time has particularly great boss battles to begin with, this one felt especially poor even though as I said its often considered the best. I mean the first half is kinda neat with you having to aim your shield to deflect the beams at the other sister. The second phase though is just dumb though. The idea is interesting in concept but the fight itself isnt just easy, its basically nothing. Since Twinrova always shoots the same three elements in a row, all you have to do is lock on and hold out your shield while she essentially defeats herself. Aside from going to slice her up after she knocks herself down its basically a fight where you stand there and do nothing. The only reason you would have trouble is because it introduces a new mechanic out of nowhere. Its really disappointing for both a late game boss and the one usually considered the best in whats considered the greatest game of all time.

Sorry I just needed to ask this somewhere.
 
For 1998 in its genre it was pretty good I suppose. I can't really think of any games until Gen6 that were really any better. The boss fights and combat in general aren't things that have held up super well compared to games like it that came after. I think it's most of everything else about the game, the exploration, dungeons etc. that people fondly remember the game and call it one of the best of all time for. It was pretty groundbreaking in a lot of ways but the combat was fairly rudimentary and the boss fights mostly simple gimmicky fights.
 
For 1998 in its genre it was pretty good I suppose. I can't really think of any games until Gen6 that were really any better. The boss fights and combat in general aren't things that have held up super well compared to games like it that came after. I think it's most of everything else about the game, the exploration, dungeons etc. that people fondly remember the game and call it one of the best of all time for. It was pretty groundbreaking in a lot of ways but the combat was fairly rudimentary and the boss fights mostly simple gimmicky fights.
Personally speaking I think Megaman Legends boss fights were considerably better and that game came out a year earlier. Also obviously a later game but I do think Majoras Mask improved on the boss fights. Personally I can easily forgive flawed boss fights, Twinrova in particular just gets lots of praise even though even compared to other fights in the game it feels especially weak.
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I actually don't understand it either because the fight against the two of them is nothing special. I find the two witches harder to defeat in Oracle of Age and Seasons.
I need to go back and play those two games.
 
Yeah, I never got why that fight gets so much praise either, I always thought Bongo Bongo and Phantom Ganon were the best fights in the game.

I know the whole “OoT is actually super overrated” argument has been done to death in the last decade or so, and while I do kind of agree, I’d never say it’s a bad game by any means. I guess back in 1998 it WAS a mind blowing experience, but I just think games like Majoras’s Mask and a lot of the older games were way better with this kind of thing. They at least allowed you (And in Majoras case encouraged you) to experiment and find your own strategies for the bosses, Ocarina was more “Equip this item, repeat this sequence 3 times, boom; you’re done” (Granted; that is most Nintendo boss fights in general lol).
 
Yeah, I never got why that fight gets so much praise either, I always thought Bongo Bongo and Phantom Ganon were the best fights in the game.

I know the whole “OoT is actually super overrated” argument has been done to death in the last decade or so, and while I do kind of agree, I’d never say it’s a bad game by any means. I guess back in 1998 it WAS a mind blowing experience, but I just think games like Majoras’s Mask and a lot of the older games were way better with this kind of thing. They at least allowed you (And in Majoras case encouraged you) to experiment and find your own strategies for the bosses, Ocarina was more “Equip this item, repeat this sequence 3 times, boom; you’re done” (Granted; that is most Nintendo boss fights in general lol).
Phantom Ganon was my favorite. I think Bongo Bongo could've been the best if he didnt go down so easily.

I could never dislike Oot, too many fond memories with it. I certainly can't say its a bad game either but one that on replay has a lot of noticeable big flaws and whos reputation can feel really forced at times tbh.
 
Sometimes style is substance, and i think it is a really cool looking fight.
 

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