What’s the most worthless system or system add on ever made?

I'm surprised to see people citing Kinect, that thing is pretty useful for playing Just Dance. Although that is in fact its only purpose.
BUT ACTUALLY THOUGH?!
It is such a suburban U.S. memory (and one that could only have existed at a very specific period of time) but I distinctly remember Kinect being used in my school for Just Dance.
I am blessed and cursed to have that as a memory. You will find no other moment in human history where educators used KINECT FOR XBOX 360 as a teaching tool. It was used in Music class as a “physical activity”, specifically as a way to break up the tedium of learning an instrument in the fifth grade.
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Something I need to clarify here is that the issue lies completely on NEC. Anyone that actually looks deeper into the system can understand that NEC was unbelievably incompetent and was basically the proto-Sega in terms of fighting within themselves over what to do. The Turbografx's overseas selection? At one point was handpicked from the CEO's daughter, who had absolutely no clue what she was even looking at. It was a total shitshow.

Come the PC-FX launching, and while it was an attempt to cater to the system's strengths of video playback (remember, FMV was one of the biggest crazes in 93-94), NEC put up tight restrictions that all games must have had it incorporated in some way, which put Hudson in a quandary and prevented some of it's bigger names (Adventure Island, Bomberman, and the PC-Engine mascot in Bonk, for the major examples. Arguably the only ones that did was Galaxy Fraulein Yuna and Tengai Makyou.) from getting onto the system. Given how long animation takes to make even back then, and there's the core reason why it rivals the Atari Jaguar in a number of categories.

I made a video on it back in December, and it's about as detailed as anyone's gonna get when it comes to it. I'll drop a link if you're interested.
I am interested. Also I didn’t meant to imply it was Hudsonsoft’s fault. No, they’re very much the victims of the story, and I was moreso mentioning how their fifth Gen titles ended up mostly not on the sequel to the PC-Engine, but rather on SEGA’s console (a thought unthinkable just a few years prior, as I think only Mega Bomberman was on on the Mega Drive. Nothing else from Hudson, from what I can remember.)
 
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I am interested. Also I didn’t meant to imply it was Hudsonsoft’s fault. No, they’re very much the victims of the story, and I was moreso mentioning how their fifth Gen titles ended up mostly not on the sequel to the PC-Engine, but rather on SEGA’s console (a thought unthinkable just a few years prior, as I think only Mega Bomberman was on on the Mega Drive. Nothing else from Hudson, from what I can remember.)
Mega Bomberman had little involvement with Hudson. A different company redeveloped it for release, there.
Hudson themselves basically went more multiplatform in the 5th Generation. There was always the Nintendo connection, helped develop a couple Sega CD games prior to going onto the Saturn, the PlayStation had five Bomberman titles itself (one shared with the Saturn in porting, that being Wars), and even published a Neo Geo game (Kabuki Klash). I don't really blame any company going that route though; 1993-95 was a very weird point in the industry.

Anyway, getting off track. Here you go. Excuse the shitposting once the inevitable comes up.
 
1993 is also the point at which HuCard games kind of die out and are replaced by CD games. The PCE-CD was around long before, but it was in the background for a few years. After the failure of the Supergrafx and once the SNES was firmly established, you see a rise in PCE-CD games and a drop in HuCards until it's basically all CD in the last few years; seems like Hudson went multi-platform around the same time. They had to divest from the whole PCE line of hardware they helped create (but didn't market) in order to survive.
 

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