What Is The Most Important Thing In VideoGames In Order For You To Play it?

Pick One Throw The Rest

  • Gameplay

  • Character Design

  • Graphics

  • Sound

  • Story


Results are only viewable after voting.
Of course number one aspect is the gameplay because your playing video games so if is not your style then that is a turn dow

Second for me is the story because they are stories aren't my type even the gameplay is good but this character is annoying to death I will stop playing

Third is the Sound this important part if have crappy sounds then nope I will not playing even though I mute is not fun

Characters artstyle yeah some yes other no my favorite Artstyle was George Kamitani of Vanillaware they're artstyle is so good big fan of fairytale book theme

Graphics this one doesn't matter on me since I used to low setting in emulator like the ps2 looks like ps1 it had charm.
 
Man I just want it to run well but that's a tough order when game build around FSR/DLSS. So that's probably count as "graphic" as in "graphical performance" than "graphical fidelity."

But if I'm going to be blunt, sound sometimes more important than gameplay to me. I once play Ace Combat-like game (forgot the title but it's on PSP), the gameplay is meh at best, but the sound blast my ears that I straight up just swap game to Valkyria Chronicle.
 
when i was around 10yo the first thing that would get me wanting to play a game would be if it contained gore/blood , a lot of kids were like that back then - so when you read the back of the "splatterhouse 2" box cover , everything it said was everything i wanted to hear - it felt like i was in a secret club playing something i shouldn't be playing - i was really into horror movies at that point anyway.
 
@Rex34 is on his soapbox again, flogging that same dead horse.
Basically, he wants to prove to everyone that gameplay matters more than any other aspect of games, as if that was somehow a revelatory discovery.
He believes this insight gives him special dispensation to belittle and malign others. And if you call him out on his disagreeable behaviour, he will call you a cyberbully.

He has set a trap in the wording of the pole, "pick one and throw the rest". If you decide that this proviso is needlessly reductive (which it is) he will pretend you cannot read.

I would like to believe that Rex is simply trolling us, that he is desperate for any spark of human interaction (even hostility). But his monomania suggests rather a conviction that his message is somehow important. He is a missionary of this picayune creed, and we are all (in his torpid mind) in need of conversion.
 
@Rex34 is on his soapbox again, flogging that same dead horse.
Basically, he wants to prove to everyone that gameplay matters more than any other aspect of games, as if that was somehow a revelatory discovery.
He believes this insight gives him special dispensation to belittle and malign others. And if you call him out on his disagreeable behaviour, he will call you a cyberbully.

He has set a trap in the wording of the pole, "pick one and throw the rest". If you decide that this proviso is needlessly reductive (which it is) he will pretend you cannot read.

I would like to believe that Rex is simply trolling us, that he is desperate for any spark of human interaction (even hostility). But his monomania suggests rather a conviction that his message is somehow important. He is a missionary of this picayune creed, and we are all (in his torpid mind) in need of conversion.
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Post automatically merged:

Yes they are. VNs are famous for their decision making that can change events, sounds a lot like role playing doesn’t it?
 

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The "it" factor which can activate my neurons, anything else are secondary.
 
Not to mention some have stats you have to work on which influence what in game actions you can perform
Those are more so of the (true) dating sim subgenre but I agree, stuff like that is enough to call it a video game
 
Many, many a time have i played a videogame because of its soundtrack.
And many, many more times will i do so again.

i will also play any and all video games that have character mumble where the dialogue is just voiced by incoherent sounds and phrases.
 
I think gameplay is very important, but if it doesn’t have at least some of those other things (good audio, visuals, character designs, story, dialogue, etc.) then I’m likely not going to enjoy it so much.

I don’t care if Battlezone has neat gameplay, the monotone green and the simplistic beeping and blooping starts to bug me after a while. Maybe punching below the belt with that example because its use of 3D was innovative and also it’s old, but it’s what came to mind first.
 
For me; gameplay is above all. If I had to order my personal level of importance based on the criteria you’ve listed, it would go as follows (From most important to least):

Gameplay
Character Design
Sound
Graphics
Story
 
An addicting, unrestrictive gameplay formula — you let me make my own fun while inventing my own ways of wrecking myself and I will keep returning to your product time and again.

I still play games that are almost as old as I am because there's so much there... And also because I'm allergic to "one-path" games.
 
If I had to set my priorities it'd be:

- Gameplay: It's why I'm playing a video game.
- Sound: Honestly I tend to mute games and play with music over them, but when a game really draws me in, the music tends to be what does it for me.
- Graphics: I don't need fidelity or realism, just need to understand what I'm looking at.
- Story: In rare instances I've been drawn in by the story, but very rarely.
- Character Design: Not sure why this is even a category, not every game has this.
 
A game could have great music, story, graphics and cool characters
But if it have a boring gameplay or is unplayable (like a lot of bugs)
Nah dude, I'd throw it away
 
If the story didn't grab me or the characters are not interesting/relatable (or whatever) I will quit playing, no matter how good that gameplay is. Game has to be more than just gameplay to make me want to play it. It doesn't always have to be much though, sometimes atmosphere is enough. And by "atmosphere" I mean setting, art style/direction, soundtrack/ambient and writing.
 
Gameplay followed by sound (i love a good videogame soundtrack) and character design. I don't really care that much about story tbh, i prefer more simplistic plots
 

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