What is the worst ROM Hack you've ever played/seen?

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For me it would be these two hacks (there are way worse out there though):


Zelda: Master of Time
This hack is a mess. This hack loves to spam powerful enemies at you. There's also some straight up unfair moments in this game. Also the story is very fucked up. Like at first glance, it seems to be normal, but then the game suddenly gets very dark and edgy. The shock value is laughable, random swearing, asshole characters, and very fucked up moments. Also all three endings suck. The good ending is very anti climatic and disappointing, the bad ending is of course bad and also tries to be edgy, and the third ending is literally a joke. The sequel however, Time Lost, is way better and wraps up loose ends.



B3313:
You're probably gonna burn me at the stake for this but... I think this hack is VERY overrated. I feel like this was made just to ride the trend of the whole "Mario 64 Conspiracy Theory" craze. This hack sucks, yeah I said it. I don't find this hack scary at all. It's "scares" are just random glitches, jumpscares and faceless characters. Also it's because I have a general dislike for creepyppastas. This hack is like if Eternal Darkness or Silent Hill was bad.




Please note that I do not have any grudge towards the creators of these hacks. I respect them, I just don't like their hacks.
 
For me is the early days of Naranja where the project didn't finish yet I remember buying a fake Pokemon games I was excited for a ROM hack about orange islands but man they didn't finish at that time so to this day I don't go back play it.
 
Ignoring the low-effort ones, what comes to my mind first are bad english to portuguese translations. It probably also happens to other languages too, when a guy wants to see his favorite game translated to his language so hard that he forgots he doesn't know English enough to do the job.


Some times he throws everything on Google Translate and hope for the best, and the worse about this is that there are people who hate you for pointing out their translation is bad because, in their head, 'it's better than nothing'.
 
For me it would be these two hacks (there are way worse out there though):


Zelda: Master of Time
This hack is a mess. This hack loves to spam powerful enemies at you. There's also some straight up unfair moments in this game. Also the story is very fucked up. Like at first glance, it seems to be normal, but then the game suddenly gets very dark and edgy. The shock value is laughable, random swearing, asshole characters, and very fucked up moments. Also all three endings suck. The good ending is very anti climatic and disappointing, the bad ending is of course bad and also tries to be edgy, and the third ending is literally a joke. The sequel however, Time Lost, is way better and wraps up loose ends.



B3313:
You're probably gonna burn me at the stake for this but... I think this hack is VERY overrated. I feel like this was made just to ride the trend of the whole "Mario 64 Conspiracy Theory" craze. This hack sucks, yeah I said it. I don't find this hack scary at all. It's "scares" are just random glitches, jumpscares and faceless characters. Also it's because I have a general dislike for creepyppastas. This hack is like if Eternal Darkness or Silent Hill was bad.




Please note that I do not have any grudge towards the creators of these hacks. I respect them, I just don't like their hacks.
Personally, i loved MoT for the reasons you described. There's just so much edgy shit I can't help but love it. I'm with you on the endings, though, they suck.

Now, as far as the worst hack I've played, I've mainly played only mario 64 and OOT hacks.
Of all those, i'd say Time Lost. Not because it did anything bad, it's a solid game with good dungeons (the fire temple and Runners' mansion being standouts to me), but the world felt very... Milquetoast for lack of a better word. It felt like the OG game's world, a big open space, with the regions sectioned off in six pathways. The music felt weak as well, with the dungeon themes unchanged (with two exceptions), lots of Banjo-tooie music everywhere, reuse from MoT, etc.
Honestly, for billing itself as a sequel to MoT, I expected a lot more weird, edgy shit (I'm a sucker for it, what can I say?). The final boss more than made up for all of this, but the game as a whole felt less than the sum of its parts.

Honestly, I can't say I've played a truly "bad" hack, just less enjoyable hacks.

Sidenote, Moblin March is the best song ever and i will hear no criticism about it, thank you for reading.
 
A SMW romhack called "Super Moo World". Poorly made level design compared to other well-known kaizo romhacks, although that was an important first step for me.
 
For me is the early days of Naranja where the project didn't finish yet I remember buying a fake Pokemon games I was excited for a ROM hack about orange islands but man they didn't finish at that time so to this day I don't go back play it.
If you've still wanted to play Orange Islands after all these years just know that there's two much better Orange Islands hacks that might be worth playing. There's one for GBC by Pia Carrot then there's another for GBA by Kalarie. Both are complete. I remember playing Naranja too years and years ago and while it was good then it's aged like milk now that others have taken its place.

Drayono’s. Just never enjoyed difficulty hacks of any kind.
As someone who prefers these over vanilla? I can't help but agree. You can only go through Kanto and Hoenn with minimal changes and QOL so many times before it feels like a chore and the hacks start feeling samey.


Thread tax: Probably Chaos Black. You've got a few altered routes done badly, every pokemon being turned into a fakemon, and that's it. Okay for a proof of concept but you can't release that nowadays without being dunked on for "low effort."
 

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