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As far as I would be inclined to suggest, game design falls within the functional, rather than aesthetic, branch of the broader field of design. It is the design of the systems that shape player interaction. Barring contrast of important elements, visual feedback, subtle suggestion, and other such indicators, it's divorced from the art direction. Likewise, it's mostly divorced from audio and writing; sounds and texts are relevant not for their contents, but for how and under what conditions they're used and how they nudge players in a given direction, and non-interactive cutscene choreography is not game design at all. Aesthetic design is certainly present within gamedev in coexistence within game design, but they're fundamentally separate.
I invite differing opinions and further insight and discussion. I'm interested to see what others think on the matter.
I invite differing opinions and further insight and discussion. I'm interested to see what others think on the matter.