Which games would you combine to create your ideal one?

I disagree; games are for entertainment which is inherently fun, and therefore all games are good by nature!
But what if a game simply isn't entertaining? Then it fails in its primary purpose.
Subjectively, of course
You've never been bored by a game?
 
Some third person action with a wrestling game. I want to throw mooks around levels and into. Closest I played was environmental attacks in Sleeping Dogs, like throwing people into spinning fans or garbage disposal... but there wasn't enough move variety.

Something that plays like Def Jam Fight for NY but with much more enemies and big levels instead of arena fights, where you can break glass, use weapons and throw people off railings. Backstage brawls in WWE games are not really pulling their weight.
 
Silent Hill and Death Stranding
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Knights and Merchants macro + Broodwar asymmetric species and micro
 
Hmmm. I like time travel/loops so Rogue-like, combined with RPG and probably some world building shop management and the like...

I suppose i'd try to make something on par with Skeleton soldier who couldn't protect the dungeon as a base but make it a full fun game. Mixed with... what was that eroge game, had the name of something like a God.
 
I think mine would be the base of Dark Cloud with Dark Souls combat, Fallout 4 settlement building/management, The Witcher 3 open world zones, Diablo II inventory, and a story/worldbuilding written by Michael Kirkbride. What about yours?
fps shooter, movement from rivals (roblox), customization from codm, leveling system and obtaining attachments from phantom forces and aiming system from cod warzone
 
A Racing game like Need For Speed: Carbon where you manage your own street racing team and try to beat other street racing teams, mixed with Jrpg elements like Racing Lagoon and the ability to recruit party members into your team like Inazuma Eleven.
 
Combine you and me in a bed and it´s the best game ever .....

Shitty joke aside honestly I can´t come up with something the games I love allot to me are the best games ever for me personaly. Like Stardew valley, Terra online and so on.
Whatcha mean a joke? So, how and when? ::peek
 
1. Sid Meier's Alpha Centauri (Core Game) + Crusader Kings (for it's Politics/"Human" Aspect) + War in the Pacific A.E. (Combat/Military Strategy)
2. I used to dream of Fallout 2 with Jagged Alliance 2 (1.13) simulation with the graphics of Commandos 2.
 
Mass Effect and No Man's Sky. I want an open world exploration game based in the Mass Effect galaxy. No pressure to do story quests, just explore and recruit random people into your squad.
 
Katamary Damacy with the Bing map support of Microsoft Flight Simulator. I want to roll up the entire living world and send it into space.
 
Mortal Kombat 10 and Final Fantasy. I just think it would be cool to be able to choose MK fighters as party members in an rpg.
 
I gotta point out at how I'm impressed many modern metroidvanias don't implement magic or similar techniques based on careful inputs in their games, as seen on SOTN's spells.
I didn't figure out all the combos but when I saw the spell where Alucard teleports and throws fireballs (like his dad), my response was "Oh, cool, a spell I'll never use". It wasn't practical enough to warrant the inputs and I wonder if that has anything to do with its disappearance from metroidvanias.


I'd like to see the god-gameplay and avatar creatures from Black & White combined with the gardening simulation of Viva Piñata and the TBS of Final Fantasy Tactics. I was never a fan of large-scale simulation games because they felt so impersonal to me. I like having greater interaction with the individuals that make up my game world.

Ideally, my mashup would be a more grounded god sim that encourages investment in characters' skills to create an Eden-esque garden for them to thrive in and to make their mark on the world through travel, trade, negotiation, and combat.
 
The art style of Blazblue
The dungeon crawling of MegaTen
The battle system of Persona 2 (with an emphasis on status effects/types/buffs/debuffs)
The music styling of Rabi Ribi and Ultrakill
The character classes and stat freedom of Etrian Odyssey
The ability to change movesets and weaknesses of SMT
and characters that are legitimately so complex and lifelike they actually feel like they'd be real people
 
The art style of Blazblue
The dungeon crawling of MegaTen
The battle system of Persona 2 (with an emphasis on status effects/types/buffs/debuffs)
The music styling of Rabi Ribi and Ultrakill
The character classes and stat freedom of Etrian Odyssey
The ability to change movesets and weaknesses of SMT
and characters that are legitimately so complex and lifelike they actually feel like they'd be real people
That sounds like a recipe for a masterpiece!
 

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