- Joined
- Apr 22, 2025
- Messages
- 151
- Level up in
- 99 posts
- Reaction score
- 347
- Points
- 727
- Location
- Germany
I've been playing through Vagrant Story on Duckstation for the last few days. It ran without any problems, and save states are always a blessing, especially with a game like this. When I played it when it first came out, I didn't understand the combat system and mechanics at all, and many battles ended with 0 or 1 damage. But this time, it clicked, and I successfully completed it. The music was really cool; it sounded like a mix of Resident Evil and Devil May Cry, and the fact that the game was a dungeon crawler didn't bother me at all. It's a shame that it ended after that installment, because Squaresoft had apparently planned to turn it into a game series. I would have found it interesting to see Ashley roaming the world of Ivalice as a “vagrant” with the Blood-Sin. Once you understood it, the combat system was also very intuitive for its time, and there were so many spells to learn from the grimoires. The final boss took quite a while to defeat, and you always had to be careful to maintain Herakles, Luft Fusion, and Magic Ward. When I saw that the game was from 2000 and also from Squaresoft, I felt old, lol.
What was your experience with Vagrant Story?
By the end, I could reliably fire off a 12+ chain with a sword, club, axe or dagger (I think the staff has a slightly different timing, so I didn't bother with them), but couldn't get the timing for the defensive ones >_< No worries though, this is why shields are so good! Slap on some gems and that lets you tank spells. This is why 2H weapons are pretty useless because shields are so good for this reason. That said though, I did see a speedrun where it looks like a strat is to use the spear, but you need to keep in mind they know how to block, so the shield is probably pointless for experts.