What is the most fun item you remember using in Dead Rising?

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The Little Fella in your CD-ROM Drive
The Little Fella in your CD-ROM Drive
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I just picked up the game, as my partner brought the 360 with them when we moved in together. The first Dead Rising is a classic and well enjoyed title from the library, and while it has a more readily available remaster, I felt it felt more right to play it as it originally was for fun.

But, I have to ask folks: what item do you remember using the most fondly? Since it’s a game all about a massive number of interactive props in the game world, I assume we’ll get a couple of answers!
 
I think my answers are from Dead Rising 2? It's been a while ::sailor-embarrassedThe "Light Sword" or the Motorcycle with chainsaws strapped to the side. Shout out too to the insect thing you could get that would insta-kill Zombies in a radius around where you used it.
 
The katana.
The Mega Buster (the toy, not the real one)
The small chainsaw from Adam the Clown.
And when everything else failed, and I had nothing left to use...
IMG_9595.webp

BENCH TIME, BABY
 
All of them.

The most fun I had was just interacting with everything. It was absolutely mindblowng in 2006 to have a mall full of stores with so many objects that you could interact with. I remember looking at screenshots for Dead Rising (also Oblivion, Prey, Quake IV, Frame City Killer... RIP) in Euro import magazines at a Barnes & Noble book store before launch. Just seeing the screenshots of Frank West inside an incredibly detailed grocery store full of interactive objects made me so excited for the 360 launch.
 
All of them.

The most fun I had was just interacting with everything. It was absolutely mindblowng in 2006 to have a mall full of stores with so many objects that you could interact with. I remember looking at screenshots for Dead Rising (also Oblivion, Prey, Quake IV, Frame City Killer... RIP) in Euro import magazines at a Barnes & Noble book store before launch. Just seeing the screenshots of Frank West inside an incredibly detailed grocery store full of interactive objects made me so excited for the 360 launch.
No doubt, the biggest win the 360 had for early development was that it built off coding knowledge gained over the previous generation. Developers could hit the ground running with stuff that FELT next Gen. Especially at a time where the PC market was not in a good place, the 360 was able to look like the top of the pops at that moment.
 
No doubt, the biggest win the 360 had for early development was that it built off coding knowledge gained over the previous generation. Developers could hit the ground running with stuff that FELT next Gen. Especially at a time where the PC market was not in a good place, the 360 was able to look like the top of the pops at that moment.
Another one I fondly remember and find criminally underrated is Full Auto. Everything was so shiny and destructive. I feel like developers put less of a focus on the details nowadays (destruction, physics, AI, etc). It seems like they just want to make pretty looking games but the environments are so static and one-dimensional.
 
Another one I fondly remember and find criminally underrated is Full Auto. Everything was so shiny and destructive. I feel like developers put less of a focus on the details nowadays (destruction, physics, AI, etc). It seems like they just want to make pretty looking games but the environments are so static and one-dimensional.
Dead Rising came from the Havok era. Such a goofy and cool engine in hindsight! It didn’t lend itself well to high frame rates, but man was it a great physics engine for just having fun with.
 
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