When do you call a Visual Novel a video game?

Time for the real question. Is Professor Layton a VN?
NO.

In my humble opinion (to answer the basic question of this topic), some Visual Novels aren't video games. I'm thinking of those that offer no choices or interactions whatsoever. Don't hit me, but the Umineko and Higurashi series are perfect examples. I'm not questioning the quality of the writing, but they aren't games. They are Kinetic Novels or Sound Novels.
 
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nobody worth taking seriously in terms of gaming opinion would consider VN anything less than gaming's core at it's inception. We came from text based adventures in books before anything else.
 
I think I also need to bring up what the The Visual Novel Database website (the general authority on vns and collection of information on titles) classifies as what a VN its.

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Now to what the site also says on exceptions and exclusions.

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Sources:
Adding Visuals to the site guidelines
Special Games Exclusions and Exceptions
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My general frustration comes not just gamers that don't include them but also what genre experts and the studios involved have to say on the authority what classifies as a visual novel. I think this rigidness holds stagnation of the genre from continuing forward to what it can achieve than just be good game in spite of it's limitations of a heavy visual novel format.
I really appreciate having VNDB as a resource. I'm only a casual VN player, but I still get a bit confused as to what is considered one.
Like, I always thought the Hyperdimension Neptunia games were borderline VNs just because they tell a majority of their stories in that similar style.
Any real effect you can have on those stories though comes from JRPG conventions and not VN conventions, so I don't think they count so much anymore.
 
On a physical "Is this interactive media" level? Of course.

On a metaphorical "Can you actually play this" level? Mostly no, exceptions are basically the ones listed on the aforementioned VNDB.

Doesn't make much sense to exclude them from video game listings either way, if we're counting FMV "games" as games, then VNs are even more so.
 
I think people is misunderstanding something here. Japan does not call Visual Novels to what we call Visual Novels, because a novel can be anything, that expression is wrong.

They call them romance / dating games or simulators, and in several occasions they call them adventure because of the plot. Again, something we have it wrong. What is an "adventure"? that is a term that has been biased for long, so we are not entitled to say Japan classifies these kind of games wrong because we are the first ones that classify adventure as something that needs to fit to our standards.
 
Many gamers refuse to see Visual Novels as proper video games but make exceptions for titles that are mainly non-romantic focused with have investigation mechanics or puzzle solving in conjunction to heavy story reading for the player.

Some indie titles to mixed results have also adding stat building and mini games to change up the game play style but also given the side eye of gaming. So what will it take for a Visual Novel to be taken seriously as a game if there's emphasis on romance? Of course where do you draw the line yourself, at where it becomes a video game?

By these premises then you would separate pure Visual Novels from VNs like Higurashi, Umineko where you will just read what is essentially a book from the ones with answer choices and route selections, like Fate, Tsukihime, Dramatical Murder, Science Adventures etc. and, finally, from games where they spice out it with minigames and way more interactivity, like Danganronpa or Ace Attorney.

I don't know, from my experience I classify all like this.
 
By these premises then you would separate pure Visual Novels from VNs like Higurashi, Umineko where you will just read what is essentially a book from the ones with answer choices and route selections, like Fate, Tsukihime, Dramatical Murder, Science Adventures etc. and, finally, from games where they spice out it with minigames and way more interactivity, like Danganronpa or Ace Attorney.

I don't know, from my experience I classify all like this.
The first are NVLs, the second and third are ADVs or AVGs.
That's 'novel' and 'adventure' respectively, similar to RPG for 'roleplaying' game, SLG for 'simulation' game, STG for 'shooting' game, and so on...

To illustrate, here's the Higurashi website's explanation of what 'Higurashi no Naku Koro ni' is:
1759673954850.png

They classify it as a PCノベルゲーム - A PC Novel game.
I can't get access to the Umineko site, but it's listed as a 連続殺人幻想ノベル on the PS3 site - a 'Serial Murder Fantasy Novel' game. There's a reason for that ridiculously long genre name, but ignore it for now.
The genre has other names. 'Digital Novel' gets use, as did 'Sound Novel' in historical cases, though that's a trademarked term nowadays. 'Novel Game' is definitely what I see most often.

ADV, AVG, and Adventure are all largely used for games where there's a meaningful degree of interaction. Titles that have only meaningless choices are sometimes called Adventure Novel games, which can be deceptive.
The term 'Visual Novel' is also used in marketing nowadays, partly because of its prevalent use as a catch-all term in English fanbases, but even the originator of the term (Leaf's Visual Novel Series) was marketed as AVG back in the day.

