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I discuss this on the main Mina board on Steam but I want to bring it up here as well.
Mina the Hollower is an action/adventure game by the creators of Shovel Knight inspired by the GBC aesthetic
Visually the game has the right art direction for a game inspired by the GBC aesthetic.
but the GBC screen looks a hell of a lot better than this, even when emulated or played on a modified GBPlayer on GameCube on a CRT the games look different.
I'm glad we don't have some annoying terrible looking Bilinear filtering, but a lot more can be done with Shaders these days to simulate that special GBC look.
We need a grid, we need an external lighting option too.
If they were going to do retro graphics, they should have done retro graphics right.
Pixel Art on its own can look nice, sure, but when combined with the right filters and shaders is when it truly shines and comes into its own.
Even old LCD Screens display pixel art better than what we have now
Another fascinating aspect of the non backlit era of gaming is how the lights and shadows of the environment played a huge artistic role in how the games looked too, so one of their shader options could also focus on this and even be adjustable.
Here are some high-res photos of what actual GBC looks like
Zelda Oracle of Seasons from a few years ago when I was going through both Zeldas
here's what an actual cutscene looks like
look at the GRID
Kero Kero Cowboy - new GBC Platformer
Mina the Hollower is an action/adventure game by the creators of Shovel Knight inspired by the GBC aesthetic
Visually the game has the right art direction for a game inspired by the GBC aesthetic.
but the GBC screen looks a hell of a lot better than this, even when emulated or played on a modified GBPlayer on GameCube on a CRT the games look different.
I'm glad we don't have some annoying terrible looking Bilinear filtering, but a lot more can be done with Shaders these days to simulate that special GBC look.
We need a grid, we need an external lighting option too.
If they were going to do retro graphics, they should have done retro graphics right.
Pixel Art on its own can look nice, sure, but when combined with the right filters and shaders is when it truly shines and comes into its own.
Even old LCD Screens display pixel art better than what we have now
Another fascinating aspect of the non backlit era of gaming is how the lights and shadows of the environment played a huge artistic role in how the games looked too, so one of their shader options could also focus on this and even be adjustable.
Here are some high-res photos of what actual GBC looks like
Zelda Oracle of Seasons from a few years ago when I was going through both Zeldas
here's what an actual cutscene looks like
look at the GRID
Kero Kero Cowboy - new GBC Platformer