To Clarify, I'm Amazing At Everything Else
There I was, navel-gazing and contemplating life on a weekend. Then I pulled out my phone, started a podcast, and turned on the television like a proper adult with a compromised attention span. Somewhere in the midst of all of this deep contemplation, I began to pay attention to the movie i had on. My imagination took over, and inserted me into the basic premise of the film...and then, my insecurities dreamed up the opposite.In 1984's The Last Starfighter, a young trailer park mechanic moonlighting as a moody teenager plays an arcade game obsessively, to drown out the constant love and support of his cute girlfriend. Sure, physical intimacy seems cool, but why bother when you could nab the new high score in STARFIGHTER, a blatant knock-off of Star Wars: The Arcade Game?
Dammit Maggie, there's no air in this relationship! I'm in the zone, and it only fits *one* person at a time.
After that, it's all pretty typical: the old hustler from The Music Man shows up to recruit the kid for space war, the arcade cabinet having been a secret test to find gamers/gunners skilled enough to ward off an alien armada. Sunrise, sunset, tale as old as time.
Stop me if you've heard this one before.
If I could have more than one thought at a time though (and reader, I *don't*), I'd have asked myself: "What games would the aliens recruit my ass to play, and maybe save the galaxy?" Sure, if Emperor Ty'Ranik and his Cyber-Devils from the Horsehead Nebula can be deterred by the efficent routing that I learned from Monaco: What's Yours Is Mine, I could be their champion. Maybe what the universe really needs is some jackass who played a lot of Garou: Mark of the Wolves; whistling Rock's stage theme *really* annoys the Cyber-Devils.
Surprisingly, Children by Robert Miles had no effect on the invaders.
Starcraft
Every few years I'll fire up the original game and play from the beginning of the solo campaign, starting with the Terrans on a doomed and dusty backwater planet. It's pulls me in each time, with the charming presentation, and the thrill of an early defense mission holding off a Zerg swarm, hoping against hope to survive till an evac shuttle arrives. For such a finicky genre of game, Starcraft comes off more exciting than tedious, with a fantastic soundtrack and voice acting giving the experience a polish you just didn't see back then. I grew up playing my mom's NES, but Starcraft, Diablo, and Fallout made PC games come alive for me. I *love* this game.
Tragically, it's also completely beyond me! I am pure heartbreak at competitive play in this, or any other RTS. Let me think about my turn, I'll play any strategy game you want. Hell, we can break out a clock if you don't want this chess game to drag. Yet, there's something about constant micro-decisions in Starcraft that short-circuits my brain, like airplane glue in the neighbors "fun-geon". (To be honest, it's not a very fun dungeon, but I've got all this glue and a well-ventilated house, I'm out of options.)
"Y'all do LAN parties? I've got my battlestation packed up in the Mazda."
Guitar Hero
That's to say nothing of the music; everyone has their tastes, but my old man and uncle once got into a fist-fight at a gas station over a perceived slight about the drumming of Neil Pert. Suffice to say, I grew up with all of this shit, Black Sabbath to butt rock. I found my own interests with time, but I still re-watch Highlander (1986) to freak out to "Princes of the Universe."
Sadly, I'm about as talented at Guitar Hero as I am at strumming an *actual* guitar; I can wing the James Bond theme, but that took a very patient hour of my cousins time. It's a four finger problem; yes, I have five, but my brain doesn't remember that when a video game starts heating up. Crank up the difficulty on a rhythm game to anything beyond "Baby With Spoons" and you're about to hear a side of Misirlou you didn't want to know existed. When I play Shout At The Devil, you will be convinced that The Prince of Lies is punishing you for raising your voice.
If little green men ask me to be their Macross-style musical savior, I'm calling Tom Morello. Y'all can find my ass at the merch table.
Competitive Fighting Games
Actually playing fighting games has only gotten easier with time, with more robust networking and training options to learn the trade. Just right now you have Street Fighter 6 for the try-hard sweats, King of Fighters XV if you like fun and have a soul, Tekken 8 to play Kuma, Guilty Gear Strive if your waifu is Freddie Mercuy, and Mortal Kombat 1 if you're a punk bitch, playing the punk bitch game you deserve. I don't think it's ever been simpler to jump into a fighter, compared to the early 90's, when the older kids might have taken your quarters at the bowling alley for using cheap shit like "throws", and "other basic mechanics." (I'm not bitter.)
Now, I'm not the *worst.* I've put the time in, I'm certified on the equipment, I'm with the union. It's safe to say with anything resembling Street Fighter 2, I'm not getting took by a first-timer mashing buttons. (Tekken 3 Eddie Gordo notwithstanding.) The thing is, getting better at something like, say, Skullgirls or Garou: Mark of the Wolves, only helps you understand how unbelievably *fucking* talented the real killers are. Yes, anyone can do Evo Moment #37 with practice, but let them try that shit playing Justin Wong, live, with an audience. At every game I've sunk time into, I've mostly plateaued at the point where I can grasp what's happening in higher level play, but know I haven't got it in me to train the muscle memory or in-depth match-up knowledge to recreate what I'm seeing.
Should the worst come to pass, and E.T. needs a champ to drive a Real Steel-style mech in the ring with a Rancor wearing boxing gloves, I'll pass a link to Punk's Twitch and be the robot's Paulie.