Why GBA roms had numbers in their filename?

Ok. Was always curious about that as well. I saw a batch of 3DS roms once that also had numbers in their filenames, but I'm like 99% sure they were sorted by release order.
 
Ok. Was always curious about that as well. I saw a batch of 3DS roms once that also had numbers in their filenames, but I'm like 99% sure they were sorted by release order.
Same. If you start with the first 100, it starts from launch and goes in that order, so. Not sure about custom intros, you mean like cracker intros?
 
And some of them had custom intros added.
The intros were just what warez groups did back in the day. They competed with one another and for some groups the name and intro were like a seal of quality.
It's similar to the Keygens that had unique graphics and music, and it stems from demo groups and how they showed off their stuff.
I used to specifically look up ROMs with the Mode7 intro with the monkey because I thought it was cool and it kind of felt like a guarantee that it would be a good rip.
 
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As far as i know the numbers for the 3DS roms is both as a reference at the game release and the region
 
The intros were just what warez groups did back in the day. They competed with one another and for some groups the name and intro were like a seal of quality.
It's similar to the Keygens that had unique graphics and music, and it stems from demo groups and how they showed off their stuff.
I used to specifically look up ROMs with the Mode7 intro with the monkey because I thought it was cool and it kind of felt like a guarantee that it would be a good rip.
Except their Lufia gba rom. They broke it and caused a huge crash bug making the game impossible to play.

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Even NDS also got the number treatment as well. As long as it worked, that is ok, but if they break it, people got mad, really mad and forum spamed it a lot.
 
Ok. Was always curious about that as well. I saw a batch of 3DS roms once that also had numbers in their filenames, but I'm like 99% sure they were sorted by release order.
Yeah, best I can find looking back on how GBA and DS games were dumped and released, the numbering was based almost entirely upon release date (though I believe it was also partially upon dump date in certain cases). Not a horrible way to catalog releases.

The intros were just what warez groups did back in the day. They competed with one another and for some groups the name and intro were like a seal of quality.
I used to specifically look up ROMs with the Mode7 intro with the monkey because I thought it was cool and it kind of felt like a guarantee that it would be a good rip.
Oh, man, I remember that Mode7 cracktro, it was as joyful as it was enthralling with the music and animation in how it asked, "Is that a banana in your pocket, or are you happy to see us?" And when you pressed a button to move past it it would immediately say: "Must have been banana..." before booting into the game. I might've not been alive for the glory days of the mesmerizing cracktros made for DOS and the Amiga, but that spirit was very much kept alive during the 2000s with the GBA.
 
The intros were just what warez groups did back in the day. They competed with one another and for some groups the name and intro were like a seal of quality.
It's similar to the Keygens that had unique graphics and music, and it stems from demo groups and how they showed off their stuff.
I used to specifically look up ROMs with the Mode7 intro with the monkey because I thought it was cool and it kind of felt like a guarantee that it would be a good rip.
So many of those cracktros use amazing technical hacks. I think of them like really flashy graffiti tags, like when a tagger gets an almost impossible to hit spot, or throws some really intricate graffiti in a place that is super public (so hard to spend a lot of time on), etc.

It's also got the same vibe that you maybe have to be in the scene to know (or care) how impressive of a stunt it is.
 

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