The Wonderful World Of Demos

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When I was a kid, all I wanted was to be treated as an adult.

That meant that I'd always tag along whenever my dad (or grandad) would go out to do something that sounded remarkably "grown-up" to my kiddie self, stuff like paying taxes, visiting the post office or attending political rallies (you know, the kind of junk that's sheer torture for me now). I'm sure that my willingness to put up with such grueling things earned me quite a few Brownie points with them, but the illusion quickly shattered as soon as we got to those places and I started displaying clear symptoms of being bored out of my mind.

Eventually they stopped taking me to those places, but I didn't mind... Mostly because they took me to the one place I actually wanted to go to: the newsstand.

It was far easier to pretend to be engrossed on what was going on there, as my eyes would dart from side to side and stop just long enough on the covers of famed newspapers such as "Página12", "La Nación ", "Le Monde" and "The New York Times" to feign interest, but it was all an act... what I was really after were those circular cardboard sleeves that had to be found among the endless seas of fashion magazines, monthly publications and sport journals. Spotting one was always a matter of great joy, as they meant tons of gaming for a really low price (but only if I could convince my dad or grandad to buy them for me).

I remember just how much fun it was to finally get one of those things installed on my home PC just to see the software included (packaging was almost nonexistent and they were usually "thrown-ins", independent of the magazine that housed them). Some of those things were really impressive and were actually my introduction to some of my favorite games ever, legendary stuff like Tomb Raider, Virtua Fighter, Heretic, Prince of Persia, SkyRoads, Test Drive 4 and, of course, my all-time favorite "Doom clone": Strife.

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SkyRoads had a pretty generous demo in terms of how much it'd let you play for free... and because of that, it became a favorite whenever I had friends over. Pretty genius game I doubt I would otherwise have heard about.

I would spend hours playing those sharewares and demos with my sister, often making up stories on-the-fly about what was happening inside the screen, trying to come up with the most outlandish explanations for the situations the characters found themselves in as we played these often context-less games. We had a lot of fun coming up with reasons for which Lara Croft would throw herself in an icy wasteland full of tigers or why the guys on One Must Fall 2097 would duke it out inside giant robots. I once almost completely lost it when my sister decided to turn Test Drive 4 into a TV drama about some dude trying to make it to his anger management class, rear-ending and taking out every other driver on the road just to accomplish that goal.

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It still pains me how much I didn't like this one when I finally got to play the full version, but the memories made on the demo guarantee that I will always remember it fondly.

That was actually the whole beauty of it: those games were all sharing disc space, so they couldn't even afford a cinematic, and it was up to us to fill in the blanks about what we were seeing. I think that I wouldn't remember these things nearly as fondly if it weren't for the fact that those disc-saving maneuvers turned into some of my most cherished, shared memories.

Of course, you never knew what you were getting yourself into when you got one of these discs (and while I will never deny that that was part of the charm, it wasn't without its risks)... one time my dad brought home a game that looked innocent enough and ended up being softcore porn disguised as a graphic adventure game. My mom was not amused, and the disc was promptly discarded.

Another time he managed to get a hold of the fakest one yet: a poorly-printed orange disc with a picture of Godzilla on the front and the promise to include "more than 500 games" on it. Of course, the disc didn't even approach that number of games (and it was actually the reason for which I learned the meaning of "Not Available" in English, as it was what the prompt said upon trying to play an empty slot), and I am convinced that my dad's paranoia was right with this one, as my system would start acting up as soon as we finished playing it... but the disc, shady as it was, was my introduction to Spear of Destiny and Super Karts, so I guess there's that.

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Virtua Fighter's demo was almost insultingly limited in terms of gameplay, but it was also pure comedy... and a favorite late-night joy for me and my sister.

What's amusing to me is that, sometimes, these discs were the sources of some arguments back home, as my dad would enjoy a demo but insist that he wouldn't buy the full thing... not because a lack of money, but because he was convinced that the game wouldn't run on our PC regardless of if the demo did (and it always did). He also had this annoying belief that the games and applications were vessels to some sort of virus and forbade us from installing them on the PC, forcing us to use the "run" function instead (that meant that the games would launch, but that they couldn't make saves or anything). It was a massive tug-of-war over nothing, but I do think that he was right about at least some of those discs... some looked fishy and poorly-made, so I wouldn't put it past the manufacturers actually including spyware or something among the files.

But if you were to ask me about my favorite demo-related experience, I think that it was the time I got to play Caesar III for the first time.

