Latest open world, simulation are boring fatigue as it feels like working, wtf.
I know right!!! New generation video game companies filled with people who don't even have any idea what genres are and have no idea why people wanna play a game. But then they all are choked with their own self-justification of what gamer is. Then they announce "you will like our game because it will take you 200 hours to unlock a trivial BS". Then they announce "you will love GTA 6 and pay $100 because it's GTA, don't deny it". The hell? lol
You mentioned new open world games and it's one of the great points a person can make about new games. The point of the open world in games was because it was worth it because of reasons beyond the fact that it's an open world game. The game world was expanded just to fit all the fun content you would want to experience, as a result it turned into a meaningful open world game that explains its size of game map. Now I see video games that has unnecessary open world or something like that gamemaps that's filled with nothing and it's unnecessarily big. Size never matters when size itself is not useful.
Instead of explaining what I mean I'll only give a recent example: Red Dead Redemption 2. The game is too big compared to the lack of content it has. It makes its open world gameplay very unnecessary. It makes players travel from A to B for 30 minutes to 1 hour in real time just to play missions. Lack of civilisation in most of the game map limits your sense of sandbox fun because there is only grass and the shadow of the moon with you. One may argue with me by saying "but it has random encounters" but still it wasn't enough.
The best example I can give for "open world game done right" is Witcher 3. The game map is very big and it's also filled with tons of content that matters in the context of the game. If you like playing as a witcher the game offers you the best witcher experience that can exist. However I love to be a cowboy but RDR 2 does not offer me a decent cowboy experience, and the game doesn't even feel like one. Instead of what makes cowboy genre fun you have to deal with nonsense character drama and unrelated situations like it's a Korean drama lol.
Also video game industry has no idea what gamers think and want from video games. For example they don't want side content necessarily. Side content doesn't matter if they don't enjoy the game. So making games filled with nonsense side contents doesn't make sense when it won't be a game people would love to play. However there are people who somewhat suffer from OCD or they really feel like they have to complete it 100% for whatever reason they have, but it doesn't mean they necessarily have fun. I keep reading Steam reviews of video games played for like 100 hours and a wall of text the guy explain why the game is bad and meaningless despite he completed everything has to offer. No wonder. People then try to justify it by saying "I played that long just to don't feel like I wasted my money". If you ask for $100 people will expend 100 hours of their mortal lives being spend in the best way possible. This is what people expect from AAA video games.
So new generation video games has no idea why old open world games were liked: They have significantly worthwhile side content to complete. But they think people liked them just because it's an open world game. This is a big misunderstanding that so called video game experts who work for video game companies has no idea of. Open world genre meant "the game has good side contents to play with" in the terms of open world, not anymore. Ubisoft ruined the genre by making the whole game a huge chore. However it's not a chore to people who love the game more than they should. For example I love Watch Dogs 1 so despite I accept it was chore I still did anything the game has to offer just to have an excuse to play the game more to ease my excitement. However it doesn't mean I would recommend people to play it. Its story mode is enough to have fun for a while until you realize you don't care about the game.
In the end open world video games only focus on the meaningless primitive aspects of humanity anymore as it's what all video games suffers from anymore. "Take the territories and mark it, gain something that seem valuable, kill all around, upgrade yourself to satisfy the sense that you are a survivor". And then "fill the game with sexually attractive characters to satisfy their primitive urges". As a result video games are not a game anymore, it's just a program to satisfy the most primitive aspect of people with delusions by scamming them and make them waste their time in the most mindless way possible.
Then when I talk with people in the industry they say "but we profit". They don't care if they had developed a decent game they would earn more. They all say "Witcher 3 was liked randomly that we have no way to ensure a success like that, so all we do is developing video game that cost as less as possible" but they have no idea this is the ironic mentality of why you are fired and then you can hardly find a job in the industry after your previous game didn't sell more than 2 millions lol. Then all you can do is change of career or coming up with your own video game studio and desperately try to develop a video game that will allow you to profit. It mostly doesn't so your trivial existence only becomes a part in MobyGames' list lol.