What is your most hated... immersion ruining thing a storyteller can do.

We live in a world that’s finally seeing Meta Humor as lame God is good ?
Self-aware humour works better if it's a comedy meant to be self-aware.

Deadpool, Excel Saga (the anime) among other parodies but like anything if everyone does it then they're no longer special.

I miss sincerity in narration.


This may be a hot take, but I hate when the gravity of the story is killed with a fix-it-all dxm like "time travel". It was cute in End Game. It was much less cute in Dragon Quest XI. I was in awe by the end of act 2. The world is saved, but horribly broken. The party members go through literal hell to earn their victory, with one straight up dying. It was an intense game. Then the 3rd act happens and the story telling falls on its face with "we can prevent ever sad/bad thing that happens in this story through the magic of time travel!!"

Meh. Sometimes dead Aeris needs to be dead Aeris or the story is a dish rag.
It's not a hot take but while it's a bit of a spoiler this is why I dislike the "Ocarina of Time" paradox where you're "fixing" a timeline while technically you're leaving a ruined world.

I've always wondered if the Chrono Trigger future where Lavos has destroyed the planet's surface with an eternal winter is basically left out by them.

And yes, Aerith is an important event and I hope the third episode of the Remake won't ruin it.
 
I've always wondered if the Chrono Trigger future where Lavos has destroyed the planet's surface with an eternal winter is basically left out by them.
I was thinking about something like this the other day. Imagining how Chrono Trigger would've been remembered differently if the game ran 10 to 20 more hours with MOAR stuff to do or another plot thread diluting the focused main storyline we all know.
 
It's not a hot take but while it's a bit of a spoiler this is why I dislike the "Ocarina of Time" paradox where you're "fixing" a timeline while technically you're leaving a ruined world.

I've always wondered if the Chrono Trigger future where Lavos has destroyed the planet's surface with an eternal winter is basically left out by them.

And yes, Aerith is an important event and I hope the third episode of the Remake won't ruin it.
chrono trigger seems to run on the same logic that future trunks was thinking that time travel would do: making a change in the past is instantly reflected in the future.
you can see this in the game after the events of 12,000 B.C. play out. the optional dungeon is present in all points of time after it's appearance and can still exist if you clear out the dungeon in order of latest to earliest on the timeline. it'll stop existing in 2300 A.D. if you clear it in 1000 A.D. but it'll still be there in 600 A.D.
defeating lavos would run on this principal in theory. you see robo in 2300 A.D. in the epilogue in a not ruined future. the ruin future is apparently over written.
 
chrono trigger seems to run on the same logic that future trunks was thinking that time travel would do: making a change in the past is instantly reflected in the future.
you can see this in the game after the events of 12,000 B.C. play out. the optional dungeon is present in all points of time after it's appearance and can still exist if you clear out the dungeon in order of latest to earliest on the timeline. it'll stop existing in 2300 A.D. if you clear it in 1000 A.D. but it'll still be there in 600 A.D.
defeating lavos would run on this principal in theory. you see robo in 2300 A.D. in the epilogue in a not ruined future. the ruin future is apparently over written.
I think this is why time travelling is a messy thing with storytelling.

BttF isn't perfect either in this regard.

As I read Chono Cross is set in one of those timeline.
 
I think this is why time travelling is a messy thing with storytelling.

BttF isn't perfect either in this regard.

As I read Chono Cross is set in one of those timeline.
yeah, it needs very strict rules to operate decently to any extent.
legacy of kain is probably the only series to do time travel well.
sailor moon, ff8, the terminator series; all of them fall into paradoxes at one point or another.
chrono cross tried to do that; it should have been it's own game since it doesn't do time travel, but alternate universes. not a bad idea for a game or story,
 
Clunky dialogue really yanks me out of the moment. Kingdom Hearts is the best example, pauses where there shouldn't be any and altogether choppy dialogue that sounds broken and unnatural. I don't really like when games make up their own words for their worlds like in Cyberpunk 2077, but usually after a dozen hours I hear it so much that it ends up increasing my immersion.
 
The main characters being psychic on what the next objective is.
 
yeah, it needs very strict rules to operate decently to any extent.
legacy of kain is probably the only series to do time travel well.
sailor moon, ff8, the terminator series; all of them fall into paradoxes at one point or another.
chrono cross tried to do that; it should have been it's own game since it doesn't do time travel, but alternate universes. not a bad idea for a game or story,
I think it worked because it created a "loop" but even then a loop is complex to create


Like that time they got the dragon's head from the archaeological site so they could throw it inside the lake in the past before it got dried out in the future which would itself become the archaeological site you'd find it. Then it begs the question: where did the head came from originally?

