what is a small unimportant detail to a game in terms of things like story and or gameplay that u personally appreciate and or love alot?

dmoc545

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i got the idea from finally finishing this great video on minecraft paintings :
here's some of mine,when games give characters alot of extra animations and or dialogue when standing still or pausing the game like sonic ,crash especially in the original trilogy and kirby for example
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I I don't know if it counts, but I love Minecraft because it was the game of my life. I enjoy exploring the world, just me and my creativity, building my house and relaxing.I love relaxing and doing housework, fighting monsters, just me.
 
Deadly Premonition is a murder mystery game and is chock full of little details, like how every named character has their own 24 hour daily routine.

You can take your time getting to know these characters, doing quests for them and following them as they go about their day. Not just that, but their routines can change throughout the game after different story moments have occurred.

All of this is optional though, and can largely be ignored by the player as they go about following the main story.
 
Deadly Premonition is a murder mystery game and is chock full of little details, like how every named character has their own 24 hour daily routine.

You can take your time getting to know these characters, doing quests for them and following them as they go about their day. Not just that, but their routines can change throughout the game after different story moments have occurred.

All of this is optional though, and can largely be ignored by the player as they go about following the main story.
Thank you for giving me a game recommendation without even knowing it, adding it to my list of games. I have a huge list and I like to test different games.
 
One that I always look for and appreciate is the movement and momentum of a character in a platformer. Mario is probably the most well known. He takes a while to get up to full speed on a run, but he can stop/skid on a dime

Chuck D. Head from Decap Attack is sort of an extension of this, but Chuck can also jump for long distances and you can control him in mid-air (sort of like Yoshi's Flutter Jump). It's challenging, but rewarding
 
I like when NPC dialogue of each Hub (When the game has it) changes as you progresses
 
Gothic and it's armor\faction system, the fact that you have a hierarchy in the game that directly influences how people interact with you and the armors you can use is a thing i always loved in the game.
 
I'm a complete sucker for idle animations.

I don't know why, but a part of me really appreciates having the characters react when they are not being directly controlled by the player. Makes them feel "alive" in a way that goes a long way towards immersing me into the story and game world.
 
When a game respects your time in terms of completion and collectibles. Some may just brush it off as just another thingy in a way. An example is a game I'm currently playing. Utawarerumono - Monochrome Mobius. It has a thing that you can unlock which reveals the Treasure Chests and Gather Points on the map. Metroidvanias tend to have this too. As well as indicators on the maps that tell you if there's still collectibles you haven't found yet. Really helps a lot so you won't end up wandering aimlessly.
 
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Optional side content or obscure hidden things or events purposely put in the game by the developers.
Idle animations are great too, as long as they are done in a way that reflects the characters personality or circumstances.
 
I like when the game let you skip all the text or cutscenes whenever you want if you're not interested, even with the risk of not knowing what the heck is going on.

Another thing I appreciate is being able to customize the controls to my liking.
 
I like finishing moves in action games. They make the generic enemies seem more significant and add a cinematic touch that's unintrusive. And in really hectic action games like Ninja Gaiden, they give you a breather.
 
I appreciate a great love story. Stuff like Nathan Drake and Elena Fisher, the one in A Hundred Swords or even Leon and Ada Wong.

And love double jump in platformers.
 

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