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At the time of the posting of this thread, there's a thread on 4chan's /v/ discussing the interview Hideo Kojima did with GQ yesterday about his struggles with age, dark thoughts and the destructive results of his eye surgery, and Death Stranding obviously came up both in the original interview and the resultant discussion:
This got me thinking: with the discourse around remakes in gaming culture hitting a fever pitch over the past 7 years and the discussion on RGT specifically, we've talked about trying to discern what about certain remakes, sequels and other successive legacy projects makes them bad or ineffective or unworthy. This is a good discussion to have, but it might be helpful to have a discussion about what specific elements in revival games - or any video game, really - causes you, personally, to have an immediate and permanent disconnect from the game and lose all interest in it forever. This includes marketing tactics, promotional material, or creative decisions in the games themselves. Beyond the notion of a mere red flag: what is something that, if included in a video game, makes you hit the eject button?
Whatever. His time is clearly past. Death Stranding 1 had some fatal flaws and so does the sequel, and now so does its creator. Next.
Death Stranding had flaws, but I wouldn't call them fatal. It was one of the best AAA games to come out during the Covid years.
Unfortunately, including unironic iOS 7 emojis or actors who endorse bad politics is an immediate disconnect from me at this stage in my life. Same reason I don't listen to Skrillex's "Recess" any more. Shame, because both DS and the sequel have some amazing qualities.
This got me thinking: with the discourse around remakes in gaming culture hitting a fever pitch over the past 7 years and the discussion on RGT specifically, we've talked about trying to discern what about certain remakes, sequels and other successive legacy projects makes them bad or ineffective or unworthy. This is a good discussion to have, but it might be helpful to have a discussion about what specific elements in revival games - or any video game, really - causes you, personally, to have an immediate and permanent disconnect from the game and lose all interest in it forever. This includes marketing tactics, promotional material, or creative decisions in the games themselves. Beyond the notion of a mere red flag: what is something that, if included in a video game, makes you hit the eject button?