It's also like how in Ocarina of Time if you unlock the song from the Royal Tomb exploding in the future, since the map is the same in both epochs, it will also get destroyed in the past despite Link not having done that yet.

Of course I excuse this kind of incoherence when it was not meant to be done like that.
 
I think it worked because it created a "loop" but even then a loop is complex to create


Like that time they got the dragon's head from the archaeological site so they could throw it inside the lake in the past before it got dried out in the future which would itself become the archaeological site you'd find it. Then it begs the question: where did the head came from originally?

It's also like how in Ocarina of Time if you unlock the song from the Royal Tomb exploding in the future, since the map is the same in both epochs, it will also get destroyed in the past despite Link not having done that yet.

Of course I excuse this kind of incoherence when it was not meant to be done like that.
usually the problem with time loops is "what started it in the first place?" that's usually never brought up.
FF8 has an infinite loop that seems to be completely seamless. it loops completely perfectly. but, it's never explained how it started. there is a fan theory that is still popular to this day of rinoa=ultimecia, which makes sense based on what little info you get on ultimecia and time lords in the game. it's not canon, but nearly everything has a explanation if that was the case.
for the dragon head, it's possible that during the original run of the story, a dragon was fought and killed there, and then it becomes the dragon head that's found there later. meaning that during later runs through the timeline, a different event occurs and the original dragon never shows up there for one reason or another. since dragon ball super came out, it's been debated on whether gt happens. nothing in the series had made it not canon. it's most likely going to happen, but it would be rewritten when it does. for now, most people see the 2 shows existing based on a single event occurring: beerus wakes up, super occurs. he stays asleep, then time moves forward to gt. this is the best idea that i have for this bizarre occurrence. history and destiny were rewritten and reshaped to allow for the events to occur.
because, as we all know: "history abhors a paradox".
which leads me to legacy of kain. in the first game, blood omen, it is shown that when 2 instances of something cross paths, the fabric of time is warped, history is no longer set in stone and destiny's grip is weakened. the events of time can change.
kain crosses paths with william the just, both of whom are wielding the soul reaver. it's the same weapon, just from different points of time. because of this, the presence of two identical things existing at the same point in time creates a disrupting resonance in time and space, which allows kain to kill william and prevent the nemesis from existing in the resent time of the game.
because of that, history and destiny rewrite and reshape accordingly. which leads to kain being the last of the vampires. the world still exists, but vampires are almost extinct.
continuing on this path, raziel is destined to kill kain, and thus restoring the world of nosgoth back to how it was supposed to be. moebius, a time streamer, has foreseen this. it is supposed to happen and has happened. but during the run of events in the game, history is undone and destiny changes once again. raziel doesn't kill kain, which eventually gives the hylden a chance to return to the world of nosgoth and wipe out their enemies and reign over the world.

as for the zelda thing. you go to the same places as both versions of links. it's most likely just a programing error where the data flag for the object was accidently set off in tandem.
 
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usually the problem with time loops is "what started it in the first place?" that's usually never brought up.
FF8 has an infinite loop that seems to be completely seamless. it loops completely perfectly. but, it's never explained how it started. there is a fan theory that is still popular to this day of rinoa=ultimecia, which makes sense based on what little info you get on ultimecia and time lords in the game. it's not canon, but nearly everything has a explanation if that was the case.
for the dragon head, it's possible that during the original run of the story, a dragon was fought and killed there, and then it becomes the dragon head that's found there later. meaning that during later runs through the timeline, a different event occurs and the original dragon never shows up there for one reason or another. since dragon ball super came out, it's been debated on whether gt happens. nothing in the series had made it not canon. it's most likely going to happen, but it would be rewritten when it does. for now, most people see the 2 shows existing based on a single event occurring: beerus wakes up, super occurs. he stays asleep, then time moves forward to gt. this is the best idea that i have for this bizarre occurrence. history and destiny were rewritten and reshaped to allow for the events to occur.
because, as we all know: "history abhors a paradox".
which leads me to legacy of kain. in the first game, blood omen, it is shown that when 2 instances of something cross paths, the fabric of time is warped, history is no longer set in stone and destiny's grip is weakened. the events of time can change.
kain crosses paths with william the just, both of whom are wielding the soul reaver. it's the same weapon, just from different points of time. because of this, the presence of two identical things existing at the same point in time creates a disrupting resonance in time and space, which allows kain to kill william and prevent the nemesis from existing in the resent time of the game.
because of that, history and destiny rewrite and reshape accordingly. which leads to kain being the last of the vampires. the world still exists, but vampires are almost extinct.
continuing on this path, raziel is destined to kill kain, and thus restoring the world of nosgoth back to how it was supposed to be. moebius, a time streamer, has foreseen this. it is supposed to happen and has happened. but during the run of events in the game, history is undone and destiny changes once again. raziel doesn't kill kain, which eventually gives the hylden a chance to return to the world of nosgoth and wipe out their enemies and reign over the world.

