What'll Take You Out of a Game?

JRPGs come to mind because damn sometimes they churn the two together in a mediocre slur. But I actually kinda like turning my brain off with them. It's just...I don't know. You're not breaking the mold with the lather, rinse, repeat hero narrative. Then again you can point to any media and say that. And I'm not sure what the alternative is. But there have been some JRPGs I've turned on, played for 4 minutes, and just turned off because I felt like "not another one of these..."
yeah, while i agree that with JRPGs its the trifecta of typical cliche plotline, For me it depends on how well executed it is
if i have to think of one games that severely overused the cliche hero saves the world along with his friends plotline, it would be dragon quest
nowadays its a lot better now with the twist and all sometimes but you cant deny that its one game that overused the typical plotline
most of its games are mid at best but there are still good ones in the series
my personal favorite is DQV.
the reason why it became my favorite is because at the time when i played it its the first time i've seen the marriage feature and somehow the game turned into a generational type of game where halfway you play as the your child, and depending on who you marry it will affect the stats of your children.
 
Characters that are too similar. In FF9 I didn't like having to use two different characters to have access to all Eidolons during battle.
 
Completely "sterile" characters and dialogue that are written as if HR was sitting in the room at all times.
 
No good music, unfun gameplay, being Maten no Soumetsu, flat characters if in a story based genre of game, tutorial hell, and pretty much every decision that was made to make Xenoblade 2 the most tedious, frustrating slog of all time
 
Bad combat feel. If your game is 90% hitting things with a sword and the sword feels like a pool noodle then I quickly lose interest. Conversely, a game with simplistic but otherwise satisfying combat feel often still hooks me in.
 
I always find a way to enjoy a game but what turn me off is when I godforbid I join a community centered around that game ,I liked Danganronpa ,joined a Facebook group ,NEVER AGAIN
 
Bad animations, bad blending just throws me off.
 
When i fnish levels and get Perm rewards and i get them all and there is none left . İt Kills my drive to play more
 
Any incentive to explore or look around is stop-gapped by rote remarks about how to progress in the scene, or the game pushing your character towards the trigger point itself.

On that matter: any time control is automated from the player for a cinematic experience. There's examples of this being done well. You need to meet that mettle if you don't want me to drop your game entirely after getting frustrated with just moving around.
 
Stuff that i hate:

- Higher difficulty being equal to enemies get more health and do more damage, is lazy, same as AI gets more income in strategy games, get creative with difficulty for crying out loud.

- Floaty controls, annoys me too much.

- Bad Music.

- Glorified in-engine cutscenes (think HL2) where you have to stand there and hear people yap, and you can't even skip it (without opening console commands), it makes replaying some games quite a chore.
 
When information isn't conveyed properly/at all. I want to be able to trust the numerical value of stats and not be hampered by a hidden mechanic that I unknowingly enabled.

I'm particularly irked by the side shields in armored core silent line (somehow I always find a way to mention this series). They decrease ac stability without ever stating it. Going off what the game tells you it looks like a straightforward defense boost.
 
Constant glitches and child's play (very easy) kind of games.
 
Immersion-breaking HUDs and other on-screen reminders that I'm playing a game are usually major strikes against them, too. I don't want my objectives flashing loudly or checkpoints being announced in big letters, for example.
It's weird but I absolutely love arcadey stuff like "Checkpoint" but this depends of the genre.
 
I'd take all non-Castlevania 64 aspects out of it
 
Awful music and bad controls.
 
Quick time events: I genuienly believe they are a conceptually bad mechanic. I just want to take a short break sometimes and just watch the cutscene, and not have to worry about an instant game over or whatever because "uh oh you set your controller down for a second and didnt press the button within 0.000039 seconds"
 
I have one word for you; Hope.

I was going to tough it out and play through FF13 even with it being a linear hallway simulator. But then Hope kept happening. I had to put the controller down and ask myself, will I keep forcing myself through this. I can handle Lightning, Snow, and Vanille, but no matter how I tried I couldn't handle Hope. It was just the one character that got me to quit FF13 and never play it ever again.
 
dang, is it bad that i actually like him to the point that hes one of my favorite characters in the game?
 
It's been a while since I've had my immersion broken beyond repair but I do remember the last time it was so bad, I stopped playing: Horizon Zero Dawn. There were already a lot of silly things going on—for example, Aloy can only hide in tall grass with red flowers because she's a redhead and lucky for her, these red flower bushes are everywhere—but I have a pretty high tolerance for silliness.

Initially, I was having fun hunting whatever I could and crafting way too many tearblast arrows. The world seemed big and was teeming with life. I was backtracking to find a specific machine for parts and I discovered a pack of them in the exact place I found them before. They were patrolling the same path, in the same direction, with the same numbers of creatures as before.

And just like that, the spell was broken.
 
"You can´t go that way!" in any open world game. If you don´t want me to go there, but some real obstacles in there instead of a text box appearing in the corner of the screen ::badpc
 
Not really consistent for me

Just vibes

Sometimes tutorials, sometimes a lot of text, sometimes the music
 
Any incentive to explore or look around is stop-gapped by rote remarks about how to progress in the scene, or the game pushing your character towards the trigger point itself.

On that matter: any time control is automated from the player for a cinematic experience. There's examples of this being done well. You need to meet that mettle if you don't want me to drop your game entirely after getting frustrated with just moving around.
I don't remember what games specifically but I know I've played stuff where you can explore, but talking with whoever you're with will remind you of where you need to go. It's a very simple fix for this problem.
 
More bugs than Viridian Forest. Gamebreaking bugs, not the fun exploitable kind.
 
Pop-culture references in a non contemporary setting and/or meta-""jokes""/modern writing (aka Gen Z writing).

No, I don't want a 70-80's song reference in my fantasy world.

No, I don't want the character to make a snarky comment about a trope as if they were my buddy next to me when I play.



"It's like a boss in a video game!"
 
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