Genesis The "What is the worst SEGA game?" Official Off-topic Spin-Off Thread (Aka "Sega Game Toshokan Revenge Land II" or "Shenmue 4" for friends)

Alarond

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Ok, I will do what I promised in that other thread called "What is the worst SEGA game?" made by Miles, so visit it, and give your opinion about the worst SEGA game, THERE, not here. Do it. It is a threat. With "T". Mine. Not from Miles. Miles did the Thread, with "D". It is not the same. "ENGLISH, madafaka! Do you speak it?!!"

Okeeey.

So... what I promised? to answer UnDubious, in another thread... that means here, like the title says VERY clear.
Why? Cause aliens.
1762642322405.png

(Aliens)

But first...

It's important to note that 1 megabit (Mb) is the same as 128 kilobytes (KB), and thus 1 megabyte (MB) is 8 megabits.

It's entirely possible the games were listed in Mb as opposed to MB

Sonic Eraser is 256KB or 2Mb
Yeah, back then they advertised games by the number of "megs", meaning megabits. "Mb" wasn't used. For example, the back of the Phantasy Star IV box says "24 megs of role-playing challenge!". But ROM was still very expensive in the late '80s and early '90s, so it took a few years before you started seeing bigger 16-bit games, so the point remains - early Genesis games were still rather small, and SegaNet games were smaller still.
Sega also used Mega Power a few times. Space Harrier on Sega Master System was "Twice the Mega Power" to say that it was 2 megabits

That "Mega Power", was in fact just 128KB. But yeah... "Mega" Power.

I, always use the MB (MegaBytes) now, not the Megabits mesure system, because it is easier to understand if you try to download anything from the internet, which, btw, is not a big truck.

1762664153666.png

(It's a series of tubes. I hope this forum REALLY understands that. It is important to understand.)

Megabits (which is the same as "Megs") were really only used in the cart-based consoles of the 80 and 90s, which includes Master System, NES, Mega Drive, Super Nintendo, GameBoy and Game Gear... and Nintendo 64.

It was never a serious thing to use bits instead of Bytes, and as much as we have great memories talking about "Megs" and "Megabits"... they are dumb. Started to have no sense to use "Megabits" when the CD format arrived to consoles with their HUGE capacity of around 600 MB to 800 MB, LOTS of MB. Imagine to translate that number, to Megabits: "4,800 to 6,400 Megabits"? stupid as hell, and destroyed Neo Geo forever. So, nobody did that, for respect to Neo Geo users.

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(Ha-Ha! Mega-CD games had 6 times more megs, 12 years earlier! ... and were a lot cheaper)

But forgetting about the looted poor Neo Geo users, Nintendo 64 extended the practice of the "Megs" use instead of MB, until its very end, in the early 2000s..

Those below are the original "Megs" (or "Megabits") in "official" Cart sizes, for the Genesis/Mega Drive games.
In Bold, the most common sizes.

Sizes (Megabits) = ROM size in your PC Examples of games
1 Megabit = 128 Kilobytes (128 KB) -----> Columns / Fatal Labyrinth / Flicky
2 Megabits = 256 Kilobytes (256 KB) -----> Alex Kidd / Rambo III / Italia '90 / Klax
4 Megabits = 512 Kilobytes (512 KB) -----> Sonic / St. of Rage / Thunder Force II and III
5 Megabits = 640 Kilobytes (640 KB) -----> Ghouls 'n Ghosts (very unusual size, only 3 games)
6 Megabits = 768 Kilobytes (768 KB) -----> Road Rash / Wonder Boy in M. W. / Phant. Star II and III
8 Megabits = 1 Megabyte (1 MB) ----> Sonic 2 / OutRun / Roc. Kni. Adv. / TMNT: Hyperstone
10 Megabits = 1.25 Megabytes (1.25 MB) -> Romance of the Three Kingdoms III (unique) [only the US ver.]
12 Megabits = 1.5 Megabytes (1.5 MB) --> Shining Force / Flashback / Rolling Thunder 3
16 Megabits = 2 Megabytes (2 MB) ----> Sonic 3 / Streets of Rage 2 / Aladdin / Shining Force 2
17 Megabits = 2.2 Megabytes (2.2 MB) --> Legend of Wukong (unique) [unlicensed game. Translated later]
20 Megabits = 2.5 Megabytes (2.5 MB) ---> Sega Sports 1 (unique) [Compilation of 3 games]
24 Megabits = 3 Megabytes (3 MB) ----> Ph. Star IV / Lion King / S. of Rage 3 / Eter. Champions
32 Megabits = 4 Megabytes (4 MB) ----> Sonic 3D / Toy Story / Ult. MK3 / Slam Masters / Virtua Fighter 2
40 Megabits = 5 Megabytes (5 MB) ----> Super Street Fighter II (unique)

