I thought that piece of crap wasn't considered an add on, as it was not necessary for the game itself. I believe AR cards were more useful than that.$80 cardboard. commendable.
I thought that piece of crap wasn't considered an add on, as it was not necessary for the game itself. I believe AR cards were more useful than that.$80 cardboard. commendable.
Well what´s commendable was the labo idea it self getting kids in to creative freedom and science.$80 cardboard. commendable.
BUT ACTUALLY THOUGH?!I'm surprised to see people citing Kinect, that thing is pretty useful for playing Just Dance. Although that is in fact its only purpose.
I am interested. Also I didn’t meant to imply it was Hudsonsoft’s fault. No, they’re very much the victims of the story, and I was moreso mentioning how their fifth Gen titles ended up mostly not on the sequel to the PC-Engine, but rather on SEGA’s console (a thought unthinkable just a few years prior, as I think only Mega Bomberman was on on the Mega Drive. Nothing else from Hudson, from what I can remember.)Something I need to clarify here is that the issue lies completely on NEC. Anyone that actually looks deeper into the system can understand that NEC was unbelievably incompetent and was basically the proto-Sega in terms of fighting within themselves over what to do. The Turbografx's overseas selection? At one point was handpicked from the CEO's daughter, who had absolutely no clue what she was even looking at. It was a total shitshow.
Come the PC-FX launching, and while it was an attempt to cater to the system's strengths of video playback (remember, FMV was one of the biggest crazes in 93-94), NEC put up tight restrictions that all games must have had it incorporated in some way, which put Hudson in a quandary and prevented some of it's bigger names (Adventure Island, Bomberman, and the PC-Engine mascot in Bonk, for the major examples. Arguably the only ones that did was Galaxy Fraulein Yuna and Tengai Makyou.) from getting onto the system. Given how long animation takes to make even back then, and there's the core reason why it rivals the Atari Jaguar in a number of categories.
I made a video on it back in December, and it's about as detailed as anyone's gonna get when it comes to it. I'll drop a link if you're interested.
Mega Bomberman had little involvement with Hudson. A different company redeveloped it for release, there.I am interested. Also I didn’t meant to imply it was Hudsonsoft’s fault. No, they’re very much the victims of the story, and I was moreso mentioning how their fifth Gen titles ended up mostly not on the sequel to the PC-Engine, but rather on SEGA’s console (a thought unthinkable just a few years prior, as I think only Mega Bomberman was on on the Mega Drive. Nothing else from Hudson, from what I can remember.)
I was also going to say the 32x, I think that in addition to everything you said, that it might have also hurt sales of the saturn which caused it to fail which in turn hurt the dreamcast which caused sega to stop making consoles.My uncle who was also big into gaming, and who helped ushered me into gaming as a whole, one day gave me his old Sega Genesis, and with it a neat little add-on:
The 32X....Oh boy.
View attachment 69399
This thing....reeeeeeks!
It stinks. It was supposed to be an add-on that would "extend" the lifespan of the Genesis. Did it?
Well for only having 40 games in it's library, with the added on launch price tag of $159.99, do YOU think it helped the console survive and kept players from not having to switch to a different console, or even worse, TO A DIFFERENT HOBBY?? What if they took up knitting?? And make sewing circles?? OH THE HUMANITY!!!
But no, the answer is "no". And for reasons of obviousness. Barely any games worth a darn for the thing, the price tag wasn't a friendly moniker either, and on top of all of that, why even bother buying it? The Saturn was coming out the following year, which had it's own library of titles to play from, so really, why even bother?
Plus out of those 40 games only released, 6 of them required the addition of yet ANOTHER Sega add-on to even get those games to work: The Sega-CD.
View attachment 69403
IMO: Not even worth it for the start up music, and unless you were into FMVs (Full Motion Video) based games, then buyer beware.
Sadly I had to give them to a second-hand shop during a move years ago, but my god, I can only imagine the disappointment my uncle felt when he first started playing on this.
And this is the conclusion people have come to over the last three decades.This thing killed sega consoles
Haven't thought about the game.com in DECADES!
The Kinect was not only bad but also Microsoft pushing it so hard for years managed to make the 360 go from an absolute juggernaut to a joke during the final years of its life. They shot themselves in the foot so bad we're still seeing the long term ramifications of it.Most worthless console? Hyperscan, it’s a hyperscam.
Most worthless add-on? This piece of shit:
View attachment 69397
The majority of the games the Kinect was used in didn’t work properly and made them near unplayable. Also the main reason why people hate motion controls to this very day. Also it makes you look like an idiot while playing it.
So would a cardboard box, some markers, and a speech about how this cardboard box holds an immense amount of technological prowess, and that it's up to the kids to design what it is. Children deserve better than a cheap cash-in, and pretending the Labo has any merits because it's for them means refusing to acknowledge that.Well what´s commendable was the labo idea it self getting kids in to creative freedom and science.
I had the chance to buy one of those around 2016~2017 in a store near me for 50 reais, I regret not buying it. I finally could have experienced Star Fox 64 the way it was meant to.the rumble pak and rumble functionality in general. i always turn them off.
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i suppose you could use it for your "junk".
This cant be playable. View attachment 71518
what is that even a controller for?This cant be playable. View attachment 71518
I got the PS2 release of this and it's actually pretty comfy despite its looks. The real issue with it are the horrendous dead zones for the analog sticks.This cant be playable. View attachment 71518
Yeah I've heard about that actually. Do you know if that was archived? Or did it die with the number of games after the Zeebo shutdown their networks?The most baffling thing about the Zeebo is it somehow wound up with one of the best versions of Double Dragon as an exclusive.
It's been playable on a Zeebo emulator since last year.Yeah I've heard about that actually. Do you know if that was archived? Or did it die with the number of games after the Zeebo shutdown their networks?
WHAT![]()
Nintendo DS Digital TV Tuner
The Nintendo DS Digital TV Tuner is a Nintendo DS accessory exclusively released in Japan in 2007. The accessory receives programs through a service called 1seg. The top screen of the Nintendo DS broadcasts the digital TV programs, while the bottom screen allows for navigation between programs...nintendo.fandom.com
Yeah I know, if the Sega Game Gear had one why not the Nintendo DS. It was pointless at the time since everyone was watching TV & and the transition from analog to digital.WHAT