SNES Trials of Mana (World) Complete Bugfix Compatibility SNES ROM

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A major bugfix hack for Trials of Mana that corrects mechanical oversights of the game. Originally made for the Japanese fan translated version, it was converted by a different author to work with the official localized version.


Original Bugfix Credits:

Author(s): Praetarius5018
Version: 1.10
Date: 21st of January, 2023
Status: Complete
Source: https://www.romhacking.net/hacks/5158/


Localization Compatibility Credits:

Author(s): eltiopepe
Version: 1.10
Date: 16th of May, 2024
Status: Complete
Source: https://www.romhacking.net/hacks/8635/

Overview

The bugfix does the following:

Enable agility/evade for actual hit/evade mechanics instead of animation-only
Hit up/down effects altered from no change to +10/-15 accuracy
Increased chance for critical hits from fixed 0 to 2+LUCK
LUCK now grants a chance to deny enemy counter moves
Changed attack bonus of crits from +50% to +(LUCK x weaponfactor)/3 (for monster treat level/4 as weaponfactor)
Reduced damage of regular attacks for dual attackers by 25%
Reduced Kevin’s wolf form bonus from +15% to +10%
Reduced power up/down effect from +33% to +20%
Apply 300 def cap before buffs instead of after
Corrected issue with level-ups where max stats were sometimes those of later levels
Force attack recalculation on map transition to prevent wolf bonus stacking abuse
Tran Shape has fixed duration of 12 instead of 25 minus LUCK
Heal Light no longer “heals” max HP up/down (effect was only visible on next max HP check)
Heal Light is no longer reduced on a target that has m.def up (or increased with m.def down)
Prevent HP overflow from healing enemies with 65k+ HP
Changed energy ball from crit rate = 1/2 to crit rate x1.5
Blaze Wall, Flame Breath, Demon Breath and Lava Wave no longer remove status ailments from the target(they try to inflict non-existing burn state)
Fixed Kevin’s Death Hand and Dervish being mixed up in menu
Fixed level of Gemstone Valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
Removed check that sets LUCK to max if it is 20 or above on any kill
Fixed that the day bonus on melee attacks checking for the target’s saber instead of the attacker’s
Added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
Fixed magic shield only applying half of the magic defense effect mind up gives
Fixed cast time progressing while menu is open
Fixed that spell damage calculation used the level of the target instead of the caster for the 60%/90% bonus
Changed the level based bonus to a gradual increase by level instead of a sudden spike going from 19 to 20 and 39 to 40
Added exp rubberbanding if your highest leveled party member is below the monster’s level
Added extra patch to remove cast time of spells (optional)
Added extra patch to always get a chest after battle (optional)

Added extra patch to boost all elements on Mana Day (optional)

RB's notes: One of the characters has the wrong palettes for his last two classes; I suggest applying Hues of Mana on top of this hack to either correct or vastly improve the colors for all characters, depending on the version chosen.

While combining with other mechanical patches is possible, this requires care, because they need to be done in a specific order. Do read instructions carefully. While I will try to troubleshoot people's problems with this one, keep in mind I'm just one guy.



Download from Repo
 
Last edited:
This patch makes the game lock up when you spam the ring menu during a spell. I couldn't replicate this with the unpatched rom.
Playing on the up to date bsnes core in retroarch 1.21.0
 
Honestly with all these bug fixes in both compatibility, gameplay and experience makes it from an amazing game to more amazing.
 
If there's interest I'll happily do that.
Hues looks quite good, in my opinion. There is more than one patch in the set so the reason I left it out is that people's preferences can differ. For the time being I'll add the patch itself to the Repo so people can experiment.
Yes please!
 
Uh, this may be a dumb question, but is this a retranslated version? I'm going to assume it is, given how nice and tight the font is.
This bug fix patch is using the official release from Collection of Mana in 2019.
 
Two more questions, this time, about the Hues of Mana.
1- In the RHDN page (https://www.romhacking.net/reviews/7783/), we can see that it was created for the rom "Seiken Densetsu 3 (Japan)". But, as I understand you have tested it and this also works with this new translation Trials of Mana, correct?
2- Your recommendation: Crazy hair, or no Crazy hair?
Yes, graphical patches work fine. For example, the German patch for the original release has different sign and level up graphics, but they should work.

The problem with no crazy hair is that because of the game's palette limitations two of Kevin's classes end up looking the same. My personal recommendation would be the complete version.

I would love to have a version with both bugfixes and colorfixes and I'm not the best when it comes to doing multiple patches for a ROM.
It's just one patch, Hues of Mana, on top of the ROM that's ready otherwise. if you apply one color set it will override the other.
 
The patch originally targeted the Japanese game, Seiken Densetsu 3, with or without the fan translation patch.

A year later, a different author ported the same patch to the officially translated version, then titled Trials of Mana.