as for the zelda thing. you go to the same places as both versions of links. it's most likely just a programing error where the data flag for the object was accidently set of in tandem.
Thank you.

I could also talk about Harry Potter in one instance where they actually hear noises that are in fact them from the future who came to the past which kinda makes sense but either ways it's hard to create a time loop. Even Interstellar made some weird stuff.


I think that in real life time travelling is impossible but the ability to send information towards the past could be plausible (like Stein; Gates) but is still out of reach.

I'd rather not meddle with time as we already struggle to control fundamental forces of the universe such as magnetism or radioactivity.
 
Thank you.

I could also talk about Harry Potter in one instance where they actually hear noises that are in fact them from the future who came to the past which kinda makes sense but either ways it's hard to create a time loop. Even Interstellar made some weird stuff.


I think that in real life time travelling is impossible but the ability to send information towards the past could be plausible (like Stein; Gates) but is still out of reach.

I'd rather not meddle with time as we already struggle to control fundamental forces of the universe such as magnetism or radioactivity.
you're welcome.
i did a bit of reading in high school of some space and time books; supposedly, if time machines existed, they actually wouldn't be able to go back past their point of creation. can't remember why exactly, but that's supposed to be a limitation of it
it's just mainly better to avoid time travel in fictional stories unless you have a few years to sit down and go through every possible scenario and outcome to avoid creating a messy situation.
 
Making everything for a romance that never takes place.
It happened in Solatorobo and I'll never gonna forgive them for that.
 
Spoilers for Final Fantasy IV:

I've never really seen this done anywhere else, or at least to this degree, but the whole shit at the end where everyone who sacrificed themselves magically survived killed any stakes or emotional weight there was in the story. Really dampened my opinion on the game and I've haven't seen it mentioned anywhere, yet.
 
Kingdom Hearts is the best example, pauses where there shouldn't be any and altogether choppy dialogue that sounds broken and unnatural.
Sounds more likely a localization problem. The "broken and unnatural" sounds perfectly fine in the japanese grammar, so blame the people that translated the game, not the screenwriters.
 
Sounds more likely a localization problem. The "broken and unnatural" sounds perfectly fine in the japanese grammar, so blame the people that translated the game, not the screenwriters.
Never blamed the screenwriters. Its painful to listen to conversation when it sounds so unnatural, and its inexcusable coming from a studio with the funds and release schedule that would allow for it to be fixed.
 
A big event/fight is about to happen

*Long flashback*

Fuck outta here with that shit.
 
Spoilers for Final Fantasy IV:

I've never really seen this done anywhere else, or at least to this degree, but the whole shit at the end where everyone who sacrificed themselves magically survived killed any stakes or emotional weight there was in the story. Really dampened my opinion on the game and I've haven't seen it mentioned anywhere, yet.
This isn't really correct. Here's what happened to each:

  • Rydia: Is not killed but summoned underground by Leviathan. This is a major plot point.
  • Tellah: Dies. Though it is established early with his daughter that ghosts of the dead can briefly comes back, so no problem with that happening with him.
  • Edgar: Caught a cold/flu. He later recovered.
  • The twins: Didn't kill themselves, just petrified themselves. The elder's magic is so advanced he can summon the Big Whale, so it's fair enough to assume he can outdo the twins' magic. (Eyeroll at that all you want; the whole subplot is just "magic magic magic.")
  • Yang: Nearly gets killed, but falls off the tower and is saved by the Sylph (established before the end while you are still underground).
  • Cid: Survives falling and is resting from injuries in the Underground. (Also a major plot point before the end.) Eventually recovers.
  • Fusoya and Golbez: Got beat up before the final battle, but didn't die.
So one person dies but force ghosts his way in for the big rally, and everyone else was still alive to begin with.
 
When a character is spilling their heart out and across the bottom of the screen there’s skip, log, hide, fast forward buttons. It’s one of those not a big deal but grinds my gears thing lol
 

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