(released after the official MD commercial life)
64 Megabits = 8 Megabytes (8 MB) -----> Pier Solar (unique)
80 Megabits = 10 Megabytes (10 MB) ----> Paprium (unique)

And now, the actual thing:

1MB was more than the first wave of commercial Genesis games. Revenge of Shinobi is 512kb or so. Those SegaNet games are half that - a quarter when compressed. They're really just mini-games. The novelty of downloading games was crazy for the time but retail games were in a different league. I think Fatal Labyrinth started as a SegaNet game, though? That's basically the precursor to the Mystery Dungeon series, the original Japanese roguelike.
Pyramid Magic is an okay puzzle series too. Nothing amazing though.

Yeah, you are right, until 1990 a 1MB cart was a "big" game for MD. In fact, Sonic1 from 1991 has 512KB and was a BIG release. And something like 1/8 of those KB are dedicated to the "SEEEGA" audio of the start. Which in 1991 was very cool, so, my SEAL OF APPROVED. Probably all the games in the Toshokan service were about 128 and 256 KB.

I've seen some places calling the Toshokan service "SegaNet", like you do, but I don't really know if this is correct Apparently the service had some sort of "News section" called Sega Net News, so maybeeee..., BUT "SegaNet" is much more related and remembered as the Dreamcast internet service in US years later.

And a wild off-topic appears!
In Europe, the "SegaNet" equivalent was the "Dreamarena" (a surprinsingly successful service in a time many europeans did not even had internet in their PCs, or even a PC... So, literally, many Dreamcast users connected for the first time to the internet thanks to its console. Sega Europe did a lot of effort there, doing agreements with the big ITs of the biggest european countries, to make sure europeans got internet with their Dreamcasts, and NOBODY, CURIOUSLY, NEVER, SEEMS TO FUCKING REMEMBER THAT IN THE MEDIA. Only retarded people repeating stupid fake propaganda mantras like "hahah SeGa always sUckEed And dID all the THings bAd and I'm retAAaard". Shut the F U Retard! YOU GO FULL RETARD.

1762658068809.png

(Never go full retard)

Meanwhile... Sony did just the OPPOSITE, and happy neglected the online gaming in Europe during years in its new PS2, literally erasing the PS2 BIG MAGNA OPUS Online game (a colossal project) Final fantasy XI, forever from its european catalogue. Wow. I can remember some HUGE imbecile magazine editor in "some console gaming magazine" rambling about "it is not that important the online gaming in consoles"... YEARS AFTER DREAMCAST ALREADY HAD ONLINE GAMING in EUROPE, with games like Quake III or Phantasy Star Online!!! What a fucking disgusting piece of crap of an "independent" editor.
So, FFXI was finally released only for PC in Europe and "nobody cared" because like that editor said: "online gaming is totally overrated, trust me, bro". Cheers.

1762662326879.png

("Bro, really, online gaming in consoles? it is not a serious thing")

More than 20 years later and FFXI continues to be an amazing game. I love that game.
Of course, years later, the same people did an special report to show "HOW amazing is the NEW online gaming in PS2, OMG, buy it!", when Sony finally decided to release the PS2 broadband adapter there.
LOL.
-----

Anyways... Toshokan had some "cart released games" in it. Some like Fatal Labyrinth or the MD port of "Flicky" were in fact only released in this service in Japan, and then got their western "cart versions". Which partially explains why they are so "meh" in graphics (Flicky almost seems a SG-1000 game. I like a lot its european box-art, though).

It also seems that Columns had its Toshokan version, apart from the japanese cart one. Columns 1 is, in fact, a GREAT PUZZLE GAME, with great music, colors and aesthetics, and amazingly, only occupies 128KB. So it was probably one of the VERY BEST games you could play in that service. For sure better than "Sonic Eraser".

1762669058088.png
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(Left: One of the beautiful 2 Title screens "Columns" have, along its fantastic music tunes. Game have various modes: Arcade and original ones for MD. In 128Kb, one of the smallest in the MD catalog. Crazy, uh?)

The thing is Mega Drive got an interesting official digital service, much before than SNES an its "Satellaview", and like 10 years before Dreamcast, which was the very first online gaming console thanks a great job from Sega, which NOBODY never recognizes, because there is no money to buy useless butts in the media. And history becomes a travesty if nobody explains what really happened.
 
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