- Joined
- Sep 17, 2024
- Messages
- 748
- Level up in
- 252 posts
- Solutions
- 1
- Reaction score
- 3,093
- Points
- 2,577
This is an excellent question, btw.
Personally, it depends.
In general:
I don't mind challenge (Souls fan here) so long as it's fair, but I also feel people should have options if they so choose.
But... I also feel that, as a creative, the creator's intent and the environment and experience they want to create and present is equally important.
I like using Elden Ring as an example of non-linear difficulty curbing wherein there isn't a "difficulty selection" but there are ways of playing (items, weapons, etc.) that certainly make the game easier.
And also harder, if one would like.
That type of design doesn't/can't work for all games but it's a great way to go about it (provided the devs are clever enough to design it in a way that works)
As for older/"retro" games a few distinctions needs to be made:
People (adults and children alike) typically had more patience and focus for things like slower grind-yer games. That's a fact.
In general, the average person's attention span and threshold of patience and focus is WAAAAAAAY smaller, even compared to just years ago. It's just how the average person has evolved and adjusted to deal with the bombardment of information and change.
So, it makes sense that slower-paced older games may not appeal to younger peeps. The slowness can make it difficult.
There's also modern conventions to take into account:
Constant iteration and, to an extent, homogenization of ideas, themes, and mechanics have set an expectation with gamers. Up-to and through the PS2 era developers were still experimenting with mechanics and controls and weren't expected to adhere so rigidly to now normalized schemes. Thus, older games that break or, have not met these modern conventions can be "too hard" for both older and younger players.
Games from, and coming off of, the arcade-era and mindset also have the issue of pretty objectively unfair towards the player. This is intentional. Devs and publishers were trying their damnedest to separate kiddos from their quarters. There's "difficult" and then there's "predatory" some of the nastier arcade titles fall into that later category. But, on that same note, it makes it even more badass if one can master a ruthless arcade game.
And then there's the issue of games that were just buggy jank messes but somehow endured. But, sometimes bad games that are "difficult" because they're bad are fun.
So... I dunno if I answered your question.. I just kept typing, lol...
Personally, it depends.
In general:
I don't mind challenge (Souls fan here) so long as it's fair, but I also feel people should have options if they so choose.
But... I also feel that, as a creative, the creator's intent and the environment and experience they want to create and present is equally important.
I like using Elden Ring as an example of non-linear difficulty curbing wherein there isn't a "difficulty selection" but there are ways of playing (items, weapons, etc.) that certainly make the game easier.
And also harder, if one would like.
That type of design doesn't/can't work for all games but it's a great way to go about it (provided the devs are clever enough to design it in a way that works)
As for older/"retro" games a few distinctions needs to be made:
People (adults and children alike) typically had more patience and focus for things like slower grind-yer games. That's a fact.
In general, the average person's attention span and threshold of patience and focus is WAAAAAAAY smaller, even compared to just years ago. It's just how the average person has evolved and adjusted to deal with the bombardment of information and change.
So, it makes sense that slower-paced older games may not appeal to younger peeps. The slowness can make it difficult.
There's also modern conventions to take into account:
Constant iteration and, to an extent, homogenization of ideas, themes, and mechanics have set an expectation with gamers. Up-to and through the PS2 era developers were still experimenting with mechanics and controls and weren't expected to adhere so rigidly to now normalized schemes. Thus, older games that break or, have not met these modern conventions can be "too hard" for both older and younger players.
Games from, and coming off of, the arcade-era and mindset also have the issue of pretty objectively unfair towards the player. This is intentional. Devs and publishers were trying their damnedest to separate kiddos from their quarters. There's "difficult" and then there's "predatory" some of the nastier arcade titles fall into that later category. But, on that same note, it makes it even more badass if one can master a ruthless arcade game.
And then there's the issue of games that were just buggy jank messes but somehow endured. But, sometimes bad games that are "difficult" because they're bad are fun.
So... I dunno if I answered your question.. I just kept typing, lol...