PC The Steam Machine lives!!

I never said overclock. I believe you know the difference between overclocking something and restoring back the native clocks of something underclocked
Never in the history of console manufacturing has this happened.
But sure, it's not over clocking. It's "restoring the native clocks of something underclocked" despite overclocking being the very act you just described, unless you think you can somehow trick CPU into processing beyond its max capabilities.
Every CPU is underclocked for safety and stability. Overclocking is restoring said capacity, it's not a magical +10 to CPU speed if the device is already overclocked to run at 100%.
The semiconductors don't multiply or dragon ball power up to go even further beyond.

You just described over clocking and then unironically claimed its not over clocking.

As for the rest:
CTRL+F search "I am sorry for being disingenuous"
>No results found
Take it away Duke:
Duke.jpg
 
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They matter only when you expect people to buy another GPU every 2 years because yes. AI can't damage older GPU market just because those GPU's lack the capability to do the task, and as you know mining so well, you would already know that happened before. There were GPU's for mining that raised their price artificially (yes, artificially), and others that were not used for that crap that stayed or slightly got a price increase.

Define slightly.

Supply gets constrained, and market demand fluctuates. Everybody feels the higher prices directly on GPUs and other components in the PC market, and used components are more likely to have been cooked, abused, or have been stressed running flat out in gaming applications, compared to the console market or big OEMs that get their components in bulk or at scale.

The point is that arguments around 600 being too much, because people can build their own PC or have the used prices dialed in low is ridiculous, because prices are skyrocketing on the supply side now and older used junk will follow suit. Meanwhile, the value proposition of this OEM box will likely only increase if the used market goes up.

Shortages of cutting edge new GPU product will lead to the older GPUs going up, whether or not they meet high end tasks, or low end ones directly competitive with weaker Steam Machine.

It's almost ridiculous, trying to follow what you are even arguing.

Regarding the Steam Machine performance, I also believe you know secondary school math, so I will also skip the slip. a 50% more powerful means the Steam Machine would be 150% as powerful of the total power of a Series S. You're saying 200% and 50%.

I said: "We haven't benchmarked the Machine yet, but it's expected to be double (200%, not 50%) the Series S."

I'm saying double. A 100% increase over the Series S, but we don't know because there are no comparative benchmarks.

If the 50% would mean the same as I said, then the 200% would mean the Steam Machine is 100+200% = 300% the power of a Series S, so you would be saying that the Steam Machine would be even slightly faster than a Series X, and it's been confirmed it won't, specially when it's not a device dedicated for gaming like a console.

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And no, it won't smoke the CPU of any of the consoles because simply put, you're saying that a CPU of 6c/12t would be way faster than a CPU two generations older having 8c/16t. Sure, it will be faster in single core operations, but not that much faster in multicore stuff. We are talking abour maybe 15-20% faster, nothing more.

I said: "It will likely smoke the xbox in cpu bound applications."

Implying that games heavily cpu bound will outperform the xbox, which in itself is arguably pointless considering any heavily cpu bound applications on the xbox console are knee-capped behind the dev mode hypervisor.


Anyways, saying that it will emulate everything is nonsense, comparing a console to a PC for emulation is a win-win for a PC, there is not even competition on that. Like saying PS5 can play 99% of PS4 catalogue without issues and Steam Machine can not. What statement is that? simply out of place.

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For emulation we have infinite devices, even those second hand PC's for less than 300€ that would run Bloodborne without a hiccup. You want to include everything in the Steam Machine because it is a PC? sure, you're totally right, but let's not see it as a Steam Machine, let's see it as a PC with a custom case.

I have used an Xbox Series S almost exclusively for emulation in both retail and developer mode.
People literally buy that SKU just to fuck around and play Gamecube or PS2 games. It can run 360 emulation, but not well.

Me saying: "Emulation on the gabecube will likely be running 360, PS3, Switch, and PS4 games like Bloodborne." is not out of place. It's just stating what it will be capable of. We are comparing the value proposition here. This thing is a PC, a more powerful Steam Deck, and it will smoke the consoles in CPU bound applications, like some emulators.

It's like you're trying to be ultra defensive about this thing potentially being called a console by somebody.

And finally, my point is: what is your strategy on selling a product you know it will sell differently depending on your approach. You prefer to get more profit for unit, price it higher and think only in a smaller part of the population who think like sheeps and understand videogames as something that needs to have ultra detailed graphics, or you're going to get less per unit, do a machine for reaching a wider audience because you have a big demand on 1080p market where the user prioritises stability over detail? at the end, it is something Sony will create and has to be a different approach to what PS5 is, because we are not in 2020 anymore, and many people is moving to PC because they are tired of what consoles have become, plus they can play almost everything on it.

You're saying consoles are too expensive and need to be cheaper. You're also saying this PC won't sell at 600 because it's too much, despite that literally translating to 400 dollars in 2006 where PS3 and 360 blew the doors off everything, and created the contemporary online networked gaming platform paradigm shift.

Yes. People have jumped ship to PC, but next-gen Playstation, Nintendo and Xbox will still sell tens of millions of next gen consoles even if priced at 600+, and this PC console hybrid probably won't reach that far.

Valve probably won't market this thing in stores. We don't know the price, and your point is completely obfuscated by your communication.

You or anyone can say whatever they want, but Xbox Series S was a brilliant idea coming from the wrong company.

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OK?
 
I'm gonna stop you there.

Source: The average spec's of Steam users is this.

