I don't think I've ever read a post here that I disagree with more. Narratives are overwhelmingly trash today, either being barely there, poorly structured, or way too rushed. There are plenty of games that aren't narrative focused, but let's stop blaming a good story for bad games. If there's too much story for you, it's simply not the game for you. Similarly, there are plenty of games that I might enjoy if they had a bit more narrative bite, but when they don't I simply don't care to continue playing it because it's just empty gameplay loops.
I also adore metroidvanias, but too many games these days try to do this without having anything unique too offer, or by leaning too hard on souls-like difficulty instead of just being a good game. If people want souls-like games, there are souls-likes. The two genres need to be untangled, and with a quickness. Again though, if you don't like metroidvanias, don't play them. Some genres just aren't for everyone. I don't like FPS, or realistic racing games, or RTS, so I don't play them. If metroidvania isn't your jam, fine, but saying "there are too many" when other people like them is just being short-sighted and self-centered.
I'll give you, there's plenty of room for classic retro-style titles, and I'd enjoy those myself. I used to have a blast replaying Toejam and Earl: Panic on Funkotron, or Super Mario World, or Sonic 3 & Knuckles, or any number of side-scrolling platformers, as well as a good chunk of 3D platformers/adventure games in the N64/PS1/PS2 era, like Gex, Glover, Mario 64, Sonic Adventure and the like. The thing is, there's room for *all* of this.
*The* thing that got me into gaming as a kid though? Stories. I loved a good narrative and got sucked into RPGs because of it. One of the biggest drawbacks of games today as far as I'm concerned is actually a LACK of narrative, or an aversion to it by developers. I already went into plenty of detail on that in my post above about rogue-likes and open world games, so I'm not gonna repeat a rant here. Suffice to say, if you don't like narratives, there are plenty of boomer shooters, side scrollers, open world survival crafting games, and other genres aside from the ones you don't like that are right there for the taking, that have little to no story so you can get your fix. Meanwhile, some of us are starved for stories to give our gaming sessions some meaning, and that's why games like Clair Obscur absolutely explode in popularity when they drop, because you just don't get that anymore.
Ultimately, you gotta play what speaks to you, but complaining about too much story or too many games of a genre you don't like is like saying that just because you don't like it, nobody should be able to enjoy it. I don't complain about the 50th shooter to drop this year just because I don't play them. I complain about games that I *want* to enjoy, but fail to live up to promises. I stick to what I like, and it doesn't bother me that others are getting things *they* like.