I had never played anything so deeply engaging and I became addicted to it in a way that was foreign to me at a time when most of my games would end as soon as I ran out of lives or turned off the system. Unlike my buddies Mario and Sonic, my character on Caesar III was in it for the long haul and the whole thing just drew me in like a magnet as I managed to inch my way further and further with each extended playing session, dreading the moment when the demo would decide that I had already had my fun and it would pull the plug on the whole thing. I was so obsessed with my time as mayor of that Roman settlement in the middle of nowhere that I even started goshing over it in school, much to the disguised annoyance of my deskmate, Jessica, who played along and had the patience of a saint (thank you, Jess, you were a real one).

I'll never know for sure if this was a glitch or the game's way of telling me that playtime was over (literally and figuratively), but I remember how the screen would flicker and then my population would go down to zero after I had managed to unlock the Coliseum by painstakingly reaching hundreds of citizens in my community of Waffleland. I was so incredibly annoyed that I almost broke the disc (but, thankfully, I didn't).

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Very few games got my imagination going as much as Caesar III did. Every time I played its demo I felt on top of the world.

Because I got internet soon after, I never really looked back on demos again... there was simply no need when the full thing could be obtained after maybe five clicks, but I would be lying if I said that I didn't at least enjoy my time browsing through the many discs that fell on my hands during those years. Getting to try apps like WinZip or Schedule+ for the first time after reading about them during my "offline" days was almost as fun and fulfilling as playing an all-time favorite for the first time, and the amount of play time I got from those demos only fired me up even more, even causing me to open up and speak to classmates more... because, hey, maybe someone had the full version of that one game whose demo had stolen my heart (which actually happened once).

And as silly as it is to be nostalgic for something that wasn't even meant to be played for long, I just can't help myself. They didn't just bridge a gap technologically, but also help me bond with my dad and sister at a time when we could barely be in the same room together. How could I not love those things after that?

What about you? What were your experiences with demo discs and Sharewares?
 
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One memory that I have with demos is that on the 360 I downloaded a lot of them. One was for a game called "Vampire rain" it's basically what happens when you fuse Splinter cell with vampires and then the machine making the fusion explodes and the final result comes out as a mutant monster.
And that's the thing that I like the most about demos in general: that you can find and try a lot of experimental titles whatever they are bad or not. At the end The most important thing is the first impresion and demos gives you that.
Great article!
 
Shareware was legendary in the mid 90's era of PC gaming. My dad also introduced me to shareware games (well, to the internet in general). ID and 3D realms had the best shareware games, like Commander Keen, Duke Nukem, Wolfenstein 3D, Doom, Hexen, Heretic and so many others.

Probably something that isn't relevant to anyone other than Final Fantasy fans but Squaresoft was known for including demo disks with their PS1 games. Sometimes fans would buy games for the demo discs more than the actual game. It was never more obvious when the hype for Final Fantasy 7 was at its highest. An innocuous fighting game called Tobal no.1 sold almost a million copies because it included the demo disc for FF7.
 
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Probably something that isn't relevant to anyone other than Final Fantasy fans but Squaresoft was known for including demo disks with their PS1 games. Sometimes fans would buy games for the demo discs more than the actual game. It was never more obvious when the hype for Final Fantasy 7 was at its highest. An innocuous fighting game called Tobal no.1 sold almost a million copies because it included the demo disc for FF7.
This reminded me of an old treasure that I would almost guarantee ended up in the trash:
In the US, Pizza Hut and some other places gave out PS1 demo discs and I remember one having FF8 on it. I also think it had Spyro - Year of the Dragon and maybe Medievil 1 or 2. There were a few more games but man.. that was a lifetime ago.
 
This reminded me of an old treasure that I would almost guarantee ended up in the trash:
In the US, Pizza Hut and some other places gave out PS1 demo discs and I remember one having FF8 on it. I also think it had Spyro - Year of the Dragon and maybe Medievil 1 or 2. There were a few more games but man.. that was a lifetime ago.

There's a youtube channel that talks about all the weird and obscure PS1 promotional demo disks and games. Did you know there are around 2000 PS1 unique titles? When you consider all the import games and promotional disks, it is probably one of the biggest libraries in console history.
 
I loved demo discs. There was a lot of games where I never had a chance to own them, but loved the demos and would play them repeatedly. I remember seeing PC stuff, but for me it was mainly PS1, with some Saturn, and Dreamcast.
One way I'd get them that I never see people talk about is sending in all the little post cards and registration/survey stuff that came with anything videogame related. Once I figured out that they'd put you on their mailing lists and send you all types of stuff, I'd even take them out of game booklets that I rented, or ask others if they were gonna use them :LOL:. (Usually you didn't even need to pay postage to send them in, but even if you did, I think it was only like 15 cents for postage.)
 
One way I'd get them that I never see people talk about is sending in all the little post cards and registration/survey stuff that came with anything videogame related.
Very good point.

A lot of us have seen those, but I never knew of anyone who used them (but in my case it was because it would lead to either international or transatlantic shipping XD).
 
