Video game consensus

Jediuser

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- Aqua Teen Hunger Force: Ninja Zombie Pro-Am: Fans of the series may find some value in its humor and extras (including an exclusive episode), but on every other level, it's an absolute failure of game design. That it's seemingly aware of the fact doesn't make it any less bad of a game

- Backyard Wrestling: Don't Try This at Home - Backyard Wrestling's deliriously anarchic take on the sport is an idea disappointingly ill-served by the execution, which emphasizes chaotic spectacle at the expense of deep and intuitive wrestling mechanics.

- Backyard Wrestling 2: There Goes the Neighborhood - Backyard Wrestling 2 fails to improve on the sloppy wrestling mechanics and lackluster production values of the original. Only those who are dying to smash clowns with lawn chairs need apply.

- Chibi-Robo - Chibi-Robo's quirky, cutesy premise won't be for all gamers' tastes, but those looking for something unique will find a wealth of wacky characters and clever puzzles.

- Crash Bandicoot: The Wrath of Cortex - The Wrath of Cortex hews closely to the formula established by its predecessors, and the result is a derivative platformer that's reasonably enjoyable but brings nothing fresh or exciting to the genre.

- Futurama (PS2): Despite capturing the humor of the cartoon, Futurama comes up short in the gameplay department.

- The Guy Game: The Guy Game's major problem isn't with its subject matter so much as the fact that it isn't very much fun to play.

- Jak and Daxter: The Precursor Legacy: Though its gameplay mechanics are certainly familiar, Jak and Daxter is a stunning technical showcase for the PS2, with its huge, seamless gameworld, stunning graphics, and nonexistent load times.

- Portal: Despite its short length, Portal is a disarmingly inventive and sublimely humorous puzzle game.

- Portal 2: Maintaining the smart humor and winning concept from the original while adding in welcome new innovations and a superb co-op mode, Portal 2 is a terrific sequel with memorable vocal performances by Steven Merchant and JK Simmons

- Psychonauts: Psychonauts is a smart, inventive platformer that reaffirms creator Tim Schafer's gift for crafting memorable characters and humorous dialogue

- Q.U.B.E.: QUBE has some clever puzzles, but lacks the personality of the other sci-fi puzzle game (Portal) it so blatantly rips off.

- Deadly Premonition: A love-it-or-hate-it experience, Deadly Premonition is visually archaic, controls poorly and is undeniably cheesy in its execution. But it's also an original, intriguing, and proudly bizarre take on the survival horror genre that wears its cheesy pulp inspirations on its sleeve.

- Dirge of Cerberus: Final Fantasy VII: DoC tells the interesting story of one of FFVII's shadiest characters, but its not enough to overcome a generic shooter that pales in comparison to others of its genre.

- Driv3r - Plagued with buggy programming and lackluster on-foot action, Driver 3 sees the once-promising series screeching to a halt.

- Driver: Parallel Lines - A passable, if derivative GTA clone, Parallel Lines is a marked improvement over the previous Driver game, but ultimately fails to expand on the series' tired formula.

- Fuel - An ambitious but ultimately unexciting off-road racing game, Fuel's fleeting highs offered by its sparse challenges can't quite match the promise set by its massive open-world.

- Gungrave - Though certainly not lacking in style, Gungrave is too light on substance to be anything more than a novelty.

- Gungrave: Overdose - Maintaining the slick anime style of the original while upping the challenge and intensity of the gameplay considerably, Gungrave: Overdose is an improved sequel that will satisfy those looking for a short burst of high-octane action.

- Gungrave: G.O.R.E. - Gungrave: G.O.R.E. hearkens back to the mindless, arcade style shoot-em-up games of the early PS2 era, which is good news for fans of casual throwback shooters and bad news for just about everyone else.

- Jaws Unleashed - There's an undeniable visceral thrill to chomping on helpless victims as the iconic shark, but its impact is blunted by the game's poor controls, buggy programming, and badly-designed missions.

- Lightning Returns: Final Fantasy XIII - Boasting a rambling, incoherent plot and a time-based mechanic that clashes with exploration and progression, Lightning Returns ends the FFXIII saga in less-than-spectacular fashion

- The Punisher (2005) - The Punisher is every bit as gory as fans of the violent Marvel Comics character could hope for, which helps to elevate the game above its derivative genre trappings.

