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My personal pick is Titus because they kept showing flashes of brilliancy and really did have the chops to make it as one of the best developers of their generation, but got done in by their own business model of snatching popular licenses for cheap and outsourcing most the work to third-party companies working on tight budgets to guarantee a good return once those games were finally released at retail price.
They did have some great games in there - like Roadsters, Hercules and Chess 64 -, but most of what they put out were doomed from the start because they were never given the proper tools to shine.
You?
They did have some great games in there - like Roadsters, Hercules and Chess 64 -, but most of what they put out were doomed from the start because they were never given the proper tools to shine.
You?

