[Vita] Digimon World: Next Order (PCSG00792) English Patch

Geo

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Hello. I have put together a new English patch for the 🇯🇵Japanese version of Digimon World -next 0rder- for PS Vita.

You can download it from Google Drive and read all about it in this Reddit thread.

The thread also explains how exactly it's different from the existing English patch for the Chinese version (PCSH00261) (which, by the way, is mistakenly labeled as being Japanese-region in the Repo).

I hope someone will find this useful.
 
Really nice to see this game getting some attention. I had been playing the previous translation patch but the broken UI was super frustrating. I look forward to giving this a shot.
 
@Geo I've uploaded a copy on the repo.

Only modification is that I've deleted redundant files already present on rePatch to reduce game size a bit.
Also, added a decrypted copy "vita3k" for emulator users even if it doesn't work well as of today.
 
@Geo I've uploaded a copy on the repo.

Only modification is that I've deleted redundant files already present on rePatch to reduce game size a bit.
Also, added a decrypted copy "vita3k" for emulator users even if it doesn't work well as of today.
Cool, thanks. And deleting the redundant files is fine. I just like to keep them intact, because that way I can quickly switch to the unmodified Japanese game by quickly renaming the game's directory in rePatch to something else. But I can't imagine an average user needing this.

Oh, and by the way, I was told by at least one person that the game does indeed work on Vita3K just fine. It was quite glitchy when I did my own testing about a month ago. It kinda worked, but none of the models had animations, they were just floating around in frozen default poses. Either some of my settings were bad, or the emulator has managed to improve since then. ¯\_(ツ)_/¯

P.S. About that crash you described on the repo (the one after opening a chest). That chest opens a system dialog with a prompt to log into PSN. It's for accessing the online functionality, but isn't needed for completing the game. The crash is probably due to the emulator not supporting anything related to PSN/online and the related system calls. If everything else works well, the chest is probably not a problem, just need to avoid touching it.

P.P.S. My name is just Geo, not Geo-Kun. My Reddit username is like that just because I had to add something.
 
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Cool, thanks. And deleting the redundant files is fine. I just like to keep them intact, because that way I can quickly switch to the unmodified Japanese game by quickly renaming the game's directory in rePatch to something else. But I can't imagine an average user needing this.
Yeah just to make download a bit smaller. Most people here won't play without the translation.
Oh, and by the way, I was told by at least one person that the game does indeed work on Vita3K just fine. It was quite glitchy when I did my own testing about a month ago. It kinda worked, but none of the models had animations, they were just floating around in frozen default poses. Either some of my settings were bad, or the emulator has managed to improve since then. ¯\_(ツ)_/¯

P.S. About that crash you described on the repo (the one after opening a chest). That chest opens a system dialog with a prompt to log into PSN. It's for accessing the online functionality, but isn't needed for completing the game. The crash is probably due to the emulator not supporting anything related to PSN/online and the related system calls. If everything else works well, the chest is probably not a problem, just need to avoid touching it.
I've informed vita3k to update their compatibility list to playable. (Updated!)
P.P.S. My name is just Geo, not Geo-Kun. My Reddit username is like that just because I had to add something.
Fixed!
 
New to Vita emulation.
Thanks @Geo and @Spike

Vita3k on MacOS X runs [Vita] Digimon World: Next Order to the end credits?
I can play and complete the game with currrent version or is this still in play testing and bug reporting phase?
 
New to Vita emulation.
Thanks @Geo and @Spike

Vita3k on MacOS X runs [Vita] Digimon World: Next Order to the end credits?
I can play and complete the game with currrent version or is this still in play testing and bug reporting phase?
The patch itself is complete and fully playable from start to end on a real Vita console. As for the emulator, I can't give a conclusive answer, as I did my testing only on real hardware. From what I've seen and been told, it does work on Vita3K with minor non-significant glitches, but I've no information on whether it's playable all the way through.
 
