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Even though I'm still an absolute pleb in games, I've recently gotten into the "difficulty is content" discourse that's been going on with Mark from the Electric Underground and Boghog; their assessments on the importance of difficulty in keeping players engaged and motivated to improve instead of motivated to be coddled, etc. I feel kind of inclined to this; but at the same time I feel like there is an element that separates difficult games from making the player feel motivated and still feel that they're having fun even though they're not winning, and making them feel continuously frustrated.
For example, in God Hand, a game that famously will beat your ass relentlessly by the first level and up the ante as you get better, I felt compelled to keep going back even though I'd been stuck at the first checkpoint of the first level for 3 hours. Meanwhile, those fucking carryarm enemies that tick your health off from just bumping into you on the train level in Mega Man Zero 2 enrage me to no end. I'm getting gored in Ninja Gaiden 2 continuously and wanting more, but a few attempts in the Cerberus boss in DMC 3 and I turned the game off.
Has anyone also encountered something like this? For you, what is it about a game that makes you want to keep coming back to a game that keeps beating your ass?
For example, in God Hand, a game that famously will beat your ass relentlessly by the first level and up the ante as you get better, I felt compelled to keep going back even though I'd been stuck at the first checkpoint of the first level for 3 hours. Meanwhile, those fucking carryarm enemies that tick your health off from just bumping into you on the train level in Mega Man Zero 2 enrage me to no end. I'm getting gored in Ninja Gaiden 2 continuously and wanting more, but a few attempts in the Cerberus boss in DMC 3 and I turned the game off.
Has anyone also encountered something like this? For you, what is it about a game that makes you want to keep coming back to a game that keeps beating your ass?