Unreal hate

bobobobo2

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everything and everyone looks freakin lacquered or something since unreal tournament 3, I don't get it, wtf is wrong with it?!
 
It's not Unreal, it's Epic being greasy and allied with a shady Chinese company.
digital_disrupters-tim_sweeney-getty-h_2018.webp
 
The main thing I hate about current Unreal is that it's getting a bit too mainstream and becoming a industry standard. While Epic aren't much interested in the optimization of it. Threat Interactive is a good watch on youtube.
 
ikr them devs just love that grease, 4 out of 5 games I tried recently were unreal and the other 1 both looked and played better. except maybe high on life, guess you can just double down on grease and make it your whole thing, then it kinda works.
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I looked this up, big mistake, ignorance is bliss
 
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Unreal has the most "Out of the Box" built-ins of any engine. It seems like a lot of developers just don't look at their render pipeline because they think that's just how it looks (or don't care). On a practical level this means less granular control over how a game looks by default. After working on some projects that were made in Unreal, I now shudder when I see a default Unreal effect in a game.
 
ikr them devs just love that grease, 4 out of 5 games I tried recently were unreal and the other 1 both looked and played better. except maybe high on life, guess you can just double down on grease and make it your whole thing, then it kinda works.
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I looked this up, big mistake, ignorance is bliss
There are a couple of different Randy's, I was refering specifically to Randy Pitchford, CEO of Gearbox, and also the lube of a gearbox, however, Randy Bobandy from Trailler Park Boys is acceptable.
 
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