Patch v0.0.2 is released.
What's new in v0.0.2:
  • All the default names of Baby I Digimon have been changed to their katakana (Japanese) versions. This makes it much easier for players when the game prompts them to name their Digimon, as the Japanese names are now pre-filled and can simply be accepted, no need to struggle with manually entering katakana.
  • As an added bonus, once Baby I Digimon with default Japanese names evolve into Baby II and beyond, their names will automatically switch to the appropriate English names based on their evolution. This means your Digimon will have English names for 99,9% of the gameplay, which is much better.
  • TL;DR: When the game asks you to name your newly hatched Baby I Digimon, just accept the default Japanese name. From Baby II onward, your Digimon will automatically be given the correct English names.
  • Most (if not all) the overflowing Digimon descriptions in their profiles should now be fixed at the cost of having them shortened.
  • A few minor UI text tweaks.
@Spike you might wanna update it on the repo. Also, is there no way to edit earlier posts?
 
@Spike I have found a problem with the Vita3K-adapted archive you've put together.

As some of the DLC (those that were originally in readdcont) are simply decrypted from the Chinese version, Vita3K reads their internal data where their ID is stated to be PCSH00261 (the Chinese version's ID) and automatically puts them in addcont/PCSH00261 when installing the zip, despite their original location in it being addcont/PCSG00792 (the Japanese version's ID). Obviously, they'll have no effect if they're in the wrong directory, so I've edited the DLC metadata using a hex editor to change their internal ID to PCSG00792, and now the emulator puts them in the correct place when installing the archive.

For actual Vita this doesn't matter, because in its case the files are manually copied to the correct location in readdcont. But I'll still include the DLC with edited metadata for future releases.

Here's the new archive for Vita3K I've assembled, with fixed DLC IDs and the English patch updated to v0.0.2 as well: Google Drive.

Try again to edit now.
Oh, and I still can't edit the first post of the topic.
Post automatically merged:

Patch v0.0.3 is released.
What's new in v0.0.3:
  • Fixes a bug introduced in the previous version where certain symbols in Digimon profile descriptions failed to display.,
  • All overflowing descriptions of Attack Moves have been fixed, though some had to be shortened.,
  • Metadata for all the "hacked" DLC has been updated to use the correct ID for the Japanese version of the game. Previously, they used the Chinese version's ID. While this didn't affect actual Vita consoles, it did cause issues on the Vita3K emulator, which was placing the DLC in the wrong folder based on the metadata when installing the game. This should now be resolved.
 
Last edited:
@Spike I have found a problem with the Vita3K-adapted archive you've put together.

As some of the DLC (those that were originally in readdcont) are simply decrypted from the Chinese version, Vita3K reads their internal data where their ID is stated to be PCSH00261 (the Chinese version's ID) and automatically puts them in addcont/PCSH00261 when installing the zip, despite their original location in it being addcont/PCSG00792 (the Japanese version's ID). Obviously, they'll have no effect if they're in the wrong directory, so I've edited the DLC metadata using a hex editor to change their internal ID to PCSG00792, and now the emulator puts them in the correct place when installing the archive.

For actual Vita this doesn't matter, because in its case the files are manually copied to the correct location in readdcont. But I'll still include the DLC with edited metadata for future releases.

Here's the new archive for Vita3K I've assembled, with fixed DLC IDs and the English patch updated to v0.0.2 as well: Google Drive.


Oh, and I still can't edit the first post of the topic.
Post automatically merged:

Patch v0.0.3 is released.
What's new in v0.0.3:
  • Fixes a bug introduced in the previous version where certain symbols in Digimon profile descriptions failed to display.,
  • All overflowing descriptions of Attack Moves have been fixed, though some had to be shortened.,
  • Metadata for all the "hacked" DLC has been updated to use the correct ID for the Japanese version of the game. Previously, they used the Chinese version's ID. While this didn't affect actual Vita consoles, it did cause issues on the Vita3K emulator, which was placing the DLC in the wrong folder based on the metadata when installing the game. This should now be resolved.
Updated and (hopefully) you can now edit OP too.
 
Wow, great work! I was going to play the other translation that is out. Looks like I'm gonna grab your and install it now :)
 
I can't download it. Drive seems no archive to download it.
 

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