PC-98 V.G. - Variable Geo (English Patched) NEC PC-98

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This game contains hentai eroge scenes that progressively escalate in lewdness during the game when completing rounds. A SFW censored version is offered if you just want a fighting game with no lewd content. Translation Credits: Released by: Valley Bell & Harry Johnson Language: English (Machine Translated) Status: Mostly Complete (options screen text, and misc. stage graphics are still in Japanese but most everything that matters is translated) Patch Version: v1.0 Date: 08 Feb 2025 Source and details: https://romhackplaza.org/translations/variable-geo-english-translation-pc-98/ I highly recommend the emulator Neko Project 21/W for playing on Windows. It's the most feature complete emulator for the NEC PC-9801 […]

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WAIT! the PC 98 version of this game is +18?
I'd love to see the other versions translated too despite being censored.
 
Oh, MIDI is doable in RetroArch but it's not straightforward to setup. I think it uses the System folder for soundfonts but outside of cores that specifically support them (like DOSBox) I'm not sure how to set up it for other cores. There's probably a guide somewhere. Anyway to get audio in V.G. in yours you'll probably have to pick one of the two FM options for music in the Config menu you can get to from the title screen
I tried to switch to FM sound in the options and that fixed the music issue, thank you.
 
Nice, more PC-98 games, thanks a lot! By the way, the game is missing the translation label on the Repo's front page.
Crazy that I missed that, seems that using "English (Machine Translation)" as a language doesn't append the Translation label. Kinda should since it's in the name of the tag. I guess only "English Patched" appends the label. Thanks for the heads up ::thank-you
 
Nice, more PC-98 games, thanks a lot! By the way, the game is missing the translation label on the Repo's front page.
 
Oh, MIDI is doable in RetroArch but it's not straightforward to setup. I think it uses the System folder for soundfonts but outside of cores that specifically support them (like DOSBox) I'm not sure how to set up it for other cores. There's probably a guide somewhere. Anyway to get audio in V.G. in yours you'll probably have to pick one of the two FM options for music in the Config menu you can get to from the title screen
There is probably a soundfont missing from my bios file collection then, like I mentioned my experience with the system was rather poor to say the least so I am still unfamiliar with which bios are best to use, I should look into it later.
 
Excellent taste for an excellent yet under appreciated gem.

Oh no, I'm not a PC gamer, I played this on my Android TV Streambox via RetroArch but yes RetroArch in general.
Oh, MIDI is doable in RetroArch but it's not straightforward to setup. I think it uses the System folder for soundfonts but outside of cores that specifically support them (like DOSBox) I'm not sure how to set up it for other cores. There's probably a guide somewhere. Anyway to get audio in V.G. in yours you'll probably have to pick one of the two FM options for music in the Config menu you can get to from the title screen
 
Love your gif, Monster World IV is one of my favorite Genesis games. I have a custom theme of it for my New 3DS XL
View attachment 148108

Thanks! It's such a great game, one of my favorites as well. I have a Monster World IV theme also!
Excellent taste for an excellent yet under appreciated gem.
This game uses MIDI. (As do most PC-98 titles) Windows 10/11 have MIDI playback hidden and disabled by Microsoft (I believe they done that starting with Windows 8) Use a MIDI Mapper like Fluidsynth or VirtualMIDISynth. I think a MIDI playback output is something everybody with a PC that plays older games need. Since tons of MS-DOS, RPG Maker, and games made for Windows in the 90s and early 2000s uses MIDI for music. I personally use CoolSoft's VirtualMIDISynth and MIDIMapper (they work in tandem with each other) and use a great all purpose soundfont like the Arachno soundfont. I have a folder full of dozens of different soundfonts but I always love how that one sounds for pretty much everything. You just install those two apps and point VirtualMIDISynth to that soundfont using the green plus add button in the menu and make sure the green light is on showing it's enabled. Then in NP21W go to Device -> MIDI option... -> MIDI-OUT and choose CoolSoft MIDIMapper. I mentioned this in the description towards the bottom and shared two links of sample mp3s of how the music sounds in FM or Arachno soundfont. You can see for yourself how the character select screen music sounds in Arachno
Edit: also Save states can be used in NP21W to save in case you don't like how the games save. Add STATSAVE=true under [NekoProject21] into the .ini file of the version of NP21W you're using (like the np21x64w.ini file) You can also create a User Disk floppy image to save in most games but that's more of an advanced user sort of thing.
Oh no, I'm not a PC gamer, I played this on my Android TV Streambox via RetroArch but yes RetroArch in general.
 
Nowadays I'm starting to see more acceptance online for the system, it's got an interesting library, and I can't help but feel that the TouHou games might have played a big role in getting SOME people to appreciate the system nowadays, though it's still not the most accessible.
Either that or the fringe PC-98 content that goes viral like a gif from Possessioner, Madou Monogatari's PC 98 CGs, the fact that one game was literally named "Sex 2" and became a short lived meme off of that, etc.

Music probably helped too

and Amelie Doree.
 
Nice. Very Nice. I'm enjoying a lot of the PC-98 stuff that has been posted on here lately! The 98 has got a lot of ero games I've never heard of before.
Love your gif, Monster World IV is one of my favorite Genesis games. I have a custom theme of it for my New 3DS XL
 

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Nice. Very Nice. I'm enjoying a lot of the PC-98 stuff that has been posted on here lately! The 98 has got a lot of ero games I've never heard of before.
 