1759674434932.png


This is why, when the NVL title 'Chaos;Head' was co-opted into the Sci;Adv franchise, they created a new version of the game with proper routes and choices. They had to convert it into an ADV for it to be included in Science;Adventure.

1759673794943.png


Games like Danganronpa and Ace Attorney are informally known as Mystery Adventure games (推理ADV), though Danganronpa specifically has Action game elements, so that's a hybrid of genres.
It's informal because of a silly tradition created when the author of 'Cosmos no Sora ni' allegedly (in his own words) miscommunicated something with a magazine editor at TECH GIAN, leading to his game being marketed as a 'Healing Adventure' game.
Ever since then, marketers have used silly themed genre labels, such as the 'Delusion Science Novel' of Chaos;Head, or the 'Serial Murder Fantasy Novel' of Higurashi.
 
Unless it has minigames, secondary game modes (like Zero Escape's "seek a way out" or Ace Attorney's point 'n click sections) or simply just branching paths (like 428 and Banshee's Last Cry) then it's not.

Pressing A to follow a story with 0 ways to change anything (nor having a "fail state") removes the "game" aspect of what a video game is about...
 
When there is a bit too much interactivity
 
Unless it has minigames, secondary game modes (like Zero Escape's "seek a way out" or Ace Attorney's point 'n click sections) or simply just branching paths (like 428 and Banshee's Last Cry) then it's not.

Pressing A to follow a story with 0 ways to change anything (nor having a "fail state") removes the "game" aspect of what a video game is about...

So as long as there's a bad ending it counts?
 
I simply cannot fathom when exactly calling a visual novel a “video game” became acceptable as it is such a broad term. To me, they’re more like a choose your own path storybook, complete with waifus or husbendos, if that’s your thing.

But really, it’s all just a fancy way to get lost in a digital soap opera, isn’t it?
 
I dunno, man.

On the one hand, Bass-head has a point about them all technically being video games, but unless there's an element of decision or reaction on the player's part, I can hardly consider it a 'game' any more than I could about reading on a Kindle or some other type of literature-based, screen-reading software. But, that also doesn't make Choose Your Own Adventure books any less of a 'book', in it's own right either.

I think it generally depends on whether there are options that change the story outcome in ways beyond minor details or bits of dialogue, otherwise it's no more a game than reading on your device.
 
Visual novels are digital gamebooks. Remember "pick-your-own-adventure" books, where you make a story-altering choice, then jump to the page the book tells you to see how your decision plays out? That's what a visual novel is.

Gamebooks have a game aspect to them but they aren't the same as a board game like Monopoly, so why would I consider a VN the same as a video game?

HauntedHouse.jpg
 
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If a "visual novel" is a video game, then an Amazon Kindle is a portable gaming console.

Sound ridiculous? Good. Then I've successfully articulated in a single sentence why most of these arguments sound downright silly to me.

If I wanted to read a book, I'd actually just READ a physical book! It's better for your eyes, doesn't consume electricity, and they just plain feel better from a tactile standpoint (I prefer hardcovers, myself)..
 
For me a VN is a game when it has gameplay.

That can be as limited as just making choices, but personally I prefer a VN to have more to it than that. Give me a hybrid adventure game/VN any day of the week.

If it's just telling a digital but linear story, I probably wouldn't count that as a game. Iirc (which I probably don't) wasnt silent hill GBA completely devoid of even basic choice mechanics? To me thats not a game anymore.
 
The fact that there's any level of interactivity with a player is what makes it a game imo, I do get why it can be sluggish for some but if you press a button for something to change within the context of the story in any capacity then it's not just a movie animore
 
No.

In its basic form, a Visual Novel is just a digital book. I'm going through a VN called MAHOUTEQ! right now and I've played Anthology of the Killer, the former does have a couple of "battles" which you can technically lose but it has no impact on anything other than proceeding with the rest of the story. The latter is just a walking simulator, a pretty good one but not a game.
They can have multiple choices or certain gameplay elements like I mentioned, but they all follow a set path. At the end of the day, you're just reading a story and interactivity alone is not sufficient to call it a game.

To emphasise my point further here, let's compare Pilotwings Resort and a Airbus flight simulator rig. You can interact with both of them, much more-so than any Visual Novel that exists. Only one of them is a game and what matters here is the focal point of each of them. Pilotwings has built-in challenges, un-lockable elements and a sense of unpredictability which makes it a game. The Airbus flight sim is intended to train pilots to be able to fly commercial airliners, it does share the user control element that a game would but it's not in the same context. It's a simulator for the purpose of training, not a game.

The main focal point of VNs are to be stories that are read. They may have certain gameplay elements (puzzles, battles, maybe RPGs? but at that point it's just an RPG), but I cannot consider it a genre of game.
 

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