Probably something that isn't relevant to anyone other than Final Fantasy fans but Squaresoft was known for including demo disks with their PS1 games. Sometimes fans would buy games for the demo discs more than the actual game.
I definitely remember these, a bunch of the same demos would be on different discs but it really was a great way to spotlight smaller games that would have otherwise been sort of obscure for me (Kula World, Tomba). Big Sony titles would include a demo CD on any of their popular re-releases (at least in PAL territories) on the Platinum imprint but nothing matched the quality that you would get from those Square collection CD's during their golden age.

If anybody remembers the launch of Zone of the Enders in english it came bundled with the first demo for MGS2 and it was a running joke for years that people paid for the demo and got the game as a bonus. In the years since I've definitely paid for unfinished games but never again did I get a fantastic game thrown in as well.
 
Much like Jusaiki I’ll be back with a longer comment. Still got a fair bit of articles to catch up to xD. Love the topic though!
 
Hi chief. Original topic, as I expected from you. I remember that in the nineties, CDs of shareware games for MS DOS or Windows 95 were often attached to PC video game magazines (especially "Games Magazine" and "Giochi per Computer"), which I bought after school, and I perfectly remember finding inside the first episode of Doom 95 and Heretic, and the entire Wolfenstein and Descent game, plus various graphic (point and click) adventure games from the legendary Sierra software house, and others like Micro Machines and Lemmings 3D. In the following issues I found shareware versions of other fps games such as Witchaven, Tekwar, Blood and Redneck Rampage.

Instead, attached to comic and manga magazines (e.g. italian version of "MangaZine") I remember finding a CD, to my great surprise, with japanese anime games that contained erotic scenes (today they are called ecchi or hentai) and this seemed incredible to me at the time: I remember a Castle Fantasia and a Men at Work (both tactical-role-playing games) and graphic adventures from the Viper series, from the legendary "Sogna" software house (animated and shamelessly pornographic visual novels). I don't remember anything else at the moment.
Greetings, yours truly. 😉
 
As a Mac user, my main demo discs were MacWorld along with later Official PlayStation Magazine and the Dreamcast Magazine.

Very cool stuff. I still haven’t really played SF Rush 2049 or whatever it was, but the demo got a lot of replay value from me!

Also Thrasher: Skate & Destroy hahaha!
 
View attachment 6605

When I was a kid, all I wanted was to be treated as an adult.

That meant that I'd always tag along whenever my dad (or grandad) would go out to do something that sounded remarkably "grown-up" to my kiddie self, stuff like paying taxes, visiting the post office or attending political rallies (you know, the kind of junk that's sheer torture for me now). I'm sure that my willingness to put up with such grueling things earned me quite a few Brownie points with them, but the illusion quickly shattered as soon as we got to those places and I started displaying clear symptoms of being bored out of my mind.

Eventually they stopped taking me to those places, but I didn't mind... Mostly because they took me to the one place I actually wanted to go to: the newsstand.

It was far easier to pretend to be engrossed on what was going on there, as my eyes would dart from side to side and stop just long enough on the covers of famed newspapers such as "Página12", "La Nación ", "Le Monde" and "The New York Times" to feign interest, but it was all an act... what I was really after were those circular cardboard sleeves that had to be found among the endless seas of fashion magazines, monthly publications and sport journals. Spotting one was always a matter of great joy, as they meant tons of gaming for a really low price (but only if I could convince my dad or grandad to buy them for me).

I remember just how much fun it was to finally get one of those things installed on my home PC just to see the software included (packaging was almost nonexistent and they were usually "thrown-ins", independent of the magazine that housed them). Some of those things were really impressive and were actually my introduction to some of my favorite games ever, legendary stuff like Tomb Raider, Virtua Fighter, Heretic, Prince of Persia, SkyRoads, Test Drive 4 and, of course, my all-time favorite "Doom clone": Strife.

View attachment 6606
SkyRoads had a pretty generous demo in terms of how much it'd let you play for free... and because of that, it became a favorite whenever I had friends over. Pretty genius game I doubt I would otherwise have heard about.

I would spend hours playing those sharewares and demos with my sister, often making up stories on-the-fly about what was happening inside the screen, trying to come up with the most outlandish explanations for the situations the characters found themselves in as we played these often context-less games. We had a lot of fun coming up with reasons for which Lara Croft would throw herself in an icy wasteland full of tigers or why the guys on One Must Fall 2097 would duke it out inside giant robots. I once almost completely lost it when my sister decided to turn Test Drive 4 into a TV drama about some dude trying to make it to his anger management class, rear-ending and taking out every other driver on the road just to accomplish that goal.

View attachment 6608
It still pains me how much I didn't like this one when I finally got to play the full version, but the memories made on the demo guarantee that I will always remember it fondly.