- Duke Nukem Forever: After fifteen years in development, time does not seem to have been kind to DNF, an ugly, buggy, and unfocused shooter that lacks the high-octane badassery of its main character's past endeavors.

- Epic Mickey: A dark and at times mesmerizing tribute to forgotten Disney media, Epic Mickey is visually stunning and conceptually brilliant, but it's only so-so in the gameplay department.

- Final Fantasy XIII: Slower paced and more rigidly linear than past entries, but boasting superb visuals and thrilling combat, FFXIII is an uneven but ultimately satisfying entry to the long running series.

- Final Fantasy XIV: Almost unarguably the low point of the Final Fantasy series - and of MMORPGS in general - FFXIV boasts strong production values and a deep class system but fails miserably in all other departments with a confusing interface, poor direction, boring combat, and ho-hum quest design.

- Final Fantasy XIV: A Realm Reborn: FFXIV gets a triumphant rebirth with A Realm Reborn, a huge, sprawling, intricately-designed MMORPG that improves immeasurably upon the original release.

- Final Fantasy XV: Boasting likeable characters, a huge open world worth exploring, and exciting real-time combat, Final Fantasy XV proves to be worth the long wait in spite of its lengthy load times and lackluster storytelling.

- Lair: Lair's phenomenal production values are cold comfort for it's consistently awful motion controls.

- ModNation Racers: It might be more impressive as a content creator than as a kart racer, but ModNation Racers brings the 'Play, Create, Share' revolution to the racing genre with surprising depth and robust online features.

- The Last Remnant: The Last Remnant's visual design is splendid, and it benefits from its uniquely strategic battle system. Unfortunately, it's not quite enough to make up for its crippling technical flaws.

- Lost Odyssey: Traditional to a fault, Lost Oddysey's adherence to well worn JRPG tropes won't appeal to everyone, but those willing to surrender to its old-school charms will find themselves drawn in by its emotional storytelling and subtle tweaks to its traditional turn-based combat.

- Rogue Galaxy: Boasting beautiful graphics, a wonderfully crafted sci-fi gameworld, and a solid real-time battle system, Rogue Galaxy overcomes a predictable and unfocused story to deliver a fine last-gen role-playing experience.
- Ryse: Son of Rome: Ryse boasts painstaking visual brilliance, but it's unfortunately wasted on a stale beat-em-up that uses copious amounts of gore in place of deep and intuitive combat mechanics.

- RTX Red Rock: Despite the game's intriguing concept, RTX: Red Rock suffers from poor controls, bland and unfocused gameplay, and a lack of technical polish.

- The Simpsons Game: Though its gameplay is second rate, The Simpsons Game contains enough of its source material's clever satire and hilarious writing to make it worth a play for fans of the series.

- Shadow the Hedgehog: Shadow the Hedgehog is a frustrating and unpolished spinoff title burdened with awkward gunplay, dull level design, and an off-putting edginess.

- Sonic the Hedgehog (2006): The Sonic series bottoms out with Sonic '06: the camera is awful, the load times are atrocious, and there are so many bugs and glitches that the game borders on unplayable.

- Sonic Riders: It's better than many mascot-based racers, but poor controls and frustrating design quirks prevent Sonic Riders from being anything more than average.

- Sonic Riders: Zero Gravity: The new zero-gravity abilities put an interesting spin on the traditional racing gameplay, but the lackluster racing spin-off series continues to suffer from sluggish controls and inconsistent gameplay mechanics.

- Sonic Free Riders: Sonic Free Riders benefits from solid track design and a healthy amount of content, but neither is enough to compensate for its fatally flawed Kinect-based controls.

- Sonic Mania: Taking the best elements from the series' heyday while adding in just enough innovation to avoid feeling like a retread, Sonic Mania is a sterling example of a throwback platformer done right - and a stunning return to form for the franchise.

- Sonic Forces: While it has its moments, Forces is ultimately too short and uninspired to recommend to non-series diehards.

