- Joined
- Mar 17, 2025
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Realism does not always equal fun. It's so genuinely hard to find a survival crafting game that isn't so overtuned or undertuned on the realism scale.
Minecraft became more cartoony on the game aspect and less about the survival aspect making the game almost too easy. Vintage Story overtunes it and makes it extremely difficult by design where the journey is the destination. Find a wolf and die in two hits. Hytale is too early in to really call it one way or the other but it does do something that Valheim did and give you a bread crumb trail to start on your exploration, closer to Minecraft's Alpha and Beta Phases. Valheim's RPG mechanics brings you to a complete halt with the stats. There's a point where realism sucks the soul out of playing a survival crafting game, however on that same side if there isn't enough to do, the game itself has no meat to the bones either being too easy or like 7 Days to Die where it feels like there's no exploration aspect.
Am I crazy?
Minecraft became more cartoony on the game aspect and less about the survival aspect making the game almost too easy. Vintage Story overtunes it and makes it extremely difficult by design where the journey is the destination. Find a wolf and die in two hits. Hytale is too early in to really call it one way or the other but it does do something that Valheim did and give you a bread crumb trail to start on your exploration, closer to Minecraft's Alpha and Beta Phases. Valheim's RPG mechanics brings you to a complete halt with the stats. There's a point where realism sucks the soul out of playing a survival crafting game, however on that same side if there isn't enough to do, the game itself has no meat to the bones either being too easy or like 7 Days to Die where it feels like there's no exploration aspect.
Am I crazy?