The changes that can be optional are listed as such and not included.

Two more questions, this time, about the Hues of Mana.
1- In the RHDN page (https://www.romhacking.net/reviews/7783/), we can see that it was created for the rom "Seiken Densetsu 3 (Japan)". But, as I understand you have tested it and this also works with this new translation Trials of Mana, correct?
2- Your recommendation: Crazy hair, or no Crazy hair?
 
The swapped palettes pertain Kevin. His two dark-dark classes are flipped (my assumption is the order changed late in development and they never undid the swap).

The Hues of Mana colors follow below, though I don't have a side by side. Also, not all colors were changed, those deemed good by the author were kept.

For starters, you can check the default class colors here:

https://www.seikens.com/seiken-densetsu-3/class-changing/

Default colors first, Hues of Mana second, for each character





View attachment 73090
View attachment 73091

Kevin's Dervish and Death Hand colors are flipped in the game, even though they look
right in the class tree. Hues of Mana has a patch in the set that just unflips them and leaves them at default, if preferred.

Woah! Thanks for the detailed comparisons.
 
The swapped palettes pertain Kevin. His two dark-dark classes are flipped (my assumption is the order changed late in development and they never undid the swap).

The Hues of Mana colors follow below, though I don't have a side by side. Also, not all colors were changed, those deemed good by the author were kept.

For starters, you can check the default class colors here:

https://www.seikens.com/seiken-densetsu-3/class-changing/

Default colors first, Hues of Mana second, for each character

1748161897522.png


1748161934122.png

1748161981440.png


1748161996374.png

1748162054625.png

1748162069775.png

1748162115193.png

1748162129910.png

1748162178260.png

1748162193444.png


Kevin's Dervish and Death Hand colors are flipped in the game, even though they look
right in the class tree. Hues of Mana has a patch in the set that just unflips them and leaves them at default, if preferred.

1748162287796.png

1748162303313.png
 
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What are the palettes errors and incorrect colors in the trials of mana? Providing a side by side comparison with the hues of mana will be helpful.
 
If there's interest I'll happily do that.
Hues looks quite good, in my opinion. There is more than one patch in the set so the reason I left it out is that people's preferences can differ. For the time being I'll add the patch itself to the Repo so people can experiment.
 
For those worried about the changes, I've played the game game extensively over the years and I can say with confidence that the changes make the game much better, even those that look like nerfs.

Critical hits don't work right on the vanilla game, but do now, so double hitters like Hawkeye actually end up overall stronger despite the damage reduction.

Death Hand/Fatal Fist Kevin can actually use Energy Ball properly now, which means his power remains monstrous. There was also a UI error that was corrected, as his final dark classes were flipped (I found this myself, and the remake reiterates this).
The palette remains wrong, though, so use Hues of Mana with this if it bothers you.

Shields were absolutely non functional, so Duran's light classes were weaker than they should have been. They work now, and Lord/Liege Duran became the cool dodge tank he was designed to be.

Those are just some examples.

This is by no means a difficulty hack.
 
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I am a bit confused.

The title of this post and name of the files is "Complete Bugfix Compatibility" suggesting the 2024 patch, but the description suggests the 2023 patch. Do these files have both patches, one patch...?
And is there a patch/file/post with translations+bugfixes only, without other modifications?

As a note, I like improvement/bug-fix patches but I don't like when they have other (forced) modifications mixed. Those should always be optional.
The patch originally targeted the Japanese game, Seiken Densetsu 3, with or without the fan translation patch.

A year later, a different author ported the same patch to the officially translated version, then titled Trials of Mana.

The changes that can be optional are listed as such and not included.
 
I am a bit confused.

The title of this post and name of the files is "Complete Bugfix Compatibility" suggesting the 2024 patch, but the description suggests the 2023 patch. Do these files have both patches, one patch...?
And is there a patch/file/post with translations+bugfixes only, without other modifications?

As a note, I like improvement/bug-fix patches but I don't like when they have other (forced) modifications mixed. Those should always be optional.
 
They are compatible. The description of the Complete Bugfix patch states this.
The romhacking.net page for these patches does have the Japanese version as a target, but the readme files also say they are compatible with the Trials of Mana release from 2019.

Just to note, the patches are for an unheadered rom and some need to be applied in a certain order if you use multiple.
Well, that's fair enough, then. However, some of hmsong's patches do not work with the bugfix. I know this because I spoke to him about it. I'm just trying to save myself some headache.
 
DO NOT mix these patches.
They target the Japanese ROM for the most part and will cause problems.
They are compatible. The description of the Complete Bugfix patch states this.
The romhacking.net page for these patches does have the Japanese version as a target, but the readme files also say they are compatible with the Trials of Mana release from 2019.

Just to note, the patches are for an unheadered rom and some need to be applied in a certain order if you use multiple.
 

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