Maybe this can help some of y'all, or be something else entirely. I remember seeing this Method used on
Dexter's Laboratory. Research says that, "Dexter is “slugging” the storyboard. This means he is doing a rough timing pass for how long each panel should be on screen. This timing goes to a sheet timer (x-sheets) and an editor to make a leica reel (animatic)" Quote is from a Twitter user: MattyDanner... Possibly y'all know more. Is this done for Sprite and Game Animation as well? Could be a good look into or simple question. Maybe somebody could bring to life an Article or Articles focused on Animations, and their little things like the StopWatch Method.
Here's more info:
https://www.reddit.com/r/animation/comments/4x8i13/can_anybody_explain_what_hayao_miyazaki_is_doing/
What are all y'alls thoughts on this?
Dexter's Laboratory. Research says that, "Dexter is “slugging” the storyboard. This means he is doing a rough timing pass for how long each panel should be on screen. This timing goes to a sheet timer (x-sheets) and an editor to make a leica reel (animatic)" Quote is from a Twitter user: MattyDanner... Possibly y'all know more. Is this done for Sprite and Game Animation as well? Could be a good look into or simple question. Maybe somebody could bring to life an Article or Articles focused on Animations, and their little things like the StopWatch Method.
Here's more info:
https://www.reddit.com/r/animation/comments/4x8i13/can_anybody_explain_what_hayao_miyazaki_is_doing/
What are all y'alls thoughts on this?