Which game do you think was more groundbreaking? Super Mario 64 or Ocarina of time?

Which game was more groundbreaking?

  • Super Mario 64

    Votes: 19 82.6%
  • Ocarina of time

    Votes: 4 17.4%

  • Total voters
    23
While Ocarina of Time is the superior game, it is only because it expands on the foundations that Mario 64 laid out as a 3D adventure game.

In other words, Mario 64 walked so Ocarina of Time could run auto jump.
 
Can someone who uses the term "wonder" in relation to 3D Zelda please explain it to me? Every time one comes out, people try and wax poetically about the sense of wonder. Do you not also feel this in every other 3D game with big explorable spaces? I could maybe see it if it was your first 3D game ever, and newer entries remind you of that time. But it's like, it's a zelda? You know what to expect thematically. Do you walk out in Skyrim and have a sense of wonder? Hello Kitty Roller Rescue?

Even prior to Zelda there was Daggerfall with a huge map and thousands of locations
 
Even prior to Zelda there was Daggerfall with a huge map and thousands of locations
That's what I mean. People were even like this with BotW when Nintendo was doing their press tour like, "see that mountain? you can go there!" like it wasn't extremely old hat by that point. But people were still like, "the scope of the world is so magnificent, it's like nothing the world has ever seen" or whatever.
 
That's what I mean. People were even like this with BotW when Nintendo was doing their press tour like, "see that mountain? you can go there!" like it wasn't extremely old hat by that point. But people were still like, "the scope of the world is so magnificent, it's like nothing the world has ever seen" or whatever.
A lot of Zelda fans probably didnt know about Daggerfall or much about pc gaming tbf.
 
A lot of Zelda fans probably didnt know about Daggerfall or much about pc gaming tbf.
Like I said, I could see it for referring to your first game like that. But 30 years on? It just feels like an empty phrase yet it seems to only be reserved for Zelda every time a new one comes out. Idk. It's not important, it just has always bugged me, like... go outside if you want a sense of wonder. See that mountain irl? You can go there!
 
Like I said, I could see it for referring to your first game like that. But 30 years on? It just feels like an empty phrase yet it seems to only be reserved for Zelda every time a new one comes out. Idk. It's not important, it just has always bugged me, like... go outside if you want a sense of wonder. See that mountain irl? You can go there!
People can still have a sense of wonder. No one is making that sensation exclusive to Zelda games and that is 100% your personal interpretation. It would seem more like you're just jaded at this point. Which I can understand if you've played a lot of adventure games and no longer get that feeling.
But don't let peoples excitement for things trigger you in a negative way. Its a bad outlook in life that will do nothing for you other than make you bitter.
 
People can still have a sense of wonder. No one is making that sensation exclusive to Zelda games and that is 100% your personal interpretation. It would seem more like you're just jaded at this point. Which I can understand if you've played a lot of adventure games and no longer get that feeling.
But don't let peoples excitement for things trigger you in a negative way. Its a bad outlook in life that will do nothing for you other than make you bitter.
I'm not saying you can't or that people shouldn't. I'm saying that literal decades of seeing Zelda somehow put on a pedestal makes me wonder why, because I don't see it. No one can seem to articulate it. But they sure can make some leaps like you did here.
But don't let people's posts about things trigger you to post armchair psychology. It's a bad outlook that will do nothing for you other than make your post seem condescending.
 
I’d say they’re about equal. In my opinion it mostly comes down to how they handled (and eased players into) 3D cameras compared to most contemporaries.

Mario 64 for being among the first non-demo products that highlight total true 3D movement in general, which is kind of nebulous but very important. The environments being non-linear playgrounds help showcase the technology better than, for example, Crash Bandicoot, which still very much has full 3D movement but it is still totally on rails. That sense of ”freedom” is an important distinguisher.

In 1998 people were already way more used to 3D environments being navigable, but every single 3D game ever made that enables the camera to seamlessly go from following the player to focusing on specific items in the game world with a togglable lock-on mode can be specifically traced back to Ocarina.

But yes like others already said, Mario being so ”fluid” compared to everything else at the time probably wins.
 
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