No. I consider those to be distinct in that there is an absence (usually) of narrative, and instead an importance on endurance. They are linear in the sense of limited scope, but not in the sense of how long you can actually engage with the content in question. Arcade games, anyways, have the whole "Just survive" mentality where you grind and grind til you lose and then enter your name for the hi-score tracker.
Honestly it's mostly the narrative that ends up making a game just, bad to me. Because again, if all a game is, is 100% of its linear narrative with effectively no replay value or side-content to speak of, then why bother playing it? I'd just watch a playthrough of it, and have gotten exactly the same experience.