- Joined
- Mar 1, 2025
- Messages
- 508
- Level up in
- 492 posts
- Reaction score
- 905
- Points
- 1,977
In the game Undertale, the song Undertale plays during a stretch of gameplay in which you're advancing through a featureless, unbranching corridor with no enemies and a great many scripted events of tragic exposition dialogue that don't interrupt the music. This sequence takes place virtually just before the boss battle against a major lore figure whose existence had been hyped for most of the game.
Can anyone think of more games that happen to do this or something similar? For those who have experienced it, what do y'all think of this sequence? Is it acceptable to describe newer games with gameplay sequences that mirror this as having Undertaled their players?
Can anyone think of more games that happen to do this or something similar? For those who have experienced it, what do y'all think of this sequence? Is it acceptable to describe newer games with gameplay sequences that mirror this as having Undertaled their players?