Trends and mechanics you are glad to see largely gone from gaming

For me? Motion controls. The only time I ever truly felt like a Wii remote or PS Move controller ever added value was for lightgun games. 95% of other games I played would've been just as good (or bad in the case of a lot of the games) with a traditional controller.

Also forced stealth segments with immediate fail states but I feel like those still crop up sometimes.

Also also, games where you absolutely destroy an enemy or a boss or something like that and the following cutscene shows them wiping the floor with you for story reasons.
I played Red Steel 2 and Wii Sports Resort on the Wii like two years ago and that was the first time I used a Wii Motion Plus, and to be honest I had an absolute blast. I feel like had the Wii come out with a gyro from the get go we would be living in a very different world right now.
 
I played Red Steel 2 and Wii Sports Resort on the Wii like two years ago and that was the first time I used a Wii Motion Plus, and to be honest I had an absolute blast. I feel like had the Wii come out with a gyro from the get go we would be living in a very different world right now.
I never had a Wii Motion Plus myself, I'd probably moved on from the system, went back to PS2/NDS or just mostly played lightgun games by that point.
 
im pretty sure there's games that will still do this, but i hate mandatory stealth sections in non stealth games. they are always annoying.
They're usually really half-baked too. If the game isn't 100% dedicated to stealth it's usually not very good.
 
im pretty sure there's games that will still do this, but i hate mandatory stealth sections in non stealth games. they are always annoying.
In general, games that weren't designed around having an extra mechanic. Forced stealth in non-stealth games & platforming in FPS/TPS games
 
There was a very brief period where every big studio release had a turret sequence, then they went away as suddenly and uniformly as they came, did not miss them.

Also the trend of morality meters where you get the nuanced choice of saving the orphans at no cost to yourself or pragmatically punching them in the face and throwing them into the fire while laughing for no discernible gain (this is pragmatic because... uhhhhh...).
 
There was a very brief period where every big studio release had a turret sequence, then they went away as suddenly and uniformly as they came, did not miss them.
Yo! I ALMOST mentioned that on the opening post! I don't miss those at all.
 
It's so weird because I'm pretty sure it was just one year where it was a trend, but also it was everywhere that year. You can date when Mass Effect 3 came out simply by the turret sequence.
 
It's so weird because I'm pretty sure it was just one year where it was a trend, but also it was everywhere that year. You can date when Mass Effect 3 came out simply by the turret sequence.
It'd be what, a 10+ year span starting from like mid-2000s? I can remember quite a few Xbox 360 shooters having one. Unless they were a thing even earlier.
 
I DON'T hate it, but I'm glad that games don't try to push dual-wielding/akimbo pistols anymore.

It always made me feel foolish because I could tell that I was given weapons half as powerful as a regular one, but there were two of them, so my brain kept trying to override what my eyes were seeing: less damage with more bullets.
 
Thanks a lot false difficulty for the sake of preventing less money from rentals is gone... sadly it took video rental with them *cries in Blockbuster rental nights*
 

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