...I didn't get it when it came out. I was able to get it at KB Toys for $24.99 when it was being liquidated.
I remember seeing that same bargain bin! Been kicking myself for not picking one up at that price, ever since.
Really, it really should have been about that price from the jump. I know that wasn't feasible, given the technology involved, but the Virtual Boy seemed from the get-go like it would never amount to anything more than a novelty, something akin to a Tiger Electronics handheld that you might get for your birthday.
I do remember there being a bit of hype. I subscribed to Nintendo Power, and they dedicated an entire issue to the Virtual Boy launch - complete with a pair of 3D glasses that would make the pages of the magazine look like they were in 3D! Honestly, it was a pretty cool effect for 1995 - and maybe more impressive than the Virtual Boy, itself
Like others have said, I tried some demo units they had set up in stores. I played Mario Tennis at Sears, but really didn't like it, or think much of the 3D experience, either. I played Red Alarm at, I think, Service Merchandise? I liked that one a little better, though I kept getting hung-up on the sorta-invisible wireframe walls, and never really found my way around.
The game I really wanted to play was Teleroboxer. I was a huge fan of the Punch-Out games, so if that had been on one of the demo units, who knows, maybe it would have shifted my opinion a bit? Same goes for Wario World, or Mario Clash. Anything but Mario Tennis. That's a fine game for a pack-in, but as something to really show off the hardware...? I think they could have made a better choice for the in-store demo title.
Thankfully, I never played any title long enough to get eye, neck, or head pain. But I think that's simply because I didn't experience
any Virtual Boy game that I wanted to play for more than five minutes