That was actually the whole beauty of it: those games were all sharing disc space, so they couldn't even afford a cinematic, and it was up to us to fill in the blanks about what we were seeing. I think that I wouldn't remember these things nearly as fondly if it weren't for the fact that those disc-saving maneuvers turned into some of my most cherished, shared memories.

Of course, you never knew what you were getting yourself into when you got one of these discs (and while I will never deny that that was part of the charm, it wasn't without its risks)... one time my dad brought home a game that looked innocent enough and ended up being softcore porn disguised as a graphic adventure game. My mom was not amused, and the disc was promptly discarded.

Another time he managed to get a hold of the fakest one yet: a poorly-printed orange disc with a picture of Godzilla on the front and the promise to include "more than 500 games" on it. Of course, the disc didn't even approach that number of games (and it was actually the reason for which I learned the meaning of "Not Available" in English, as it was what the prompt said upon trying to play an empty slot), and I am convinced that my dad's paranoia was right with this one, as my system would start acting up as soon as we finished playing it... but the disc, shady as it was, was my introduction to Spear of Destiny and Super Karts, so I guess there's that.

View attachment 6609
Virtua Fighter's demo was almost insultingly limited in terms of gameplay, but it was also pure comedy... and a favorite late-night joy for me and my sister.

What's amusing to me is that, sometimes, these discs were the sources of some arguments back home, as my dad would enjoy a demo but insist that he wouldn't buy the full thing... not because a lack of money, but because he was convinced that the game wouldn't run on our PC regardless of if the demo did (and it always did). He also had this annoying belief that the games and applications were vessels to some sort of virus and forbade us from installing them on the PC, forcing us to use the "run" function instead (that meant that the games would launch, but that they couldn't make saves or anything). It was a massive tug-of-war over nothing, but I do think that he was right about at least some of those discs... some looked fishy and poorly-made, so I wouldn't put it past the manufacturers actually including spyware or something among the files.

But if you were to ask me about my favorite demo-related experience, I think that it was the time I got to play Caesar III for the first time.

I had never played anything so deeply engaging and I became addicted to it in a way that was foreign to me at a time when most of my games would end as soon as I ran out of lives or turned off the system. Unlike my buddies Mario and Sonic, my character on Caesar III was in it for the long haul and the whole thing just drew me in like a magnet as I managed to inch my way further and further with each extended playing session, dreading the moment when the demo would decide that I had already had my fun and it would pull the plug on the whole thing. I was so obsessed with my time as mayor of that Roman settlement in the middle of nowhere that I even started goshing over it in school, much to the disguised annoyance of my deskmate, Jessica, who played along and had the patience of a saint (thank you, Jess, you were a real one).

I'll never know for sure if this was a glitch or the game's way of telling me that playtime was over (literally and figuratively), but I remember how the screen would flicker and then my population would go down to zero after I had managed to unlock the Coliseum by painstakingly reaching hundreds of citizens in my community of Waffleland. I was so incredibly annoyed that I almost broke the disc (but, thankfully, I didn't).

View attachment 6610
Very few games got my imagination going as much as Caesar III did. Every time I played its demo I felt on top of the world.

Because I got internet soon after, I never really looked back on demos again... there was simply no need when the full thing could be obtained after maybe five clicks, but I would be lying if I said that I didn't at least enjoy my time browsing through the many discs that fell on my hands during those years. Getting to try apps like WinZip or Schedule+ for the first time after reading about them during my "offline" days was almost as fun and fulfilling as playing an all-time favorite for the first time, and the amount of play time I got from those demos only fired me up even more, even causing me to open up and speak to classmates more... because, hey, maybe someone had the full version of that one game whose demo had stolen my heart (which actually happened once).

And as silly as it is to be nostalgic for something that wasn't even meant to be played for long, I just can't help myself. They didn't just bridge a gap technologically, but also help me bond with my dad and sister at a time when we could barely be in the same room together. How could I not love those things after that?

What about you? What were your experiences with demo discs and Sharewares?
Awesome article. And i totally resonate with this!

Shareware 100% as this was how i discovered new games. This evolved in to demos later within magazines (EGM, PSN, Nintendo power, etc), and for the longest time was how i made my choices on video games, reading articles which i used to trust, playing the demon to gain my own opinion of the play, and also looking at old style forums which are superior to social media and respect your time more imho. This then went on a list, with first buys being the ones i invested in on release, and others waiting for the price to drop before i invested.

What your describing is exactly what media like this should be, something to relax and bond over, sharing experiences and becoming better for it. Making real memories.

This with demos and well with gaming in general is what i truly miss, as gaming back then complimented our lives, enriched it so that we could continue the grind. Now it takes advantage of us like an abusive partner, and will sell us out at a moments notice.
 

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