TamagotchiTamaHero24 TamagotchiTamaHero24
The Little Fella in your CD-ROM Drive
The Little Fella in your CD-ROM Drive
Level 5
- Joined
- Feb 2, 2025
- Messages
- 1,725
- Level up in
- 775 posts
- Reaction score
- 4,465
- Points
- 3,477
I’ve always wondered why the Dreamcast pad dropped the six button face that had been established during the Mega Drive era and then became the standard for the Saturn. Same with the choice of directional pad. The Dreamcast controller doesn’t feel like any other SEGA controller, and that’s not really a good thing in most ways. It’s so strange, since having the six button face would fix the issue they had where their controller didn’t have the same amount of buttons as the PS1 controller (and later the PS2).
If there’s any actual interview that explains why, I would love to know, but otherwise this thread is more for speculation. My guess is that they clearly used the N64 controller as a guide for what to emulate with an analog pad, so perhaps the C-buttons of that controller have something to do with it? Even still, the 64 pad is the only 6 button face controller Nintendo has ever made. And the Saturn analog pad, the design inspiration for the Dreamcast pad, also has a 6 button face, so I really don’t know.
If there’s any actual interview that explains why, I would love to know, but otherwise this thread is more for speculation. My guess is that they clearly used the N64 controller as a guide for what to emulate with an analog pad, so perhaps the C-buttons of that controller have something to do with it? Even still, the 64 pad is the only 6 button face controller Nintendo has ever made. And the Saturn analog pad, the design inspiration for the Dreamcast pad, also has a 6 button face, so I really don’t know.