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- Feb 6, 2025
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After playing some mech games I got this question...
What truly makes a mech game good?
If you actually go in deep on the topic the answer becomes more complex. In a nutshell, a mech game needs 1 thing to be a mech game: Mechs. After getting that now we have to analice a lot different stuff. Enemies, level design, customization (If there's any), speed, difficulty, etc. Also, a mech game doesn't neccesarily need to be an action game. Into the breach is a strategy game with mechs, which actually gives a really good experience on what it means to face consequences in the battefield. Some may say that a true mech game needs a cumbersome but rewarding control scheme, like Steel batalion, who used an unique controller to be played:
Or the first armored core games with their lack of joystick support. So, I want to know. What makes a great mecha to you? Also if you have any recommendations please share them I want to play more of these games.
What truly makes a mech game good?
If you actually go in deep on the topic the answer becomes more complex. In a nutshell, a mech game needs 1 thing to be a mech game: Mechs. After getting that now we have to analice a lot different stuff. Enemies, level design, customization (If there's any), speed, difficulty, etc. Also, a mech game doesn't neccesarily need to be an action game. Into the breach is a strategy game with mechs, which actually gives a really good experience on what it means to face consequences in the battefield. Some may say that a true mech game needs a cumbersome but rewarding control scheme, like Steel batalion, who used an unique controller to be played:
Or the first armored core games with their lack of joystick support. So, I want to know. What makes a great mecha to you? Also if you have any recommendations please share them I want to play more of these games.