- Sonic Unleashed: While Unleashed's daytime stages are some of the fastest, most viscerally exciting since the franchise made the jump to 3D, it loses momentum during the slower, much more frequent nighttime stages.
 
- The Guy Game: The Guy Game's major problem isn't with its subject matter so much as the fact that it isn't very much fun to play.
I think this game had a lot more problems than it being unfun to play after learning about one of the women in it
 
I think this game had a lot more problems than it being unfun to play after learning about one of the women in it
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- Futurama (PS2): Despite capturing the humor of the cartoon, Futurama comes up short in the gameplay department.
Not to mention how hard of a game it is. Just recently played it last week after being curious about it....

Weird, often slippery-like-on-ice platforming and movement, and controls that give me carpal tunnel and arthritis at the same time.
 
Concord fucking sucked.
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- Crash Bandicoot: The Wrath of Cortex - The Wrath of Cortex hews closely to the formula established by its predecessors, and the result is a derivative platformer that's reasonably enjoyable but brings nothing fresh or exciting to the genre.
Thematically speaking it already brings new stuff to the table. Mechanically speaking I don't think it needed to innovate very much.

The thing is, and it is something that people who have jobs as reviewers have trouble talking about... it's not that it needed innovation, it's just not that good. Don't get me wrong, I think it's a best at being a Crash successor than It's About Time Is, but the thing is the classics only turned out to be good because the developers had time to cook things to perfection regarding game design and stuff. The team from Wrath of the Cortex had to go with the time restraints and Crash franchise inexperience they were given with, and that resulted in a stretchly mid game at best. This kinda goes for the representation was well, instead of having different wacky character for bosses we had this Crash OC wearing elemental masks. Not that I dislike him he looks so wholesome carrying that Cake in Twinsanity
 
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I think this game had a lot more problems than it being unfun to play after learning about one of the women in it
well THEY didn't call her a woman...
anyway, anyone who likes action games should play gungrave G.O.R.E.
It's a short but frenetic romp and much smoother than the PS2 version.

I despise consensus. If you don't like a game at least have the courage to insult it like a man!
 
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My "non consensus" thoughts:

- Deadly Premonition: Controls in this game are on purpose. The same as in Rule of Rose. That's what makes them difficult, because when you improve controls too much like in Silent Hill Homecoming, the formula fires back at you. It's another way of annoy the user, like Demon Souls does with its difficulty.

- Final Fantasy XIII: Graphics are good, story isn't slow but it's bad, what makes it slow. Ultimately, combat system is one of the worst I've ever seen in a RPG. It's like playing Biohazard 5 one player, Sheva is as stupid as a 5 years old kid, so I never could play it more than 20 minutes. Beaten all the time with a partner, the big issue in Final Fantasy XIII is that your partner can't control the other stupid driven characters.

- Final Fantasy XV: The only likeable character in Final Fantasy XV is Ardyn. But I have to admit he is one of the best characters of any Final Fantasy game.
 
What is this supposed to be? Is this a collection of your personal thoughts on games, or are we supposed to join in?
I just wondered why there wasn't a site that did what Rotten Tomatoes did and give some kind of short consensus.
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I think this game had a lot more problems than it being unfun to play after learning about one of the women in it
Well, this is about what the critics thought when the game first came out.
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well THEY didn't call her a woman...
anyway, anyone who likes action games should play gungrave G.O.R.E.
It's a short but frenetic romp and much smoother than the PS2 version.

I despise consensus. If you don't like a game at least have the courage to insult it like a man!
I played G.O.R.E. on xbox gamepass. It's ok, didn't try to be anything other than the fun little throwback it was.
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- Final Fantasy XIII: Graphics are good, story isn't slow but it's bad, what makes it slow. Ultimately, combat system is one of the worst I've ever seen in a RPG. It's like playing Biohazard 5 one player, Sheva is as stupid as a 5 years old kid, so I never could play it more than 20 minutes. Beaten all the time with a partner, the big issue in Final Fantasy XIII is that your partner can't control the other stupid driven characters.
My problem with FFXIII mostly lies with the main character. Lightning is so goddamn cold and abrasive, she makes me long for the company of Squall.
 
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