I'll try my best to prove you wrong, I guess:
- Urban Champion (NES)
- Stack-Up (NES)
- Clu Clu Land (NES)
Alright, so I finally figured out Stack-Up.
It seems to me that without the R.O.B. the Robot, this and Gyromite just don't really make sense to play at all; at least with the robot, it would have a level of interactivity, which is better than nothin'.
But, that doesn't make them
bad games, just kind of inaccessible without it. I'd probably be able to have fun for at least 15 minutes with the robot like the game's intended.
Try Again!
Actually, I kinda like it.. A lot, infact!
I like it so much that I was trying to find it back in October, forgot the name, thought it was about Dracula, and discovered several other cool games because of it!
It's a bit clunky, awkward stiff controls with some unfair design, but nothing I couldn't (or wouldn't x_x;;) force myself to play through if I felt like it, and so..
Try Again
I love, love, love the Yoshi series, but the first one sucks ass.
View attachment 134299
Oh come on, it's not that bad is it?
Oh well, I'll play it for awhile and get back to you.
A nice effort,
however; I love these games!
Simon's Quest I've had as long as I can remember, and I always did like the RPG elements that separated it from the other NES Castlevanias.
TMNT; Everyone always says it's too fuckin' hard, and they've got a point. But it's not.
It's that whole problem of 'fake difficulty' that makes the experience frustrating, not the difficulty; things such as the way you have to walk over small gaps or land on small platforms. It's design-based.
That said, I actually beat it for the first time this year, and had a lot of fun!
As for Superman, well..
I played that again a few months back, and enjoyed the hell out of it. It's nowhere near as good as SunMan, but it's a fun, albeit awkward game with enjoyable sections, even if it makes little to no sense most of the time.
Try Again