Donkey Kong Bananza looks awesome, a 3D platformer with breakable and destructible terrain and environments sounds right up my alley.
It's still an aberration that games that were predominately on the PS2 are in cloud versions...The Kingdom Hearts games, but not on the cloud.
To be fair, Skyward Sword has shown that the OoT formula was ageing and that the Zelda franchise needed to have some evolution (yet BotW was also a back to the roots of Zelda 1 in the same way).-A more traditional 3D Zelda, akin to Ocarina or Majora.
I'd love to see that as long as they keep the original feeling.-New F-Zero to succeed GX.
I'd agree to see something more like Mario 64 - Galaxy 2 but in the same time I want to see them improving upon Bowser's Fury.-3D Mario that goes back to having traditional levels.
I would like to see a third Retro Studio DKC game but they're currently busy with Metroid Prime 4.-Bananza looks cool and all, but admittedly I really want to see another 2D platformer from DK. I've found the Country games to be consistently great.
I'm curious to know why BotW isn't better.I really liked the original Switch for its hybrid factor, but I honestly found its first party offerings to be rather disappointing in hindsight. I don't think there's a single first party game that I thought was undeniably better than other games in their respective series.
I'm not a fan of Skyward Sword myself - I like some aspects of it (like Zelda's character design and Ghirahim's fights) but I find the GCN and N64 games to be better.To be fair, Skyward Sword has shown that the OoT formula was ageing and that the Zelda franchise needed to have some evolution (yet BotW was also a back to the roots of Zelda 1 in the same way).
Had the game been more linear and had larger dungeons akin to previous entries, my opinion of BotW would be more positive, but as a whole I just don't like having smaller puzzles as much. It was still one of my most played games on the system.I'm curious to know why BotW isn't better.
Right. I'm not too disappointed, though a classic 2D DKC game is more up my alley. Bananza still looks pretty good, and I'd likely pick it up if I get the system later down the line.I still see that many wished for a new 3D Donkey Kong game we haven't had in decades.
Super Lesbian Animal RPG 2!!!
I got no reason to buy it then LOL this thing really needs more exclusives. Metroid Prime 4 and Rhythm Heaven will already be available on Switch 1.And to make it difficult no you can't pick the recently announced Donkey Kong game, and Mario Kart World Tour!
THIS THIS this, this so much. But I don't have a lot of hope for it.New Star Fox Game
Kinda, but at the same time not really. I haven't played BotW fully so I can't really have an informed opinion but I feel like it's way too vast, but then again, it was trying to keep up with the dimensions of the current time open world games.yet BotW was also a back to the roots of Zelda 1 in the same way
didnt say anything about no picking deltarune, so im choosing deltarune! nah jk, deltarune will be released on pc as well so prob cannot pick that eitherHello once again I come to ask you all what games would Nintendo have to release on the Switch 2 and what the prices of said games would be to get you to justify buying a Switch 2 And to make it difficult no you can't pick Silksong(because it's gonna be released on Steam later), the recently announced Donkey Kong game, and Mario Kart World Tour!
I'm not a fan of modern pokémon but what you're asking there is a game that isn't Pokémon anymore:Or—since I'm pitching stuff that'll never happen—a reboot of the Pokémon franchise that axes the sillier and more nonsensical gimmicks and Pokémon, that grounds the series, that brings a more mature story to the table, that goes back to an isometric camera instead of full 3D, and that has a stupid-long campaign and fuck-huge map. Give me adventure survival mechanics too. Make me carry food and water into the wilderness. Let me use my Charmander to light a campfire. Give me a reason to keep a 'mon around for riding purposes (like Tauros or Rapidash). Hell, kill my 'mons permanently if they take too much damage or even just from old age. Make NPCs come after me when I have a Pokémon battle in the middle of town and destroy six buildings.
(Yeah, I'm the kind of guy that wants a darker, edgier, more realistic Pokémon with overencumberance and wanted level mechanics.)
I'm not a fan of modern pokémon but what you're asking there is a game that isn't Pokémon anymore:
And I'm the kind of guy that is categorically against making pokémon "darker and more mature" because not only it goes against the spirit of the franchise but also making family-friendly franchises more mature is what led to games like Sonic 2006 or Bomberman Act : Zero and fundamentally making things darker doesn't make them systematically mature (although the derivate products and spinoff could show mature elements sometimes).
Survival elements is a no for me, unless it's a spin-off that would delve too much from the RPG aspect and I don't want to see the game cluttered with added game design elements. More stuff doesn't always makes something better imo. Same with making the campaign long, I prefer a rather short main story but a lot of post game.
NPCs attacking you in cities is forbidden outside of specific areas for a reason. That wouldn't make sense to destroy a city just for a battle.
As for the "killing mons permanently" I wouldn't mind a built-in Nuzlocke mode from the option menu when starting a game but maybe as a post game challenge in a separate save slot.
Isometric camera in the modern era for RPGs is a bit too niche, even indie projects have a behind the shoulder cam but I'd love a more panoramic view sometimes.
Reboots are double edged swords imo. The story isn't complex enough to grant a reboot and while they're still canonical sequels I still saw that Gen V was in itself a soft-reboot of the franchise by stepping out of Japan and being focused on the newer regions with barely any return of previous gens.I’d like a reboot of Pokemon too, it would give the series a chance to untangle its self from the current predicament - a chance to restart the playerbases standers, they really cornered themselves with the ‘every Pokemon will be available in ever game’, and currently throw gimmicks at the wall (never sticking with any of them). Also turning to 3D since that brings the expectation of actually fully animating the fights.
For me at least Pokemon is best when they keep it simple, growing up the appeal was I’d play the game and it wouldn’t matter that the battles, interactions , what not weren’t fully fleshed out nothing they could have done would be better then what I had made up in my head. It’s important to remember it’s a series for children, kids don’t want to sit through hours of cut scenes, tutorials, info dumps and what not they want to play with the Pokemon.
(I also don’t really like how common it is for open world too be shoved in games, it’s mentally tiring)
Plus all the best dark Pokemon moments have been so good because of the limitations of being a children’s property.
Totally agree.Reboots are double edged swords imo. The story isn't complex enough to grant a reboot and while they're still canonical sequels I still saw that Gen V was in itself a soft-reboot of the franchise by stepping out of Japan and being focused on the newer regions with barely any return of previous gens.
Gimmicks are probably made for each gen specifically without overstaying its welcome, bringing new ones would overwrite the previous.
Now I prefer gimmick-less games, I can live without Mega evos, Gigantamax and Terrastalisation.
And this is because it's a family friendly franchise that it doesn't need to be dark to be good either. Zelda manages to look cute while having darker undertones that aren't in your face which is the better choice imo.
I still feel that Pokémon is suffering from an identity crisis: they don't know if they appeal to people that used to play the games or for newer kids getting into the series. The over-reliance on Gen 1 fanservice (especially with Charizard) is jarring at this point.
As for Open World I'm against it however I'm also against story-dependant roadblocks. I don't want sleeping snorlaxes on the road anymore, just let the player tackle the gyms in any order while still having the "road-town-gym-road" format of the map design. Legend Arceus is fine because it was a spinoff.
Maybe they should also make smoother transitions between the field and battle so there's no waiting. The RPG battle dimension is too old school to be in a new game.
Maybe even making the fight menu more intuitive with one button = one action instead of having to manually chose each time, think of Mario RPG or Persona for that.
The darker moments worked because it wasn't for adult I agree, like in Zelda, Kirby, even Mario among others. Putting Blood in your child friendly game is just the lazy way and too many indie game do that.