6-core CPU,
16GB of RAM,
8GB graphics card
1080p monitor.
GeForce RTX 3060 or similar
8GB VRAM GPUs

Most Steam users are playing games with spec's well below PlayStation 5 quality. This device Valve are offering is going to deliver games to their most of their users at a higher quality than what they are already playing.

It'll be doing this, in a small form factor and perfectly suited to sofa gaming. These people that have a Steam library of games but also want the ease of use offered by a console now have a device that will suit their needs perfectly. They like the idea of console gaming but are already so deeply invested in the Steam eco-system to swap platforms.

There is definitely a market for this, otherwise Microsoft wouldn't be pivoting Xbox into the same direction.
Microsoft isn't even relevant in this discussion imo. The primary reason for them switching over is because the Xbox ecosystem is failing on all fronts, so PC and multiplatform is all they have. Maybe I'm just naive, but the idea that Microsoft would still be shifting focus like they are if the Xbox One sold 117m units instead of 58 million and/or Xbox Series systems were the ones selling 90m units instead of 34m is silly to me. They just recognize that their platform is failing rapidly and need to either pivot or shut down entirely.

Also, those specs you gave aren't well below the PS5 in a meaningful way aside from the loss of 4gb of vram and the slower CPU clock speed. CPU doesn't matter as much in this more GPU-intensive era tho. No one with this rig should be eyeballing a Steam Machine as a substantive upgrade. You'll go from like 1080p 60fps medium settings to 1080p 60fps high and you'll hit almost all the same bottlenecks down the road whilst being on a closed system as opposed to an upgradable one that you can slowly get parts for.

It also just assumes that the Steam Machine is gonna be a thrifty device, which I'm still not really convinced of. Valve didn't really seem to take a huge hit on Steam Deck's hardware and I'm still of the opinion that this is gonna launch at $600-700. Anyone with an existing rig that isn't meaningfully behind those average specs would still likely be better off upgrading their existing rig based on need more than buying a SM of all things. Maybe I'm just overvaluing the ability to upgrade your rig.

For a console player looking to jump into PC the convenience of a closed ecosystem like the SM is enticing since it mirrors a console, but if they look at that vs a prospective PS6 that will be backwards compatible I don't see the sale. For anyone with an existing rig they have to decide on a case-by-case basis how far behind their rig is to a Steam Machine and then weigh how much they care about upgrading a machine over time. Again, I have to reiterate that we hit the next console gen a year after this thing launches and that's generally a time where bottlenecks start to really feel the squeeze. The SM will likely be a solid machine for anyone looking at a simple secondary device for a living room, but I am still deeply skeptical of its broader appeal because of the time and place. You'd have to have a seriously lackluster rig in 2026 to wanna jump to the Steam Machine as your upgrade and that's assuming its priced as competitively as people hope it will be and nothing drastic happens in the next 1-2 years to make just upgrading your existing rig more enticing than it already is.

In that way I agree with PhaseJump in that Valve probably does not intend for this thing will set the world on fire in terms of sales. Valve views SteamOS as a long-term project and given that Microsoft keeps making Windows worse and worse, alternatives just look better and better. This is just another great confirmation that they still have big plans for Windows-alternatives and stuff like Proton. I do not view it as the right product at the right time for the majority of people.
 
Valve has spoken more about it and imply it's price will be comparable to a similar PC build and the features like hdmi cec, the small case, low noise, the convenience is going to make it more compelling.

Not even considering the ram prices, I now expect the thing is going to be 700 or 800.

Probably dead on arrival as a console vs PS5 and eventually next gen. A nothing burger for many PC gamers who have rigs already. An upgrade for 70% of Steam users that will be priced too close to better gaming prebuilts and laptops. 8gb vram limit will probably just influence more developers to adjust preset settings and a whole pile of people will be staring at crappy textures for years longer than necessary.

Probably a few million sales, a missed opportunity to excite and upend a boring hardware industry.

If they flop on conventional PC builds, they can and likely will pivot over to FEX and start pushing more ARM builds. I expect Steam Deck 2 to rip that band-aid off in a few years. Might just be a Frame in a Deck form factor, depending on how well it performs against the current Van Gogh APU.

Fingers crossed for 500 or 600 though. The possibility is there for them to do it and still make money. 600 today is cutting edge console competitive, and the weaker specs are way more acceptable.

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Also, those specs you gave aren't well below the PS5 in a meaningful way aside from the loss of 4gb of vram and the slower CPU clock speed. CPU doesn't matter as much in this more GPU-intensive era tho. No one with this rig should be eyeballing a Steam Machine as a substantive upgrade. You'll go from like 1080p 60fps medium settings to 1080p 60fps high and you'll hit almost all the same bottlenecks down the road whilst being on a closed system as opposed to an upgradable one that you can slowly get parts for.
But they are well below a PS5, because you made a rookie error of looking at the numbers, but consoles work different to PC's and can extract more power from the equivalent hardware due to far fewer bottle necks, Windows not hogging system resources, etc.

Don't take it from me, take it from people that you'd be a fool to argue with:

Source:
 
But they are well below a PS5, because you made a rookie error of looking at the numbers, but consoles work different to PC's and can extract more power from the equivalent hardware due to far fewer bottle necks, Windows not hogging system resources, etc.

Don't take it from me, take it from people that you'd be a fool to argue with:

Source:
Carmack made a good game but his quote about stories in them is easily nullified by Kojima's games among others.
 

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