- Joined
- Oct 20, 2024
- Messages
- 4,083
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- 916 posts
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- Location
- Buenos Aires, Argentina 🇦🇷❗
Wait... I need to make a hugely honorable mention:
Headfist Productions.
A family enterprise, a studio so beloved by its employees that they all kept coming back to finish the PC version of "Call Of Cthulhu: Dark Corners Of The Earth" even as the company had gone bankrupt during production and despite knowing full-well that they weren't gonna be paid for their work, past or present.
They worked tirelessly around the clock as their offices were (literally) being shutdown around them. And the craziest part? They did a splendid job of it, converting the Xbox version to PC while troubleshooting and debugging it along the way. Yes, it was a rough port (and yes, there was a game-breaking glitch in there as well)... But honestly? It was a billion times more polished and playable than half the multi-million garbage released today.
Kudos to them!
Headfist Productions.
A family enterprise, a studio so beloved by its employees that they all kept coming back to finish the PC version of "Call Of Cthulhu: Dark Corners Of The Earth" even as the company had gone bankrupt during production and despite knowing full-well that they weren't gonna be paid for their work, past or present.
They worked tirelessly around the clock as their offices were (literally) being shutdown around them. And the craziest part? They did a splendid job of it, converting the Xbox version to PC while troubleshooting and debugging it along the way. Yes, it was a rough port (and yes, there was a game-breaking glitch in there as well)... But honestly? It was a billion times more polished and playable than half the multi-million garbage released today.
Kudos to them!