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So I've been playing through the OG Tomb Raider games (again) and having a blast with the first one.
Just reached second game and for some reason was getting nervous about the upcoming "Venice" level. I thought it might have been the boats, but it turns out that it's the enemies.
99% of the fuckers you're fighting are humans with hit-scan guns. What the fuck is going on here? This is one of the most baffling decisions I've ever heard of in my life, although it might just be that I'm more biased by my enjoyment of TR1 + 4, both of which have a more "exploration-first" sort of design.
Is it worth keeping this up? I've not long finished a playthrough of the game on the original PS1, rather than these new remakes, and I just think ahead to the stupid amount of boat and sunken ship levels and think that I'd be better off skipping this one altogether and coming back later when I feel like hating myself or something.
Has anyone else had this issue with TR2? It just feels like a nightmare, and I wonder how much of it is due to the insanely truncated development time that the team were given to deliver this thing.
Just reached second game and for some reason was getting nervous about the upcoming "Venice" level. I thought it might have been the boats, but it turns out that it's the enemies.
99% of the fuckers you're fighting are humans with hit-scan guns. What the fuck is going on here? This is one of the most baffling decisions I've ever heard of in my life, although it might just be that I'm more biased by my enjoyment of TR1 + 4, both of which have a more "exploration-first" sort of design.
Is it worth keeping this up? I've not long finished a playthrough of the game on the original PS1, rather than these new remakes, and I just think ahead to the stupid amount of boat and sunken ship levels and think that I'd be better off skipping this one altogether and coming back later when I feel like hating myself or something.
Has anyone else had this issue with TR2? It just feels like a nightmare, and I wonder how much of it is due to the insanely truncated development time that the team were given to deliver this thing.

