What’s the worst Mario Kart track in your opinion

the way they changed peach garden's in mario kart 8 delxue.
 
I don't think there's any track I loathe.
Out of each installment that I've played (Super, DS, Wii, 7), my least favorite would probably go to "Shroom Ridge" from DS because it's kinda dull (Music is alright, but I love the final lap version).
 
Off the top of my head, I gotta go with Mario Kart 8's N64 Rainbow Road. What were they thinking with that one? The entire race lasts a minute. ::eggmanlaugh
 
the yoshi one in 64
 
Cold take, but every bloody non-lap track in World. So boring.
 
Grumble Volcano
That course is literally hell. I actively try to avoid playing on that course. I was very angry when it returned in MK8.
It’s also visually unappealing and besides being very frustrating, it’s also boring.
 
I never liked Mushroom Gorge growing up. Maybe because, when I was a kid, it was one of the few MKWii tracks that required a little skill, which I lacked::coolmines
 
Oh definitely N64 Rainbow Road. Agonizingly long and there is nothing interesting going on it at ANY point. The whole thing has guard rails too so you can't even risk falling off unless you're intentionally doing weird stuff.
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Off the top of my head, I gotta go with Mario Kart 8's N64 Rainbow Road. What were they thinking with that one? The entire race lasts a minute. ::eggmanlaugh
They were making it quick and painless compared to the original version lol.
 
I don't know, try getting 150cc trophy on Rainbow Road on SNES prepare for pain. Dry Dry Desert for GameCube boring with really annoying hazards. For Wii learn delayed drifting tactic.
Also this latest speedrun record for Rainbow Road on Wii
 
Oh definitely N64 Rainbow Road. Agonizingly long and there is nothing interesting going on it at ANY point. The whole thing has guard rails too so you can't even risk falling off unless you're intentionally doing weird stuff.
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They were making it quick and painless compared to the original version lol.
The original is definitely bad as well. Way too long of a track. But the MK8 remake went too far in the opposite direction. You start to race and boom, it's over. This makes it stick out like a sore thumb in a game that otherwise has great track design. Why not two laps as a happy medium? You could even argue that three laps would be fine with the massive overhaul they already gave the track. I'd stick with two though. Very bad call from the devs on that one.
 
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