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John Carmack is also a freemason, those inverted crosses and pentagrams weren't just for "immersion"...John Carmack put literal arcane magic in it.
John Carmack is also a freemason, those inverted crosses and pentagrams weren't just for "immersion"...John Carmack put literal arcane magic in it.
WB should've sold it as an enhancement DLC for like half the price of Fresh Supply...They supposedly finally found the original source code, which is why they're re-re-releasing it, but I'm a bit skeptical personally. Re-Freshed Supply still has inaccuracies and bugs not present in the original from Fresh Supply. I'm guessing the decision to sell it again instead of giving it free to prior owners was a WB decision too, as Nightdive usually doesn't do this (Hell, I got Bethesda Doom, the new Doom 1+2, the Heretic/Hexen Remaster, and Quake 1 and 2 Remastered for free for having decade old copies of each in my Steam accounts).
You kinda answered your own question. The more lax a copyright is, the more crazy shit will spawn from a game or two. Just look at Touhou, fans can literally sell their games for money and there’s all sorts of Touhou games for most genres. FNaF is the same. It also helps to pioneer a genre and be popular.And the game was still very much a phenomenon, with TWO (!) gigantic multiplayer communities, thousands of mods, add-ons and total conversions and everything else you can name/imagine.
You should play System Shock 2 then.I generally don’t like FPS games, because I lack skill and get bored quickly. So back in the days I tried some mod of Doom and found not that much fun after playing 5 minutes at most.
But! DOOM 3 is totally different story. Since it is not that pure classic shooter. I consider it survival horror with action, stealth and some puzzle solving. It really changed my image of what FPS could be. I have completed it with a lot of satisfaction.
Until then I'd only use NotBlood and other sourceport even if they're not 1:1 to the DOS version.WB should've sold it as an enhancement DLC for like half the price of Fresh Supply...
New school Mario is also nice but I agree about the analogy.Doom is like oldschool Mario. Its the perfect mix of genius simplicity with just enough complexity to keep things fresh and interesting. Also it just feels good to play.
While this helps I think a game should be good on its own, without any mod.The modding community might have something to do with it.
And it is.While this helps I think a game should be good on its own, without any mod.
Yes. I think that it's a bit disingenuous (if not disrespectful towards the devs) to claim that the game's main selling point is its modding scene because it implies that a game has no value in its vanilla form.And it is.
Mortal Kombat in '92? Barbarian: The Ultimate Warrior from '87? Texas Chainsaw Massacre from '83 on the Atari?Was there anything more unhinged or brutal for it's time? When DOOM came out, it was unlike anything the world had ever seen before, gratuitous violence justified by the fact you're killing demons in hell, fast-paced action and heavy metal playing in the background, DOOM showed us what could be possible in video games, while displaying a first-person experience unlike what other franchises for it's time had to offer, other than Wolfenstein 3D.
YES, back then a sound card was a BIG thing, when you killed certain Nazis they yelled "mien Leben!!" that blew my 18 year old mind.The Dark Ages feels like id should've focused on Quake instead of making a prequel (or interquel if you take Classic Doom + Doom 64 into account).The new DOOM blows, I'm not interested in doing shield-bash combos.
I don't have nostalgia for the PC version but the SNES and N64 ones despite how clunky they are.That being said, It's the strong feeling of nostalgia people have for the series.
I wish Wolf3D got its NightDive remaster treatment and that Catacombs and Hovertanks were available on Steam (or even for free on Bethesda dot net like they did with TeS and Fallout).and in particular for ID Software that keeps it relevant. For example, I'm cheating a bit here, but I'll always remember playing Castle Wolfenstein (doom's pappy and made by the same company) back in 1991 on my roommates computer that had a sound card!!!YES, back then a sound card was a BIG thing, when you killed certain Nazis they yelled "mien Leben!!" that blew my 18 year old mind.
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I think it was the uncommon aspects of having realistic blood and gore, 3D first-person elements, and an unusually dark premise for it's time that set Doom apart from other games.Yes. I think that it's a bit disingenuous (if not disrespectful towards the devs) to claim that the game's main selling point is its modding scene because it implies that a game has no value in its vanilla form.
Mortal Kombat in '92? Barbarian: The Ultimate Warrior from '87? Texas Chainsaw Massacre from '83 on the Atari?
I think that while the violence gave it more publicity this wasn't just that. There was Catacombs 3D and Hovertanks 3D but I agree that the first person view was rare.
On the other hand Doom isn't just about heavy metal tracks, people remember At Doom's Gate but I think that what makes Doom 1 still unique and memorable is how it also had some light horror aspects to it (especially with that kind of track and how good the lighting system was)
I'm a tiny bit sad that Modern Doom is only remembering the heavy metal aspect of the franchise because the right mix of action and horror was done perfectly in the original.
My Sound Blaster 16 was listed as a KEY FEATURE while shopping for a PC in 94.YES, back then a sound card was a BIG thing
I can understand people wanting fancy sourceports yet Chocolate Doom + the OPL midi can easily give the hibbie jibbiesAlso, it has this cool, demonic atmosphere and dark soundtrack so the game actually feels kinda immersive.