Karnik
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Nobody knows this, I'm afraid: Order of Shadows, for series 40 keypad phones.
Only for refined palates.
Only for refined palates.
Yeah it was. It’s pretty good.Would you consider Infernax to be Classic-style Castlevania? I believe it was inspired by Castlevania 2.
I wouldn't simply because it's not Castlevania. Still, it's good to know that there are modern games inspired by Castlevania.Would you consider Infernax to be Classic-style Castlevania? I believe it was inspired by Castlevania 2.
I don't know the story behind its creation, but I wouldn't consider it the 1st Metroidvania. It's way too simple and it's more closer to what Nintendo did with Zelda II.Castlevania II: Simon's Quest is a metroidvania. Probably the first actual metroidvania after Metroid. It even has RPG elements.
Which is also technically a metroidvania..I don't know the story behind its creation, but I wouldn't consider it the 1st Metroidvania. It's way too simple and it's more closer to what Nintendo did with Zelda II.
It does tick some metroidvania boxes, but isn't the game too simple and linear to be considered that?Which is also technically a metroidvania..
Absolutely not. It's ground breaking for the 80s.It does tick some metroidvania boxes, but isn't the game too simple and linear to be considered that?
It's not as complex as what Metroidvanias are like. Maybe it could be considered a Proto-Metroidvania, but I honestly wouldn't go there simply because I don't know what the original developers wanted to do with that game. To me, it felt more like they wanted a less linear experience with some backtracking, but not as complex. The first true Metroidvania is way more complex.Absolutely not. It's ground breaking for the 80s.
Dude, you are going to have to provide some examples here, cause just cause the graphics aren't as good don't mean the game loop is any different from your average metroidvania.It's not as complex as what Metroidvanias are like. Maybe it could be considered a Proto-Metroidvania, but I honestly wouldn't go there simply because I don't know what the original developers wanted to do with that game. To me, it felt more like they wanted a less linear experience with some backtracking, but not as complex. The first true Metroidvania is way more complex.
Graphics have nothing to do with that. I strongly believe that IGA is the father of the Metroidvania Castlevania games. As I said, it's related to the game's structure. CII is simply not as complex. It has non-linear elements, but it's not as close to what Metroidvania is. From what I recall, the items don't alter the gameplay; they're more like keys to proceed. The exploration is more like moving from point A to B; the non-linear elements are there, but there's no depth.Dude, you are going to have to provide some examples here, cause just cause the graphics aren't as good don't mean the game loop is any different from your average metroidvania.
You are completely wrong about the items, and the linear nature of the game. For example, collecting Dracula's rib gives you a shield. You buy 2 whip upgrades along the way, at least 1 knife upgrade, and you can traverse Translvania in any number of different ways. There are also level ups, and you have to talk to NPCs, which makes it more advanced then a lot of later Metroidvanias.Graphics have nothing to do with that. I strongly believe that IGA is the father of the Metroidvania Castlevania games. As I said, it's related to the game's structure. CII is simply not as complex. It has non-linear elements, but it's not as close to what Metroidvania is. From what I recall, the items don't alter the gameplay; they're more like keys to proceed. The exploration is more like moving from point A to B; the non-linear elements are there, but there's no depth.
I'm sure some out there consider it a Metroidvania, but to me, it doesn't tick enough boxes to be considered that. Even before Metroid, there were games with similar exploratory elements, but they weren't Metroidvania. I'm curious to see what other people think. It would be good to see other points of view. Please keep in mind I'm not here to prove anything, but to share an opinion.
The complexity, interconnectivity, and the transformative nature of abilities in exploration seem lacking to me.You are completely wrong about the items, and the linear nature of the game. For example, collecting Dracula's rib gives you a shield. You buy 2 whip upgrades along the way, at least 1 knife upgrade, and you can traverse Translvania in any number of different ways. There are also level ups, and you have to talk to NPCs, which makes it more advanced then a lot of later Metroidvanias.
Again, I'd love to see what other people think, since this is what makes these threads fun. Let's go, Castlevania fans!You are completely wrong about the items, and the linear nature of the game. For example, collecting Dracula's rib gives you a shield. You buy 2 whip upgrades along the way, at least 1 knife upgrade, and you can traverse Translvania in any number of different ways. There are also level ups, and you have to talk to NPCs, which makes it more advanced then a lot of later Metroidvanias.
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In fact, SOTN straight up ripped of a lot of it's mechanics from this game.
3 endings.
Direct sequel to previous game where you collect dracula's body parts to kick his ass again.
Rpg elements.
I don't know whether I need to play it once again, but I just can't consider it a Metroidvania enough. If you bribe me enough, I might consider it a Proto-Metroidvania. That's the closest you'll get if I'm in a good mood.Man, you really need to play the game before you make an assumption, cause you seem to not really be familiar with it.
This is what a Metroidvania map looks like.View attachment 8039
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Those are just 2 of the towns, not the whole game world dude, multiple castles, on a cartridge, which makes it more impressive. I'm sorry the retro game is too retro for you, but Symphony of the Night is a scaled down version of Simon's quest with less ways to interact with the world.
I didn't find anything relevant to make me change my opinion. Also, didn't it all start with Super Metroid, and then IGA tried to copy the formula with his own vision? Obviously, Metroidvania wasn't even a genre back then. From what I read, a Western journalist coined the term, and then it became popular in the West. In Japan, from what I know, they use something like "Exploration Action" (?). Either way, to be a Metroidvania, it has to be more complex than Zelda 2 and Castlevania 2. And I'm too lazy to focus on researching. Again, call it what you please. I'm here to share my opinion, and that doesn't mean it's something universal.Google Metroidvania lists. Do it. I'll wait.