What do you think will be the hardest PS3/Xbox360 games to emulate?

Number1Z3R0

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We already know, for example, that Gran Tursimo 4 is one of the benchmark games for PS2.

What games do you think will be equivalent for PlayStation 3 and Xbox360? This is using the foresight of reaching "near-perfect" emulation (greatly optimized even more or auto-configs integrated into RCPS3 or Xenia/Manager)

There's already the obvious of Metal Gear Solid 4 as it uses a lot of the single-core abilities of the Cell processor. I just had some small frame dips playing Halo Wars on Xenia, but that may be fixed later. Forza 4 runs fine and even has Forza 4 Plus which fixes things like shadows and effects.

What other games do you think will be a struggle to maintain full speed without YouTuber-grade rigs? What games do you think have too many effects or processing systems to be "easy" to run?
 
There's a lot, but some of them are NFS Most Wanted, RDR and The Last of Us. These are one of the most demanding titles, you can see their compatibility from RPCS3 here (currently 2599 out of 3738 games are playable)
 
Tough to say, because right now it seems to be case by case as far as what runs and what doesn't. Example: Test Drive Unlimited 2 is listed as playable, but TDU1 won't get past the menus. But we can assume later-era titles will be, and maybe Kinect stuff gets weird on the 360 end? But they figured out Wii emulation so I assume the Kinect stuff would be at least kind of similar.
 
No matter the case every video game must be rendered playable in order for them to be preserved for future generations to enjoy since we all know the companies that make them certainly don't care.

But I'd say anything with high end graphics or anything that needs certain peripherals will prove the most challenging to emulate.
 
There's a lot, but some of them are NFS Most Wanted, RDR and The Last of Us. These are one of the most demanding titles, you can see their compatibility from RPCS3 here (currently 2599 out of 3738 games are playable)
Isn't MW a PS2 game? It looks pretty horrible on PS3 because of low resolution... Oh you mean the later game with the same name. Any reason to emulate it over using the PC version?

RDR and Last of Us are exclusives I wanted to play on PS3, but they got PC ports, any reason to play the older version now? In Metal Gear Solid 2/3 there is, some extra features were cut in HD ports.

What about Uncharted? Never played them, but have a PS3 that's collecting dust right now.
 
what about the racing game Split Second, it was nothing groundbreaking but had a lot going on at once in a lot of places in the game
 
Isn't MW a PS2 game? It looks pretty horrible on PS3 because of low resolution... Oh you mean the later game with the same name. Any reason to emulate it over using the PC version?

RDR and Last of Us are exclusives I wanted to play on PS3, but they got PC ports, any reason to play the older version now? In Metal Gear Solid 2/3 there is, some extra features were cut in HD ports.

What about Uncharted? Never played them, but have a PS3 that's collecting dust right now.
Yeah it is best to just play the PC one of course, I was just giving some examples. Unfortunately though no, Uncharted isn't playable. It is ingame at best, you can see it here
 
The obvious answer would be Hard Corps: Uprising.
 
Well, while high end graphics seems like the hardest thing to emulate its actually not. Modern systems are more than up to the task of The Last of Us. The real challenges in emulation are the obscure, poorly written titles. Emulators are built with an implicit bias that all games will be using the hardware in the correct way. Where things get messy is games that abuse the hardware, out of ignorance or laziness. Take Crazy Strike Bowling: https://wiki.rpcs3.net/index.php?title=Crazy_Strike_Bowling. Not a bad game, but not playable probably because it was ported to a ton of systems and not much care was taken in the process.

Case in point, most mainstream GBC emulators can't run the majority of bootleg carts due to those carts using a non-standard bank switching scheme that was never used in commercial carts. Thats a hardware problem, but the same applies on the software side.
 
I tried Ghostbusters the Video Game on PS3 RPCS3. The frame rate is very slow.
 
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i think the clear answer is just about any kinect game. typical issue that additional hardware is usually pretty hard to emulate, especially something like the kinect. though maybe i'm wrong, it could just be a glorified webcam... i never owned an xbox.
 
Yeah it is best to just play the PC one of course, I was just giving some examples. Unfortunately though no, Uncharted isn't playable. It is ingame at best, you can see it here

Okay then it's set I will go through Uncharted 1-3 and MGS4 on a PS3, probably will clean up some games that DID get a PC port (i.e. Warriors Orochi 3 or Samurai Warriors 4). Thanks!
 
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Tough to say, but maybe open world stuff?

That said, I know developers love a challenge. In truth, it'll probably end up being something so mundane that people just don't care if it runs well. Consider the extended N64 library, which is completely messed up on some emulators STILL in 2025.
 
Okay then it's set I will go through Uncharted 1-3 and MGS4 on a PS3, probably will clean up some games that DID get a PC port (i.e. Warriors Orochi 3 or Samurai Warriors 4). Thanks!
You're welcome, enjoy the games man!
 
Maybe I should have elaborated that I didn't intend to include peripheral-based games. Just wanted to spark a discussion on purely games that would push the emulators to their (and the machines running them's) limits
 
FAIR! And yeah, I still maintain that the seventh gen's open world games are the highest end. Also MGS4. That game sounds like an emulation nightmare because of all the things you have to account for.
I've heard its something to do with like single-core processing on the Cell processor or only using one or three of the cores at a time or how it divides. I don't fully remember. I'm sure that complicates it but once it's figured out it should be overcome.

Now, if MGS4 is still a heavy-hitter benchmark that'd be neat but I'd imagine GTAV wouldn't be very much to handle ironically because of the optimizations the emulator provides and the game had to have just to run to begin with.
 
I've heard its something to do with like single-core processing on the Cell processor or only using one or three of the cores at a time or how it divides. I don't fully remember. I'm sure that complicates it but once it's figured out it should be overcome.

Now, if MGS4 is still a heavy-hitter benchmark that'd be neat but I'd imagine GTAV wouldn't be very much to handle ironically because of the optimizations the emulator provides and the game had to have just to run to begin with.
I've read it's a combination of utilizing the multiple other cores and MGS4 just not running very well on the PS3 in the first place.
 
probably
the last of us for, GOW 3, Max payne 3, infamous 2 for the ps3
and
wolfenstein the new order, forza the motorsport 4, halo 4, rise of tomb raider for xbox 360
 

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