I played this for a bit, it's got that wonky detection that you've come to expect from games like this but otherwise it is quite fun, however is it normal I get no BGM or is it my emulator?

I am eager to explore more PC-98 games now that I finally got a better set up and got to learn more about the system, for many years I was always curious about the PC-98 library but turned off by a couple of factors that soured my experience...

The first being the fact it writes your progress on the actual Rom which I didn't find out about it until much later and at the time it was difficult to go back and find these games online again...

The second and more important factor is the lack of accessibility, you see, the PC-98 being a home computer means many games are designed with keyboard and/or mouse which makes it not very easy to emulate especially if you just wanna play on the TV with a controller like I do, plus most games are in Japanese making them harder to play if you can't read text, on top of that the system had a bad reputation online which resulted in very little documentation as well as difficulty to find Roms, Bios, and even Emulators online.

Nowadays I'm starting to see more acceptance online for the system, it's got an interesting library, and I can't help but feel that the TouHou games might have played a big role in getting SOME people to appreciate the system nowadays, though it's still not the most accessible.
This game uses MIDI. (As do most PC-98 titles) Windows 10/11 have MIDI playback hidden and disabled by Microsoft (I believe they done that starting with Windows 8) Use a MIDI Mapper like Fluidsynth or VirtualMIDISynth. I think a MIDI playback output is something everybody with a PC that plays older games need. Since tons of MS-DOS, RPG Maker, and games made for Windows in the 90s and early 2000s uses MIDI for music. I personally use CoolSoft's VirtualMIDISynth and MIDIMapper (they work in tandem with each other) and use a great all purpose soundfont like the Arachno soundfont. I have a folder full of dozens of different soundfonts but I always love how that one sounds for pretty much everything. You just install those two apps and point VirtualMIDISynth to that soundfont using the green plus add button in the menu and make sure the green light is on showing it's enabled. Then in NP21W go to Device -> MIDI option... -> MIDI-OUT and choose CoolSoft MIDIMapper. I mentioned this in the description towards the bottom and shared two links of sample mp3s of how the music sounds in FM or Arachno soundfont. You can see for yourself how the character select screen music sounds in Arachno
Edit: also Save states can be used in NP21W to save in case you don't like how the games save. Add STATSAVE=true under [NekoProject21] into the .ini file of the version of NP21W you're using (like the np21x64w.ini file) You can also create a User Disk floppy image to save in most games but that's more of an advanced user sort of thing.
 
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I played this for a bit, it's got that wonky detection that you've come to expect from games like this but otherwise it is quite fun, however is it normal I get no BGM or is it my emulator?

I am eager to explore more PC-98 games now that I finally got a better set up and got to learn more about the system, for many years I was always curious about the PC-98 library but turned off by a couple of factors that soured my experience...

The first being the fact it writes your progress on the actual Rom which I didn't find out about it until much later and at the time it was difficult to go back and find these games online again...

The second and more important factor is the lack of accessibility, you see, the PC-98 being a home computer means many games are designed with keyboard and/or mouse which makes it not very easy to emulate especially if you just wanna play on the TV with a controller like I do, plus most games are in Japanese making them harder to play if you can't read text, on top of that the system had a bad reputation online which resulted in very little documentation as well as difficulty to find Roms, Bios, and even Emulators online.

Nowadays I'm starting to see more acceptance online for the system, it's got an interesting library, and I can't help but feel that the TouHou games might have played a big role in getting SOME people to appreciate the system nowadays, though it's still not the most accessible.
 
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Ayy this game can be played with a controller if you use the option to enable JoyPad-1 in Device -> Sound options... -> JoyPad in NP21W (why they hid it behind the sound stuff I dunno) Left JoyStick is movement and A and B are punch and kick. It's way more playable this way. You can use the d-pad instead of JoyStick if you check the option POV -> X-Y Axis but it will only let you use one or the other and not both the JoyStick and d-pad at the same time
 
Is this version the same as the Super Famicom version? Without any hacks? Is this what the original PC game was like back then?
Every version of Variable Geo 1 is the same with more and more QoL but also more and more censored until Advanced stopped having it at all outside of box art.

Variable Geo 2 on the other hand is an interesting case where both versions are entirely different games with different newcomers and music.

There's also stuff like Variable Geo Max, Adventure, and Neo which drop the fighting game aspect entirely to become visual novels. Why, hell if I know.
 
This is the first version of the game. All the other versions like the TG-16, SNES, Saturn, PSX and Windows (from 99) are all rerelease ports of it. All of them without the lewd scenes except for the Windows version. If that 1999 version gets translated it would probably be the definitive version to play. Those other ports include a story mode thing which this version doesn't really have and the 1999 version is called V. G. Custom and is like a mix of V.G. 1 and 2.
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Sweet sapphic waitress yuri love ::heart (Isn't this technically yuri since the cast is all girls and there's no dude involved in the lewd scenes?)
Don't the dudes perform the punishment?
 
Is this version the same as the Super Famicom version? Without any hacks? Is this what the original PC game was like back then?
Yeah the VG games on consoles are just normal fighters, I didn't know the original was a hentai game at all. The PC-98 had mostly regular games early on but in later years when console gaming completely took over the market in Japan it started getting mostly eroge because it was the one thing you couldn't do on consoles. But sometimes the games would be decent anyway so they would port them to consoles with all the porn removed and just sell them as regular games.
 

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