I thought that piece of crap wasn't considered an add on, as it was not necessary for the game itself. I believe AR cards were more useful than that.$80 cardboard. commendable.
I thought that piece of crap wasn't considered an add on, as it was not necessary for the game itself. I believe AR cards were more useful than that.$80 cardboard. commendable.
Well what´s commendable was the labo idea it self getting kids in to creative freedom and science.$80 cardboard. commendable.
BUT ACTUALLY THOUGH?!I'm surprised to see people citing Kinect, that thing is pretty useful for playing Just Dance. Although that is in fact its only purpose.
I am interested. Also I didn’t meant to imply it was Hudsonsoft’s fault. No, they’re very much the victims of the story, and I was moreso mentioning how their fifth Gen titles ended up mostly not on the sequel to the PC-Engine, but rather on SEGA’s console (a thought unthinkable just a few years prior, as I think only Mega Bomberman was on on the Mega Drive. Nothing else from Hudson, from what I can remember.)Something I need to clarify here is that the issue lies completely on NEC. Anyone that actually looks deeper into the system can understand that NEC was unbelievably incompetent and was basically the proto-Sega in terms of fighting within themselves over what to do. The Turbografx's overseas selection? At one point was handpicked from the CEO's daughter, who had absolutely no clue what she was even looking at. It was a total shitshow.
Come the PC-FX launching, and while it was an attempt to cater to the system's strengths of video playback (remember, FMV was one of the biggest crazes in 93-94), NEC put up tight restrictions that all games must have had it incorporated in some way, which put Hudson in a quandary and prevented some of it's bigger names (Adventure Island, Bomberman, and the PC-Engine mascot in Bonk, for the major examples. Arguably the only ones that did was Galaxy Fraulein Yuna and Tengai Makyou.) from getting onto the system. Given how long animation takes to make even back then, and there's the core reason why it rivals the Atari Jaguar in a number of categories.
I made a video on it back in December, and it's about as detailed as anyone's gonna get when it comes to it. I'll drop a link if you're interested.
Mega Bomberman had little involvement with Hudson. A different company redeveloped it for release, there.I am interested. Also I didn’t meant to imply it was Hudsonsoft’s fault. No, they’re very much the victims of the story, and I was moreso mentioning how their fifth Gen titles ended up mostly not on the sequel to the PC-Engine, but rather on SEGA’s console (a thought unthinkable just a few years prior, as I think only Mega Bomberman was on on the Mega Drive. Nothing else from Hudson, from what I can remember.)