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I do like "Vanilla+" hacks that enhances the base game more than any character implementation mostly because most are breaking the game balance.Yeah i don't mind hacks like that. It's cool playing through a game with a new set of abilities. It's also a lot harder to pull off than a character swap which is probably why they're not as common. Sonic's just a particularly good example for those kinds of character swap hacks because it's popular and hacking it is fairly accessible compared to other games at least enough to swap some graphics. The original version of the playable Zero in Megaman X hack was just a sprite swap too but did eventually become a full on hack.
Sonic A.I.R also has a lot of character sprite swap mods but it should be a lot easier for people to make full new characters with abilities. The extra slot mod doesn't really seem to do that though. The Kirby mod just uses Knuckle's movesets. I just went and looked through the mods I'd downloaded for that and didn't see any characters with new abilities.
There's a few games that have a lot of those. Mario 64 has a ton of them. I think they've shoved just about every character you can imagine into that game.
AIR having an easier way to mod is also a double edged sword, it can bring things impossible in the actual Genesis game as well as having more lazily made ones...
Mario 64 has great mods but I'm wondering how many work on the actual hardware.
