A unique yet familiar take on grid based combat
The tactical combat in this game will be very familiar to veterans of the genre while also throwing in some new twists. The basic setup is very reminiscent of games such as Tactics Ogre or Divinity: Original Sin, where careful management of turns is required to succeed and abilities can affect the environment in interesting ways. Each character represents a specific ability suite and combat role (a specific class if you will). The first layer of strategy is selecting a party with the right skills for a certain battle. This is mostly accomplished through experience and/or trial and error, but the game provides you some hints of which characters are recommended.
Character selection screen. Usually a party of up to 12 characters can be deployed in a map. The game gives some helpful suggestions to players on their roster.
The second level of strategy is managing tactics points. These points are the currency that is spent to activate each character's special abilities; the magic points of this game. Without them a character can only move or attack with their weapon. A character usually starts a battle with 2 TP and regains one each round. Judicious usage of abilities is an important element that often is the difference between victory and defeat.
Special abilities require a specific amount of Tactics Points (indicated by the yellow diamonds next to each ability) to be activated.
The third aspect of strategy is the most important: positioning. Positioning yourself to avoid enemy attacks while setting up powerful turns is an key element of the game's strategy. This can be the most intimidating to novices, but there's also a lot of quality of life features to help them out. The UI is very communicative of options when it comes to choosing moves in combat. Whenever a tile can be reached by an attack from an opposing enemy a pink x displays on the tile and a red line that indicates which enemy can attack there. This type of communication is intuitive and helpful for the player to make quick tactical decisions.
Positioning matters. The game indicates which tiles are vulnerable to enemy attacks with a X. Red lines identify the potential attackers.
The black and white sword icon indicates an enemy is being flanked and a double attack will be triggered. But enemies can also flank you.
Choose Your Own Adventure makes a comeback
The other major gameplay aspect happens during the interactive exploration scenes. There is a semi-hidden attribute attached to the main character that is a sort of philosophical alignment with three schools of thought (or convictions). The three convictions are: Morality, Liberty and Utility. When engaging in conversation, a NPC may pose a question to the player. Depending on the answer, this will increase the player's belief in one of the convictions. There are also other actions that can trigger increases in conviction, such as collecting items, defeating enemies, spending money, and others.
A NPC poses a question to the player. The player then chooses an answer that increases the player's conviction.
This is a scales of conviction scene. The player can vote for one of 3 choices and also can influence the way the other party members vote.
This is what it looks like when the main character tries to influence a party member. A player might succeed in changing the party member's mind. Or not.
Retro visuals with some modern flair
The visuals are what you'd expect from a HD-2D Square Enix title. The character sprite based artwork is well realized, on par with the best sprite based games from Squaresoft's catalog. The character portraits look like they were made with traditional mediums, which gives them a unique visual style. The environments and battle scenes are constructed in 3D and can be fully rotated while in combat. They also take advantage of the capabilities of the Unreal Engine. For example, spells use particle effects and dynamic lighting and water surfaces use reflective sparkles and effects. Spells can also affect the environment dynamically, for example a fire spell can cause certain surfaces to light up and create tiles with fire effects. It's nothing you haven't seen before from other HD-2D JRPGs, but it is competently implemented.
Spells have dramatic lighting and particle effects. And they create surfaces with visual effects like smoke or mist as seen below
The glistening of the water and the shadows from the clouds are dynamic; it changes depending on the angle of the camera.
Attractive hand drawn anime style portraits fill the stat screens of this game.
Attractive hand drawn anime style portraits fill the stat screens of this game.
Grand political intrigue delivered like a PBS report
The narrator goes on and on about things the player already knows. Perfect feature for amnesiacs or insomniacs.
With various forced and optional story scenes happening one after the other, and character stories to unlock, the game often feels like a slog for completionists.
Story time. Happens far too often in this game.
Outstanding soundtrack hits the right notes
The soundtrack of this game compares favorably to the best amongst the JRPG genre. It features an eclectic mix of big brass band, Spanish flavor and beautiful pseudo medieval courtly songs. They are composed by Akira Senju, who has worked on various Japanese anime and TV shows, including Full Metal Alchemist: Brotherhood. He quickly became a favorite of mine after hearing his work on this game.
A sampling of some of the notable tracks in the game:
Sound effects are also well executed and not annoying or distracting. The only aural issue I could complain about is the quality of the English voice acting. The cast is solid for the most part, but the actor who plays Serenoa and one who plays Benedict deliver subpar performances at times. Serenoa is passable, but often has awkward or flat delivery. Benedict's actor chose a robotic delivery style for his character that really stands out in a bad way when compared to the rest of the cast. Since both of these characters are integral to the plot, they unfortunately cause an impression that overwhelms the other solid performances. There's also the issue of actors delivery in dialogue scenes sounding disconnected from each other. Maybe these issues could've been prevented if the voice director asked for multiple takes with slightly different deliveries and chose the best one that fits the scene.
Final Thoughts
Despite the many flaws, there is a lot of love and passion thrown behind project Triangle Strategy. Most of the blame for the flaws can be put at the feet of the Square Enix corporate suits, who continue to chase trends, NFTs and mobile gacha over artistry. While they do that, masters of the craft such as Team Asano languish with limited budgets and short timelines to complete their visions. I have no doubt that if Square Enix put more of their budget behind games like Triangle Strategy, they would be creating modern classics instead of flawed gems. Hopefully by creating awareness of games such as this one, I can do my part to reverse the negative trends influencing modern day gaming studios and point them towards artistry.
Pros
- + Challenging tactical turn based combat with a surprising amount of depth.
- + Deep cast of characters with interesting abilities and personalities.
- + An well thought out story of intrigue, power struggles and betrayal.
- + Player's choices affect story progression, roster and ending.
- + Amazing replay value due to story branches and New Game plus feature.
Cons
- - Sometimes a good half hour of story segments must be endured before any interactive or combat scenes.
- - Many unnecessary narrator segments where they repeat facts the player already knows.
- - English voice acting quality is inconsistent which really hurts the dramatic moments in the game.
- - Somewhat short game for its genre; probably a 15-20 hours of actual gameplay per playthrough.
- - Replays quickly become tedious due to the story bloat.
9
Gameplay
Gameplay is both simple to grasp but incredibly deep in its strategic options. It draws inspiration from turn based strategy games such as Tactics Ogre and Divinity:OS while also doing its own thing.
8
Graphics
Graphics are a throw back to the SNES sprite tile based era while also using modern shading options and HD textures. It may not be everyone's cup of tea but it is well realized.
8
Story
The story is actually one of the better ones from a strategy JRPG I've encountered, but the way the story is presented is so tedious and repetitious I had to discount it several points.
8
Sound
The soundtrack is amazing, with many memorable tracks. The sound effects are well realized. The problem is the English voice acting is distractingly bad at times.
10
Replayability
4 endings, many story branches that require multiple playthroughs to unlock, new game plus, 30+ bonus challenge maps. The game has incredible replay value.
8.5
out of 10
Overall
Overall, a really strong title from team Asano at Square Enix, which unfortunately wasn't able to realize its full potential due to budgetary constraints. Here's hoping the modest success of the title leads to a sequel with a bigger budget and with less story bloat.
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